Warhammer Fantasy Mod 2.1

I think there isn`t a map that has been updated with the new beast resource placement... yet! I PM-ed Fledgling Death asking him to update his awesome WH world map, but I got no answer :(

Wolfman1234, there are a few scenarios and maps (check in the maps and scenarios subforums), but I think those are all outdated... Fledgling Death made the best, IMO, map of the entire WH world. You might wanna DL it, and open the Editor and play around with some Beasts resource placements..
 
Frostyboy said:
@Psychic Llamas: ...
I fancy the idea of having a common rescource for flying beasts - perhaps it could work, but as mentioned earlier - Dragons are more summoned by strong magic than "going out in nature and find them" :), so perhaps not these fellows shouldn't depend on rescources.
...

Dragons arnt summoned only by magic. The wood elves of Athel Loren have an place called the Pine Craggs. This is the place that the majority of their airborn mounts come from. the Dragons live naturally in the deep crevises in the earth and in high mountain caves, the great eagles etc live in huge nests on the mountain sides and in the trees etc. the point im trying to get at is that the 'nesting grounds' resource should also be nessasary for dragons.

About the Beasts resource: i still think that this resource is a little daft, because what in game graphic would you use to symbolise polar bears, cammels, hourses, wolves, and all the other mounts in the game?

and about the Map...: im still trying without luck to attach my Warhammer world map to the forum. ill try again...
 

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Psychic_Llamas said:
Dragons arnt summoned only by magic. The wood elves of Athel Loren have an place called the Pine Craggs. This is the place that the majority of their airborn mounts come from. the Dragons live naturally in the deep crevises in the earth and in high mountain caves, the great eagles etc live in huge nests on the mountain sides and in the trees etc. the point im trying to get at is that the 'nesting grounds' resource should also be nessasary for dragons.

About the Beasts resource: i still think that this resource is a little daft, because what in game graphic would you use to symbolise polar bears, cammels, hourses, wolves, and all the other mounts in the game?

Since the dragon is the ultimate unit in game, it would be a gamebreaker to make it resource-bound (meaning if you're the only one who's got the resource, you're pretty much won the game).

And while the beast resource may seem a bit "daft", we found it the best way to handle all those "not-so kind" creatures in WH-world (wolfs, boars, cold-ones, ect.).
Why? To simplify things. And to make the game (and AI) work better.
 
Originally posted by Aaglo: "And while the beast resource may seem a bit "daft", we found it the best way to handle all those "not-so kind" creatures in WH-world (wolfs, boars, cold-ones, ect.).
Why? To simplify things. And to make the game (and AI) work better."

True, true, it does take care of that little problem, but it does raise another: this being what game graphic to use to represent them. You cant use the beastman stone like was used for the beast man resource because of the Chaos icon on it, meaning it attracts chaos... oh hold on... some history from Age of Mythology is flooding back... posideon the Greek God of the Seas has a special stone that attracts wild animals... so i suppose the beastman icon could be salvaged if you changed the icon on it (i hope some one can understand what i just said because i sure cant:p )

Originally posted by Aaglo: "Since the dragon is the ultimate unit in game, it would be a gamebreaker to make it resource-bound (meaning if you're the only one who's got the resource, you're pretty much won the game)."

Mmm, but thats exactly the same as Uranium in the original, if you have it youve got a distinct advantage over those that dont. But, if the Nesting ground resource is to be used for ALL flying creatures, it cant be super rare, i suggest about as rare as horses or something like that, i also think it should only appear in mountains and forest tiles, but thats just me :)

@ Aaglo: i really love your Treeman and Dryad units, they just kick ass ;) so im wondering if you could do another one, similar, but not quite called a Tree Kin. go to this site for more info on them:

http://oz.games-workshop.com/games/warhammer/woodelves/catalog/default.htm

Im thinking they could be good defenders, maybe immobile, and avaliable with forest spirits (and obviously only avaliable to wood elves. I also think the Dryad should treat all terrain as roads and have the blitz ability.

Another idea: *sigh* what about a forest spirit resource? probably not a good one but hey? what the heck?

Signed Psych.
 
Well, uranium allows you to build nukes in original game, but using nukes causes severe damage in your diplomatic relations. It's not the same thing with dragons here.
 
Well, is there a way to make using or building dragons similarly affect diplomatic relations? I'm not sure how it works, and don't have CivIII on this computer so I can't really go test things, but if checking some sort of attribute causes this, it might be a good option. After all, letting loose Dragons on your neighbors ought to damage tick off everyone else.
 
Psychic_Llamas said:
...True, true, it does take care of that little problem, but it does raise another: this being what game graphic to use to represent them. You cant use the beastman stone like was used for the beast man resource because of the Chaos icon on it, meaning it attracts chaos... oh hold on... some history from Age of Mythology is flooding back... posideon the Greek God of the Seas has a special stone that attracts wild animals... so i suppose the beastman icon could be salvaged if you changed the icon on it (i hope some one can understand what i just said because i sure cant:p )
...Another idea: *sigh* what about a forest spirit resource? probably not a good one but hey? what the heck?
...
Did you even check out the recent patches? We already have a Beast resource gfx:
Beastpreviewcopy.jpg


A forest spirit resource is just as bad as a Beastman resource; it's important (I assume) for only one civ, and totally worthless for all the other 22.

YAY!!!! IT WORKED!!! my map is now on! give us some feed back and ill try to fix any problems
Well, I see quite a number of problems with it. ;)
Chaos and Kislev will never get more than one city, sized 2.
Norsca will have to wait until Sailing and Harbors to grow beyond size 2.
Why all the Wheat in the Arabyan desert? :crazyeye:
And why all the deserts in Estalia?

So, the map looks quite good, but there are some stuff affecting game play very much.


@Gomurr: No, the diplo effects of nukes are hard coded.
 
Couple of things on my mind:

- Agents may attack workers in the game, but in the civiliopedia it says they cant. And chameleons have destroyed my war machines earlier as well :(

- The Arch Druid in the Civiliopedia has only 4 in bombard instead of 8

- Chaos in the ciciliopedia are mentioned twice under chariot, but I reckon since they have their own Chaos Chariot this is obsolete. There are two graphics for chariot for the 3 civs. Perhaps we should change the name for one of them?

- Perhaps Spear Chuckkas and Rock Lobba should switch places? In the Warhammer game, the rocklobbers are way more powerful than the chuckkas. Also, the other civs get such machines as chuckas under siegecraft and catapults later.
 
Must be some nasty chameleons :)

I agree with the Chuckka-Lobba thing.

PL, is this your first map? Like, ever? If it is, then it is a very good first job, `cept for the things mrtn said. But I have to admitt I`m sticking with Fledgling Death`s map, seems less crowded in the Old World, Ungols starting position seems more logical, and some other things...

Oh, and mrtn? ..."no, its hardcoded"... :lol:
Can`t you click on "nuclear weapon" when editing the dragon, isn`t that gonna make him a ..nuclear weapon, diplomacy wise? Or would that make him blow up in the attack like a nuke? :confused:
 
Stormrage said:
...polar bears?....polar bears... polar bears... What polar bears?!?! :crazyeye:

Lol. yeh, well the bears do kinda look polarish...

Stormrage said:
PL, is this your first map? Like, ever? If it is, then it is a very good first job, `cept for the things mrtn said. But I have to admitt I`m sticking with Fledgling Death`s map, seems less crowded in the Old World, Ungols starting position seems more logical, and some other things...

I have never seen Fledgling Death`s map. could you post a link?

Well i have messed around with the map editor a lot and only really produced 3 maps i enjoy playing on. This one of the whole world was my first (i know the old world is very crowded) to fix that i made another one, zoomed in and only showing the old world, the chaos wastes, ulthuan, naggaroth, the new world and plains of Zharr (or what ever). it fixed the old world problem, but cut out Ind, Cathay, Nippon, Ungols, Orcs and Gobbos.
The only reason i put the Ungols where they are is because i couldn't think of anywhere else to put them, other than just south of Cathay, but the mongols which are the real world equivilant of the Ungols live north of China not south. Plus if we end up changing the Ungols to the Hung, that is where they will end up.

mrtn said:
Well, I see quite a number of problems with it.
Chaos and Kislev will never get more than one city, sized 2.
Norsca will have to wait until Sailing and Harbors to grow beyond size 2.
Why all the Wheat in the Arabyan desert?
And why all the deserts in Estalia?

:blush:
I quite honestly dont know why all that wheat is in the desert... ill see if i can fix that.
as for Estalia, they are agricultural, Which means they get +1 food from irigated desert squares, just trying to let them take advantage of this.

mrtn said:
Did you even check out the recent patches? We already have a Beast resource gfx:

No i didnt know there was another patch out, im getting lost, theres too many:crazyeye:

Ill download that patch, fix up those problems that i can, and also post my Zoomed in map ASAP.

(Sheesh, i need to learn to write shorter replys:p )

EDIT: Where is the most previous update??? we really need to gather all patches to one location...

Signed Psych
 
Ok. Well ive worked on the start the starting locations for Chaos, Kislev and Norsca. Ive never actually played as these civs much (they just dont appeal to me:rolleyes: ) so im not too sure how they will play.

Estalia is not desert any more (changed to Plains). and the random wheat in Araby was removed ( flood plains in the middle of the desert, go figure:crazyeye: ) and some more plains around Eastern Araby.

I still havn't been able to find that new update, i went back about 10 pages and skimmed through, downloaded everything i couldnt remember, but still, cant find it. a link would be helpful.

Ive also added my zoomed in version, which has cut off the 'Asian' part of the world and made the old world larger.

Im thinking of making a new thread for this so that you people uninterested dont have to put up with all this;)

Signed Psych.
 
Im thinking of making a new thread
Good idea, and if you have some other things to discuss that don`t quite follow this mod`s streamline, you can go to WH discussion thread, courtesy of Gomurr, the link is in my sig.

For patches, go to the first page of this tread.

And here is FD`s map. - http://forums.civfanatics.com/showpo...&postcount=335
 
Psychic_Llamas said:
...EDIT: Where is the most previous update??? we really need to gather all patches to one location...
I added a link to my sig, the last link goes to the latest WH patch post. :)

BTW, you can't irrigate desert in this mod. ;)

Im thinking of making a new thread for this so that you people uninterested dont have to put up with all this
Specific map threads are good IMO, for that reason, and also because it's easier for you to see change suggestions and stuff in a thread that isn't 700 posts. :)

@Frosty: The Chariot pedia is as it should be; all Spearman pedias mention the civs that can build spearmen, regardless of any flavour gfx. I'll check out the other stuff for the next update. :)
 
@ mrtn: Thanks. I downloaded the patches again, and extracted them all to my WH file... nothing has changed from what i had before. There is still a beastman resource as well as a raptor resource. So im assuming that something must have gone wrong during downloading or extracting, or im going crazy??

@ Stormrage: that map is pretty good. but i can see alot of things that arnt correct. some of the starting locations are a little iffy... there are alot of other things i could do to pick this map apart, but im not gonna;) i know my maps not perfect and im going to re-do all of the resources, because i think there are too many of them but thats another story:)

I have started a new thread for my maps-in-progress for those that are interested Here:

http://forums.civfanatics.com/showthread.php?t=148894

Signed Psych.
 
Psychic_Llamas said:
About the Beasts resource: i still think that this resource is a little daft, because what in game graphic would you use to symbolise polar bears, cammels, hourses, wolves, and all the other mounts in the game?
See, that one confused me, you started with a bonus (or was it luxury?) resource, and went on with strategic ones :crazyeye:
So, you were talking about resources needed for the mount units, and you started with the bear... one would assume there was a Kislevite guy riding a bear or something, that he has missed...:crazyeye:
 
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