Originally posted by Aaglo: "And while the beast resource may seem a bit "daft", we found it the best way to handle all those "not-so kind" creatures in WH-world (wolfs, boars, cold-ones, ect.).
Why? To simplify things. And to make the game (and AI) work better."
True, true, it does take care of that little problem, but it does raise another: this being what game graphic to use to represent them. You cant use the beastman stone like was used for the beast man resource because of the Chaos icon on it, meaning it attracts chaos... oh hold on... some history from Age of Mythology is flooding back... posideon the Greek God of the Seas has a special stone that attracts wild animals... so i suppose the beastman icon could be salvaged if you changed the icon on it (i hope some one can understand what i just said because i sure cant

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Originally posted by Aaglo: "Since the dragon is the ultimate unit in game, it would be a gamebreaker to make it resource-bound (meaning if you're the only one who's got the resource, you're pretty much won the game)."
Mmm, but thats exactly the same as Uranium in the original, if you have it youve got a distinct advantage over those that dont. But, if the Nesting ground resource is to be used for ALL flying creatures, it cant be super rare, i suggest about as rare as horses or something like that, i also think it should only appear in mountains and forest tiles, but thats just me
@ Aaglo: i really love your Treeman and Dryad units, they just kick ass

so im wondering if you could do another one, similar, but not quite called a Tree Kin. go to this site for more info on them:
http://oz.games-workshop.com/games/warhammer/woodelves/catalog/default.htm
Im thinking they could be good defenders, maybe immobile, and avaliable with forest spirits (and obviously only avaliable to wood elves. I also think the Dryad should treat all terrain as roads and have the blitz ability.
Another idea: *sigh* what about a forest spirit resource? probably not a good one but hey? what the heck?
Signed Psych.