Warhammer Fantasy Mod 2.0

Nope, it lists 23 of them, a random option and so on. I am using Civ III Gold, patched to the most recent version. I installed the DYP, then RAR. I did patch it to the most recent version. Perhaps I should uninstall and reinstall?
 
DYP and RAR? You mean the WH mod right? If you mean the WH mod then you should redownload and re-install the mod to make it work properly. If you mean DyP and RaR then you are on the wrong thread. ;)

EDIT-Wow, I just noticed this is my 4000th post! [party] Of course it would be in the WH mod thread instead of my mod's. :p
 
Heh no, I was describing what I installed. For example, there were trucks for settlers even in my Warhammer (and your Mystara) mod. I have the most recent version of Mystara and Warhammer mod. The number of civs available is the same for all of them. The male vamps are also not playable. :confused:
 
That is strange. Maybe you should uninstal civ and reinstall it. DyP and RaR shouldn't affect the normal game which is the only way that either the WH or Mystara mod could be effected as they both use some of the original game, especially in setup. DyP and RaR are also just mods designed to use the original game, not replace it. Strange.
 
Problem seemed with the Faerun map. When I use the random map I can be anyone. On the Faerun I can be anyone but Chaos, and male undead. That's odd. Guess I'll just play on the random map then. Thanks all.
 
Ok, that is an easy fix. Go to Scenario porperties, there you'll see a box with a list of civs. Make sure they're all highlighted and then make sure there is enough starting points on the map itself. Then you're ready to go.
 
Scenario properties...as in the screens where I select which civ, difficulty, AI aggression, and so on? These are the ones before the game even begins, right?
 
No. The scenario properties is in the editor. You have to open the biq file with the editor that is included with Civ. Once you have that open you look at the toolbar on the top. One section is Scenario. Make the drop down form there and click on scenario properties. There will be a section called Player Options in the first tab that pops up. It lists all civilizations for the biq that you have opened. Make sure they're all highlighted and then click apply, then ok, save the file and then close it and play. It's easier than it sounds if you've never done this before.
 
No, I beleive tjedge1 means editing the .BIQ file itself.
 
Bohdan said:
Problem seemed with the Faerun map. When I use the random map I can be anyone. On the Faerun I can be anyone but Chaos, and male undead. That's odd. Guess I'll just play on the random map then. Thanks all.

How do you use the Faerun map? Is it in the Map downloads section?

Breunor
 
I had no idea the map would cause the WH2 mod to behave in the way it does. In all honesty, I can't logically explain why all the WH2 dynamics would work, with the exception of three playable civs. The problem is not with the map, but a viable solution was found via using a different one.
 
Bohdan said:
I had no idea the map would cause the WH2 mod to behave in the way it does. In all honesty, I can't logically explain why all the WH2 dynamics would work, with the exception of three playable civs. The problem is not with the map, but a viable solution was found via using a different one.
It doesn't make the WH mod to behave in any way; every map is a mod: the guy making the map made changes to the version of the WH mod copied to that map, take it up with him. The WH mod is still intact.

In other words; a map can't change a mod.

If you don't like the rules set up of that map you can import the original WH rules from the WH mod.
 
tjedge1 said:
:lol: You owe me a coke Steel General!

I'll email it to you... :D
 
The whole Trucks appearing as Settlers in this one and another mod is similar to a problem i have... The cite graphics are the same in all my versions of the game now... its strange seeing Romans living in trees and Native Americans in Steel Fortresses...
 
Back
Top Bottom