Warhammer Fantasy Mod 2.0

mrtn said:
I just generated a map, and found a starting position that wasn't as good as the rest. :lol:

Hey, looks familiar! Sure that wasn't one of Billy Rubin's maps with you playing as a race he doesn't like? :lol:

(Kidding! Kidding!!)
 
I could use some help. I have downloaded this mod from 3D downloads twice and I keep getting this error:

orc bwd.flc:This file contains invalid data.(error21FC)

I really want to play this mod, its getting a lil frustrating.
Any help would be greatly appreciated.
 
Download it from Civ Fanatics.
 
@embryodead, mrtn and all the other devs...

First of all your work is nothing short of AMAZING!!!, I think I just skimmed the top of what this great mod has to offer. As all mods, it is like a new game. I don't suppose you will stop here. There are more things to add, make it even more better-er :D

What can you tell us about any planned expansion to an already amazing mod?
 
@the makers of the mod; Hows the scenarios coming along? I realize you probably have work and such to attend to that comes first and that this is just a hobby project of yours (i.e. dont take this as a demand or pressure or anything). I just wonder whether any work has been started on any scenarios and when we can expect any to be ready?

As Ive said before I enjoy games with set starting positions and clear objectives much more than settler-rushing etc.

BTW: Please make sure you get hired by Firaxis well before Civ4 comes out to ensure maximum ejoyability (yea, thats probably a real word :crazyeye: ) for the buyers :goodjob: .
 
billy rubin, one of your maps i assume it was originally a picture converted over to biq before you modified it, how did you do that ? inquiring minds want to know! :) is there a program that lets you import picture files and automatically dither them and convert them to terrain and into a biq ?
 
Hi its new map of WH world. :ninja:
Aliance from WH rulles:
ALIANCE 1- Hig Elves, Wood Elves, Empire, Kislev, Bretonnia, Tilea, Karaz-Ankor, Norsca and Arabi
ALIANCE2- Chaos, Dark Elves, Undead, Orks and Goblins
Surplus is neutral
 

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I have a little problem: In my current game as Ironclaw orcs, I have three armies in the field - so I should be able to build the grand school of war, but I can't.
Could it be that it's because I've mobilized for war? I thought of that before I mobilized, but I thought it should be possible, because the grand school is a military improvement imho - seems a little weird - especially cause I'm able to build quest items but not the GSOW...
 
Just another silly question. I asume that this mod pack once installed does not change the game program ie its version and all and that u just select it in civ-content option to play it. I'm I right in this reasoning??
Dazed and confused
 
I just finally noticed that this was complete, and I wanted to say thank you for all the work you put into this. Now, I have a date with Civ. :thumbsup:
 
ED - There are some new Kinboat spiders in the C&C Unit section - Definately recommend upgrading what we've got here (I vote for the top one). FYI.

A quick request/question - played and skimmed through about half the civs just to get a flavor feel and sense of:

Khemri - After Chariots and Swordsmen, there's a dearth of decent attack units and it's a long time to skeletons (only 2nd age unit worth talking about is the blade and he's defense.). Even Sylv and Lahm get vampires, a decent whack-a-mole unit that holds its own for a long time. Maybe drop elephants back in? Used to be in WH1.

Definately move a quest to the last age. Lot of games crapped out at the end. I know AI skips most techs not needed for next age, If you drop a quest on a non-advanceable tech, would that help slow it down? Just asking.

Nothing else jumped out at me as needing a comment. Still love Brettonia and Slann. :)

My 2 cents
 
Empire all the way!!!

Pistolier Armies supported by Steamtanks, mortars and handgunners! OY!
 
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