Warhammer Fantasy Mod 2.0

@Raw is War?
No, sorry. Making units really takes a lot of time, and if had to replace all civ3 units with mine (and make all other needed units), I would need another year :rolleyes: Also, I don't really think there's such problem - the only three examples I can think of are that chariot, musketman and native american playing as "elf warrior" (which is no longer present in 2.0). I have imperial long rifle on my list, but quite on the bottom of it.

Here's a map for you (and others ;) - a 140x140 fictional map for WH-Mod 1.1:
http://forums.civfanatics.com/showthread.php?s=&threadid=77429
 
@embryodead
The other examples are the doubling up on graphics, especially for the high and dark elves, but i thought it would be time consuming. I understand, so it's not that big of a problem.

And thanks again for taking time out from 'work (or play? :) )' to do me that map. :)
 
I also have the doubling elves on my list, but I doubt I'll be able to do them on time (again, they're of secondary priority). Black Guard has new fitting animation though (IronEast conversion by Vuldacon).
 
Embryodead,

I have extracted the following files:

- WH-Mod_base.rar in Conquests/Scenarios folder
- WH-Mod_headpak.rar in the main folder C:\Program Files\Infogrames Interactive\Civilization III
- WH_Update_1_1.zip in Conquests/Scenarios folder


But I cannot see anything different after starting C3C.

What do I do wrong?

Hans Kamp.
 
Ok. I installed everything correctly, (or thought that I did). I deleted the labels.txt file that you said to delete.

But when I try to play, I get:

Load Error

FILE NOT FOUND

"art\advisors\Karl-Frantz_all.pcx"


Somebody please tell me what I did wrong, because I'm sure it's something stupid, but I've not installed a mod before so I have no idea what it is.
 
So, got any scenarios planned for when 2.0 is done? Don't even think of having any life outside this mod, at least until Civ 4 is out ;)
 
@hanskamp
To play this mod, or any mod actually, choose "Civ-Content" option from C3C main menu and then, load desired mod file (WH-Mod.biq in this case). Also remember to get "trebuchet fix" (also in updates section) if you haven't already.

@lycanthrope
use windows search function to find that file on your computer. if it isn't there, either you haven't downloaded all packs needed, or got corrupted download (so you should download again). if this file exists somewhere, it means you installed the files in wrong places (the above post of hanskamp generally shows the proper locations).

@Mr. Do
Yes, got many planned, but that's all until it is done ;)
 
Originally posted by embryodead
@hanskamp
To play this mod, or any mod actually, choose "Civ-Content" option from C3C main menu and then, load desired mod file (WH-Mod.biq in this case). Also remember to get "trebuchet fix" (also in updates section) if you haven't already.

Thanks. I was wondering what the purpose of "Civ-Content" was. I thought your mod was in fact a scenario.

I played a few turns and then I stopped, due to lack of time. I will let you know soon what I think of that mod. It looks great, as far as I can judge at this moment.
 
I've noticed people referring to a single download instead of the two part one. Where is the link for that?

For some strange reason, I'm not getting all of the files. Either they are not all downloading or they're not all being extracted.

I'm extracting them to the right place. They're just not all there.
 
Originally posted by lycanthrope
I've noticed people referring to a single download instead of the two part one. Where is the link for that?

For some strange reason, I'm not getting all of the files. Either they are not all downloading or they're not all being extracted.

I'm extracting them to the right place. They're just not all there.

The single download was taken out temporarily, but it wouldn't help you (it's packed with rar too, see below).
anyway, the reason you are missing files is most likely that you have outdated archiver. What are the sizes of the rar files you downloaded? If they're around 80 and 50 MB, it simply means you need more decent WinRAR version.
 
Hey Embroyodead,

As I mentioned a couple posts back I came up w/ a fictional map and scenario set within your mod. I'm ready, more or less, to upload it, but I'm not sure how I should referance it. Should I post them independantly in a thread as "Zentrumsland Map/Scenario for Embroyodead's WH-Mod", or would you like to have the files yourself and then post them as you see fit?

(this is, by the way, my first file upload of any type)
 
Originally posted by embryodead


The single download was taken out temporarily, but it wouldn't help you (it's packed with rar too, see below).
anyway, the reason you are missing files is most likely that you have outdated archiver. What are the sizes of the rar files you downloaded? If they're around 80 and 50 MB, it simply means you need more decent WinRAR version.


I just downloaded WinRar after I downloaded your mod.

Anyway, I don't think that that is the problem. My computer doesn't seem to be downloading the whole files. I have no idea why.

I'm going to try it from a friend's house, who has a cable connection. It'll be quicker that way, too. LOL
 
@Cabbit
I will be perfectly OK if you upload it independently to scenarios forum as "Zentrumsland Map/Scenario for WH-Mod"... (no need to put my name in title really), though of course with explanation / link to this thread, so that people know that they need the mod base to play.
Additionally, later I'll compile info about people's maps/scenarios and put links to them in 1st post. Thanks :)

@lycantrope
It's strange, since normally WinRAR won't unpack a file that was broken/partially downloaded. Well, try from your friend's, and if you need more help, let me know.
 
Embryodead,

I like your mod very much. It is for me a bit like Fantasy of Civ II: Test Of Time, but it also has the neat characteristics of Civ III and Warcraft.

Some units can only be built by some civs, not by all civs. I didn't notice whether that also is true for city improvements.

I would say: Keep up the good work! I am curious to see further of your ideas!
 
I was wondering if you ever thought of a gnome worker. I know, I mentioned this before, but now I noticed the worker strength spot in the units tab, and I was wondering if you ever thought of adding an advanced unit like the gnome who would be much faster at doing worker type things? Just a thought.
 
@tjedge1
There is Dwarven Engineer unit that has 200 work rate, and apart from being buildable by the dwarves lately, it is produced by Dwarven Workshop wonder, available for everyone. It's animation of a dwarf, and Gnomes are more inventors than laborers (still they have their workshop), so Dwarf Engineer fits better, though the idea is the same.
 
Ok that makes since. I think you had settled on their representation as the workshop before when I mentioned that. Your idea makes more since. I hardly play the dwarves so I guess I never noticed that unit.
 
A small note on dwarven engineers, btw : when playing with the dwarves, i can't seem to be able to upgrade normal miners into engineers, although normally miners are listed as upgradable into engineers :/

It seems strange and, when you already have quite a lot of workers spread around the map, and would need to delete them to replace them with engineers when you could simply upgrade them, it is a bit frustrating...
 
@tjedge1
Yeah, though in 2.0 that workshop comes in, so that Dwarf Engineers can be accessed by anyone.

@Isembard
Yes, I know, it was bug already reported (I forgot to check upgrade button for Dwarf Miner in the Editor).
 
Love the Mod ! I'm playing the C3C version and am having a ball !

I found that I was missing files in the correct locations when I started (as I see a LOT of other folks have). I put it down to have not actually INSTALLED PTW. I went straight from vanilla Civ3 to Conquests. I figured that although the files required may actually be there, some config file didn't know there location for your mod to access.

I basically copied the entire folder which contained a file which your mod had touble with to under the mod folder (eg ../WH-Mod/Art/Units/). This has worked a treat !

Some thoughts about changes for 2.0:

- No support cost for spells as this doesn't seem to make much sense to me. Cheaper to build maybe, or lethal bomb. After all, it is magic! I'm not sure if you can, but they spells don't seem to effect Coracles. I'm not sure about other boats. Not sure if this can be "fixed" in the mod or it's a Civ3 issue.
- Elephant Unit seem a little weak. I know their the same as CIV3, but in your mod their pretty much a redundant unit since they don't have the advantage of not requiring a Strat Resource. I like the beefy HPs, but I'd up them a little more and give them 3 Def so that they stand out. Balance can be done in shield cost.
- The Attack/Defence strengths of most nations units seems very "flat" with much more variable HPs to vanilla civ. I think a bit more variance in unit strengths, especcially Def, would add more flavour to the mod by making units more distinct. Most races have very little between Hv Cav Att 4 and Dragons Att 10+.
- Elvish "Magical Woods" improvement which Doubles City Growth rate would go a long way towards doing away with Elvish Growth woes because of no irrigation. It may sound a little unballanced, but you can fix that with making it take lots of shields to build, have high maint or come a little late in the tech tree.
- Another way to easy the Elvish food woes and mitigate "plains dwarves" would be to have a "Racial Secrets" tech which was only available to these races which allowed for "Fae Woods" and "Dwaven Cache" bonus resources. Maybe even a "starting tech" like your Lizardmens "disease immunity".
- Sylvania units seem a little slow. Yeah, they have Cav but no flight. Also the number of vamps they eventualy get into the field can be enormous (especially once necromancy). What if Vamps and Vamp Lords had "flight" but were more expensive? Flight doesn't "break" blitz does it?

Just so you know, dispite these suggestions, I found your mod inspirational ! I've started to look at doing a mod myself. Wish me luck !
 
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