Warhammer Fantasy Mod 2.1

Welcome Psychic Llamas! We look forward to your comments and suggestions. As for your maps, I`d ask the forum moderators if I were you. Or maybe someone here can tell you, I dunno.
Anyone wants to comment on the Westerland - Wasteland issue?

@Kairob, I think the Questing knight is the Grail Knight. And btw, I`m a Ctrlhistorian ;)
 
Psychic Llamas, welcome to CFC! :wavey:
When you post a post you see a "Manage Attachments" button at the bottom. .zip the file and upload it there. :)

Stormrage, most of the country north of Marienburg is a big Wasteland, so that's why the maps say Wasteland. ;)
Just like the Troll Country is full of trolls, and isn't a "officical country name". :)
I think the Questing knight is the Grail Knight.
IIRC Mr. Do beat me on the hand for saying this one year ago. ;)
However, I think that the Bretonnians have enough horsies already.

I've been reading Armybooks, and I think that the Oscan Companion would make a good Ellyrian Reaver for Ulthuan: white, gold, pale blue civ colour, what more can you ask for? :D
ATM I'm thinking it should be 4/3/3 at Riding, 35 shields, upgrading to Silverhelm.
Edit: I'm also thinking of using my blue mage for Cathay, Gandalf doesn't really fit...
 
And now it is time for mrtn to slap me on the hand for not posting enough here ;)

Chaos' presence in the mod has always been a bit of a problem. As of the latest editions of Warhammer, Chaos hasn't just been an all-encompassing force far off in the north that covers beasts and men in hige suits of armour, but they're all over the place.

As kairob says, the HoC army book describes Chaos tribes in three broad categories: the Norse, the Dolgans and the Kurgan. The first of those presents a problem, because the Norse, as we all know, are the Vikings of the Warhammer World. As such they use Viking-style units and even Norse Dwarfs, rather than Marauders and Chaos Warriors in the mod, despite the fact that if you want a Norse army in WH these days you play Chaos. I tried to bridge this just a tiny amount in this mod by letting the Norse have Marauder Horsemen, but I don't think they should ever go fully Chaotic with Daemons and Chaos Warriors. The Dolgans aren't supposed to be Chaotic in the mod either, although sometimes I think maybe they should be allowed Daemons too... and as for the -actual- Chaos civ? I think it'd be better if it were renamed the Kurgan or something, but then... well, there wouldn't be "proper" Chaos. And then Beasts of Chaos wouldn't really fit in with the Kurgan, so they'd need their own civ, really... and that is unlikely.

And so, we continue with the current status-quo. Oh well!

Oscan Companion doesn't fit 100% (or even 70%) but since it'll upgrade to the Silver Helm (Which also doesn't fit that well!) I think it could be a good addition to the mod. Blue Mage is too Arabian for the Cathayans, but maybe they'll get their own graphic sometime ;)
 
A bit off topic, but I was just in a huge fight with the Slann and their very numerous Chameleons destroyed all my Rock Lobbas.

In the library it says Chameleons (like other assassins/spy etc) can't take out war machinery. So what is supposed to be right?
When playing against 20 of them it is pretty useless to use siege weapons then :(
 
Yeah, but in all of the flavor for kislev that includes the dolgans and all of the warhammer quest stuff relating to them, they're not chaos but are shamanic and associated with the kislevites.

Many siberians in real life were certainly horsemen, go look up the sibir khanate.

I think you're making an error in assuming that just because some of them are chaos all of them are. Some dolgans are chaos, just as some norse are chaos. But then some space marines and imperial guard in 40k are chaos as well but you wouldn't refer to space marines as chaotic.
 
As kairob says,
I'd prefer kai I only had kairob as it wouldn’t let me have kai.

I personally would have two chaos teams, Hordes of chaos (mortal and daemon) and Beasts of chaos (well beasts really...)
p.s. I like Norse as it is (good job)
Also I think hobgoblins would fill the Durgans role (nomadic tribes of ugly mounted archers from the steppe) they could have Ghazak Khan as their leader.

I think you're making an error in assuming that just because some of them are chaos all of them are. Some dolgans are chaos, just as some norse are chaos. But then some space marines and imperial guard in 40k are chaos as well but you wouldn't refer to space marines as chaotic.

But that’s me, what can you say, I’m weird :ack:
Warhammer and 40K are completely different 40K has only black and white, whereas Warhammer has infinite shades of grey also *cough* chaos space marines *cough*
unlike 40K you worship chaos in Warhammer you don't be Chaos. Worship chaos doesn't couse one to be evil. Like the Norse who you can say worship chaos with the same certainty that you can say Dark elves do.

Edited for appalling spelling - 8:40 PM - 26th November 2005
 
@mrtn - thanks for the explanation, I feel much better now :)
@Kai - Is there enough units for a Beasts of Chaos civ? And what about city names? Do they even live in settlements?
@Frostyboy - I don`t think that`s off topic, all bugs should be reported :)

Maybe someone (LR?) can paste the asian worker hat on a sith lord, or some other mage-type unit?
 
Dracleath said:
Yeah, but in all of the flavor for kislev that includes the dolgans and all of the warhammer quest stuff relating to them, they're not chaos but are shamanic and associated with the kislevites.

I think you're making an error in assuming that just because some of them are chaos all of them are. Some dolgans are chaos, just as some norse are chaos. But then some space marines and imperial guard in 40k are chaos as well but you wouldn't refer to space marines as chaotic.

Well, this is because the WH background is not black and white in the way in which would make it simple for us. Dolgans are not inherently Chaotic, and in fact their forces are based heavily around horse archers- a troop type the Chaos forces don't have access to in Warhammer. But then even parts of the Empire are Chaos followers... it's a shame we can't give a civilization a choice between techs to research to represent them "choosing" to follow Chaos or not...
 
@Stormrage: Oh, I thought the ogre resource was used as the beast resource.
 
Hey guys, thanks for the warm welcome;) .

Ok. i think i might have this map attached now... ill just try and see.:p by the way, i think i changed the rules a tinie bit for my own enjoyment, ie. altered the dryad and treeman stats so the tree man is more defencive and the dryads ar more offencive and can "blitz". sorry about not asking for permission Mr.Do. Ill try to get a screenie of it soon and post a thread about it in the mapping section so you guys dont have to put up with all this:)

Oh by the way, as i was playing as Loren yesterday i was browsing through the Civilopedia and clicked on one of the wood elf units i think,( i cant remember exactly:rolleyes: ) but than it said something along the lines of *suchandsuch a* file could not be found, Civilization 3 will now close. something like that, i wish i had taken not of it now. oh well, no biggie.

Psychic_llamas
 
Please Help.

I made some new graphics for the library and saved them as pcx files. Now they turn up all black.
I reckon it has something with the palette function to do but when you make a new image, how to make it appear in the library???
 
Frostyboy said:
A bit off topic, but I was just in a huge fight with the Slann and their very numerous Chameleons destroyed all my Rock Lobbas.

In the library it says Chameleons (like other assassins/spy etc) can't take out war machinery. So what is supposed to be right?
When playing against 20 of them it is pretty useless to use siege weapons then :(
The Rock Lobbas are not ranged among the stealth attack targets for the chameleon. :hmm:
What version of the mod do you have? :confused:
And no, this is as on topic as you can get, please continue to post bug reports. :)

About those pedias; yes, it's because you didn't make them 256 colours. If you use Photoshop, see the link in my sig about transparency.
 
First, it has been argued by Dracleath that the Dolgans may not be chaotic while the Kurgan people they are a part of are. In arguing this, he cited the chaos space marines and the non-chaotic ones of 40k as an example. However, I would point out that they are clearly distinguished, it is made clear that there are some chaotic and some non-chaotic members of the space marines. Likewise, for the Norscans it is made clear that they often fight on the side of Chaos, and often against Chaos, and that some members of their society are Chaotic while others are not. There is no such distinction made amongst the Kurgan. Never have I seen anything stating that the chaos tribes of the Kurgan people are divided in their worship of Chaos. As such, we have no reason whatsoever to believe that they are not chaotic.

Mr. Do said:
Well, this is because the WH background is not black and white in the way in which would make it simple for us. Dolgans are not inherently Chaotic, and in fact their forces are based heavily around horse archers- a troop type the Chaos forces don't have access to in Warhammer. But then even parts of the Empire are Chaos followers... it's a shame we can't give a civilization a choice between techs to research to represent them "choosing" to follow Chaos or not...

If the Dolgans are not inherently chaotic, as in representative of the Kurgan people of which they are a part, do they merit a civ of their own? The Kurgan and the Hung, which I assumed are represented by the Dolgans and the Ungols in the mod, are the chaotic peoples of the North, and, as far as I'm aware, the only significance of the Dolgans and the Ungols was in their part as these larger peoples that worship Chaos and attack the non-chaotic peoples (Kislev and Cathay, primarily). I'll admit I may be missing some information here that would lend the Dolgans significance in their own right... but if I'm not, then either they should be chaotic and representing the Kurgan (in which case I would argue they might deserve the ability to use Beastmen allies rather than demons like suggested earlier) or the Dolgans aren't really deserving of a civilization.

And as for choosing Chaos - what about giving certain civs (Norsca, Dolgans, Ungols) the option of switching to the Chaos government? It'd take a slight reorganization of what would allow that government, but it could allow for this choice. I can't recall at the moment whether units can be made obsolete by different governments, and am not at my usual computer to check, but if this were possible it could do nicely, I think.
 
Thanks Guys, I'll try to fix it in Photoshop :)

I am playing the latest version 2.18

There are some more questions regarding bugs.

- Why are there 2 armies in the library?
- The library mentions the giant spider as a barbarian unit, but I've never seen it, only the Skaven.
- Boar boyz are not mentioned to have +1HP in the library, neither do the squiggoths the +2HP.
- Are Boar Chariots supposed to be as strong as +2HP? In that case 50 is quite cheap I think.
- The library says Goblins spearmen are only available to Goblins and Orcs, but what about the Chaos dwarves. Is it because with the CD they don't upgrade to Orc Spearmen?.

Some other Questions I also have.

- I think this is nothing to do about but in War time (for e.g Orcs) onlu ground units get the +1shield bonus not siege or sea units.
- Is there another goblin spearman unit. This is now the last of the old looking goblin units. I just wonder. All compliments to aaglo for making them :D
- Regarding the Amazone slaves, since they work with half speed, I reckon they do not demand support (it doesent mention in the library). Perhaps 0 Shields and 1 pop cost could be better??

Please Comment :)

Thanks for a Great mod :D

Regards
 
The Ungols are NOT hung, they are in fact part of kislev itself. They're on the other side of the world from the hung.


See:

http://oz.games-workshop.com/games/warhammer/kislev/background/default.htm

http://oz.games-workshop.com/games/warhammer/hordesofchaos/extras/map/default.htm

Maybe the dolgans should be renamed the Kurgan and given demon/chaos warrior access?

And the ungols are part of kislev, not sure why they are a civ, maybe they could be renamed the hung and also given access to some chaos stuff?

Ed: And then we could give them both chaos government and nerf the slave pits a bit to 25% maybe to balance out the governments. And it would make a point to the beastman resource because they could both have some beastman access.
 
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