Drift
It's a boy!
I've still yet to play the mod (Doesn't change the fact that I consider it to be the finest mod Civ3 knows) as all the time I have for my comp goes to my own modding project, but I became curious, what made you decide that the mod should have 20 civs? (21 with Slann) I'm asking because when looking at them, I find most of them to be intriguing and polished while some are somewhat plain with no custom leaderheads and rather basic medieval style unit lines. Names that come to mind are Albion, Tilea and Bretonnia.
I know you are have mentioned doing more leaderheads, but even with a custom leaderhead, I don't find it probable that I would choose them over the other more interesting civs or being as excited about playing against them than say Chaos, Khemri, Reikland, Orcs, Goblins, Ulthuan, Naggaroth, Dwarves, Loren, Sylvania...
And while I'm at it, I want to thank you for your creation that has made my current project possible. I couldn't have even thought of the mod without your units and WH-mod has been a great inspiration. Like I said, the best mod in the business. (Fear not, I'm not on a path of plagiarism - fantasy yes, wh-mod look-a-like no)
I know you are have mentioned doing more leaderheads, but even with a custom leaderhead, I don't find it probable that I would choose them over the other more interesting civs or being as excited about playing against them than say Chaos, Khemri, Reikland, Orcs, Goblins, Ulthuan, Naggaroth, Dwarves, Loren, Sylvania...
And while I'm at it, I want to thank you for your creation that has made my current project possible. I couldn't have even thought of the mod without your units and WH-mod has been a great inspiration. Like I said, the best mod in the business. (Fear not, I'm not on a path of plagiarism - fantasy yes, wh-mod look-a-like no)