DemonMaster
A.K.A. Fenhorn
It would be nice with an offensive unit, shouldn't there be an undead rider joining the Khemris, so pleeeeeese if anyone of you out there who are good artist, make one for embryodead.
There's a setting called something like "play without civ specific units/abilities" or something like that, in the player setup screen, which can give very strange results to modded games, check if that is checked, and uncheck if possible.Mark Benson said:I just downloaded the Warhammer Mod. All of the king units come up as a Zombie. How can I fix? I used the editor and set all of the king's with their correct civ, but that did not help. Any suggestions?
aaglo said:How about bone giants and bone scorpions- I think they would be cool
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DemonMaster said:To chocmushroom:
The hirdstones are an extremely advantage, if you play right, to play chaos, think expand, expand, expand, expand, the very fast hirdstone thing, that lets you culture grow very early in newly taken/built cities are so damn great, a real winner.
chocmushroom said:ok, i want to know how people have done while playing chaos in the game.
Troop wise, they seem average so far. Beastmen are good at the start as they need no resources, other than that they have no real defensive troops (not got to the deamons yet, research SO SLOW)
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Well, you can upgrade the beastmen to minotaurs, as far as I recall, and the minotaurs are good units. If I remember correctly their stats are 6/6/1. I've played Chaos a couple of times, and their start is a bit trying. Being able to build Herdstones is, as some others have pointed out, a big advantage though, if you're able to set up one or two settler factories. Chaos is not my favorite faction, their unit ensemble is a bit too chaotic for my taste.![]()