I like the Quarters system because it did 3 good things;
1) Added Flavour and is more emmersive as it makes more sence for the large scale of cities. (why the f**k would a single herbalist make any difference in a city of a million souls?)
2)Because large sizes are required for better buildings it acts as an incentive to acquire resources and good city spots.
3)It allows early and effective specialization of cities.
Now to counter the argument for keeping it simple then why not just turn Civ into a game of chess, with 16 pieces on each side? That would be simple? The reason is because complex things are exciting as long as they are understandable and given a few games on the new building system it is very understandable.
1) Added Flavour and is more emmersive as it makes more sence for the large scale of cities. (why the f**k would a single herbalist make any difference in a city of a million souls?)
2)Because large sizes are required for better buildings it acts as an incentive to acquire resources and good city spots.
3)It allows early and effective specialization of cities.
Now to counter the argument for keeping it simple then why not just turn Civ into a game of chess, with 16 pieces on each side? That would be simple? The reason is because complex things are exciting as long as they are understandable and given a few games on the new building system it is very understandable.