Originally posted by Cabbit
On an unrelated note, would anybody be interested in having completely made up, i. e. having nothing to do with the official warhammer world, maps/scenarios?
Yes, of course. Yoda and Owain already put up two nice maps. I plan a lot of such maps, mostly semi-random, with a bit of manual editing, pre-placed starting locations, landmarks etc. Also, if you want to do a scenario, you can leave warhammer stuff, or change whatever you want, ie. name of civs, cities, resources etc.
Originally posted by Drift
Good idea. Only problem that I can see is that it may feel somewhat weird for the civs to build these artifacts and also the fact that all factions can "find" all artifacts. But all it requires is a little bit of imagination from the player's part.
Well I got an explanation. The first person to build an artifact finds it. The next steals the whole hoard and so on, so that the first person to "build" all, is the best thief
Spell of Mastery was kinda stupid in MoM. It always ended my games when I had the most fun, big empire and stuff, preparing for major war and then, boom. Here, however, it's better to include some spacerace rather than not. Players can always turn it off.
Quarries
Yes, whatever - can be a Quarry like in C3C or simply Stone. The only problem I have is that it must be abundant resource, with ratio of say 180, and it will eat up space for other resources. Moreover, I don't really like resources which are so abundant that everyone will have access to them anyway... For now, slot is empty, but there's always a possiblity of adding this during beta.
@Isembard
It's good idea, actually I believe that it is possible to have civ(group)-specific spaceship parts, only that their pictures at SS screen must be the same. The Grail is a must of course. I generally mean the most powerful artifacts, maybe also the most recognizable. Whether they are hidden or already in good hands that doesn't really matter, since the mod doesn't take place in any particular period.
As for the governments, I explained already, that I do not plan adding more, because the whole hate-love system depends on it. Thanks to only three, fixed governments, you have humans, elves and dwarfs hating chaos and orcs etc. I think that relationships are much more important than goverments, especially that they do not really offer much variety besides the name. Moreover, governments steer access to some group-specific concepts like slavery, sacrifices, or good/evil wonders (ie. all Monarchic civs are considered "good", so they can build "Witch Hunt" wonder).