Warhammer Fantasy Mod 2.0

Originally posted by embryodead
... they actually stopped any early sea expansion if appeared in groups.
If you don't have timber they can be areal pain. Your Ugly Reed Boats (whatever the name are) just get captured...
 
@Embryo:
only base C3 has been 'smartly', ahum, translated, and they didnt screw the PTW or C3C install.

My problem with the labels, is that on some text (diplomacy) I get magenta color, do you know how to alleviate the problem?
 
Originally posted by The Last Conformist
mrtn: Areal pain? What's that? ;)

could it possibly be "A real pain". Just a wild guess
 
@Pocus
Sorry, the magenta text in diplomacy is completly new to me. It may be a good idea to post it in main c&c forum, with screenshot, since I believe it's not mod-specific.
As for the unit translations, it will be safest if you translate all units from ancient to renaissance, including musketmen, musketeer, and also ironclad and special units like leaders, army etc.
 
Oh yeah, those Kraken units- is the extremely choppy animation meant to be like that, or am I seeing something differently?
 
I can live with this magenta text, but what bother me is that it seems there is an offset applicated to the choosable sentences in the diplo screen (they are at the very bottom of my screen,with the 'bye' sentence off screen!). I suppose its not a logged issue, and is not specific to your mod too?
 
@Pocus
No such thing ever happened to anyone playing WH-Mod. Try disabling mod's diplomacy.txt file (in WH-Mod/Text) ie. by renaming it. Again, you will lose all custom diplomatic texts, but if structure of french diplo.txt is different, this should help.
 
ok, I will see this.

another question, how can I sacrifice my workers to a city, I dont have a sacrifice button as explained in the help.
 
1. You can only sacrifice if you play chaotic faction.
2. You can only sacrifice human workers, so if you play Naggaroth or Orcs & Goblins, you have to capture workers in order to make a sacrifice.
 
Originally posted by Pocus
I can live with this magenta text, but what bother me is that it seems there is an offset applicated to the choosable sentences in the diplo screen (they are at the very bottom of my screen,with the 'bye' sentence off screen!). I suppose its not a logged issue, and is not specific to your mod too?

This sounds like an issue I had with vanilla Civ3 long ago. IIRC I solved it by removing the Lucida Sans font from the windows\fonts folder.
 
Originally posted by embryodead
choppy? it seems ok to me, i like this unit. it's underwater after all.

Well the attack animation looks like it's got about four frames, repeated very slowly, not at all like any of the other units. Except the spiders. They have choppy animation as well (For me at least).
 
Originally posted by The Last Conformist
mrtn: Areal pain? What's that? ;)
That's when you apply the pain far and wide. With a tractor... :p
 
Mr. Do
Squid/Kraken has 10 frames in attack. they really look ok to me. spiders on the other hand are choppy indeed, but it's an old unit, probably copy'n'pasted from Baldur's Gate.
 
I like the Kraken, it reminds me of Civ II, and those generous sea monsters that would offer their services to the atlanteans
 
I am playing the dwarves and i love it... except for the fact that i can't cross mountains... and since i am keeping fluffy and all that... and i hate that the mountain passes are so small... and since everyone wants to come through them they get blocked cutting my cities off...

as dwarves i wish i had a tunneling tech or something that let me cross the mountains and mine them... it makes since
 
Originally posted by ThomasMatrim
aaaa but if i build a road over a mountain will it let me cross them with other units?

Yes.
 
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