Yes, I agree about improving Drill promotions.This would lead to combat promotions becoming even more prevalent than they are already. It might be a good idea to add a slight buff to the drill promotion tree so that players are faced with more of a choice when deciding how to initially evolve their army.
Of course this isn't about turning forts into a viable economic improvement. It's about reducing the opportunity cost of not building a different improvement on the tile.This seems to blur the role of forts a bit. Nobody builds forts for gold and the +1 commerce is negligible anyway. If anything forts should add -1 commerce due to the expenses associated with maintaining them. [...] +1 commerce just distracts from what should be the central function of forts imho.
This might also be a solution.Could it be possible to make naval units expend all their movement points when they enter foreign cultural borders? This way enemy ships don't get ensnared by movement penalties from being in hostile waters, and would still prevent flash naval raids.
Unless the enemy also has archers, ranged units are in no danger to be damaged. It's also easily possible to increase ranged strength from a city, or even based on city defenses.This is a great idea. A more active role for archers on the battlefield would be extremely welcome. There would need to be something to tilt combat in favour of ranged units, at least when attacking from a city with walls/castle or a hill, though. Why would I risk weakening my archers by using them to attack when they thrive on the defensive, especially with city garrison promotions?
That remains to be seen, and the AI probably won't be able to do some of the smarter moves such as acquiring control of a ZoC tile to have other units move into it, but the AI already has to be able to handle situations where specific tiles are inaccessible for some reason, so I see no fundamental obstacle here.Overall I think you have some very cool ideas, assuming that some, like the Zone of Control thing, don't confuse the hell out of the AI.
But I never said anything about forts granting cultural control.You can easily access large amounts of Trading Company resources (in Brazil) by building forts with cultural control.