Warhammer Fantasy Mod 2.0

Tyrion, it seems as if you somehow overwrote the vanilla cities. This wasn't done by this mod though. I would reinstall vanilla, you can do that and not touching c3c.
 
I am a newbie, but I have taken the time to read the whole thread so won't trouble you all with stupid questions. Fantastic mod - great work by embryodead & everyone else who contributed. Hope ed turns up soon, but even if he doesn't, keep up the good work everyone else, as I and many others would love to see the new ideas discussed previously be included.
 
The mod is fantastic, thank you.


Some questions:


I played twice, first with dwarves, second with Loren. I was dissapointed as the elves cant get to deforestation, so they stuck with little food on random map (I took the time to read all the forum, and I know about the "special" elves forest+2food but here is random)

Second is that loren dont get ANY boat better than war galley, while others get some goodies, is this intended or not?


The tech tree should be moddified a bit to be perfect, IMHO. It has no sense to search a tech which gives you nothing, but units for others, no? If Deforestation is invisible to elves, so must be all the others which offers nothing for Loren, in this example.


AI's trade is very strange in this mod, I dont have a clue why. Also they are very undevelopped, even on Emperor, and in trades, they ALWAYS ask 3 techs or more for one which is very old . They never have gold, so its a whole new experience . I played on a very good Europe map and it was fun.


What I hated :p was the wildgriffin.wav which I deleted asap. For the sake of my neighbors. But a Griffin Army is fantastic, invincible. :goodjob:
 

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I really love this Mod. One great thing is that the Civ's are really differnt. Loren is a great example. No boats -- it will be a tremendous challenge on Archipelago. No deforestation -- but those units! Wow!

Its a nice trade -off, but I admit on full random they can be very strong or very weak.

Who is your favorite?

Breunor
 
great mod guys.

just one question. why did you leave out such a fun race as the skaven???
IMHO is that one of the funniest races to play. and they are big enough.

are you gonna include them??

cheers
 
well it all of course depends on how many units you need for a civ but IMHO there at least as many as for the dwarven civ. if you want you give me the sorts of units you need and I will give you the unit names

on the dwarves. I have been collecting them for many years. and I can can understand you won't put in every little special unit of them. but why have you left out the runesmith as a counter balance for the wizards of the other civs. and less important there crossbows and flame cannon. cause in the first era all they realy can build is the clansman and the hammerer if I am not mistaken

cheers
 
Yeah, mrtn didn't mean, that there are not enough skaven... umm.. units, but there aren't enough unit graphics done for the skaven. You know, those graphics that can be used in civ3.
 
When I try and download from the site the connection keeps getting reset or something. What up with that? Is there anywhere else I can download this?
 
I queued then started downloading, then it got to about 60% then it said something about the server resetting the connection or something. I'm not sure. I tried three times and kept getting the same thing.

I also saw that thing about downloading at CDG forums. All I found was the same post except it said the files could be found at civfanatics instead of CDG. If theres anything else in that post I should've read I didn't see it.
 
You could use software like GetRight which will allow the DL to resume where it was cut off ... took me about 3 days to DL this mod ... but it was worth it :D

Oh and welcome to CFC :salute:
 
Getright for the Win..... The strange thing is Mrtn that i have uninstalled both conquests and Vannila together and the cities are still weird... its ok though i can live with it...
 
Tyrion said:
Getright for the Win..... The strange thing is Mrtn that i have uninstalled both conquests and Vannila together and the cities are still weird... its ok though i can live with it...
You talking to me? It seems I've lost track of your problem, but you had weird cities, right? When you uninstalled, did you delete your civ 3 folder? A uninstall only removes the game, not any eventual mods you have. I e all scenario folders and such are still there.

@Chairman Mao: Maybe you have a problem with your ISP?
 
I suppose it could be an ISP problem. This is the only large file I've tried to download through IE for as long as I can remember. Maybe its just IE messing up. Getright should do the trick though. I forgot about getright. thanks all.
 
As I am sure you have heard about ten million times, this mod is positively splendiferous! Who says we dont need scales that go to 11?! ;p

The real reason I came (besides to annoy you with Spinal Tap jokes) is to ask if I could possibly upload a scenario of sorts I made using your mod. If you want, I could upload the current version of it here before I started a thread for it (so that you can have a first look at it and decide).

Mostly what I did was design a map that has no relationship whatsoever to the warhammer world (too bloody complicated! and the part with the empire is teeny weeny!) and change a few of the terrain modifiers. Oh, and I disabled settlers, but thats because all the space I want filled is filled. Units and cities are pre placed and there are two locked wars going on (wood elves vs dark elves and reik an dwarves vs orcs, gobbies, and chaos). It looks pretty good for a beta and all I really have left is unit placement and testing.

Anyway, if you bothered to read all that I really hope you dont mind! ;p
 
Aeon, embryodead hasn't been seen for a while. However there is a thread in the maps subforum with WH maps, you can maybe post it there.
 
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