Warhammer FB Mod

What race do you play in Warhammer FB? (you can select more than one)

  • I don't play

    Votes: 117 22.8%
  • I play Warhammer 40k

    Votes: 115 22.4%
  • I play Lord of The Rings

    Votes: 30 5.8%
  • The Empire

    Votes: 87 16.9%
  • Brettonia

    Votes: 53 10.3%
  • Orcs and Goblins

    Votes: 64 12.5%
  • Dogs of War

    Votes: 19 3.7%
  • High Elves

    Votes: 71 13.8%
  • Dark Elves

    Votes: 54 10.5%
  • Wood Elves

    Votes: 46 8.9%
  • Dwarves

    Votes: 74 14.4%
  • Chaos Dwarves

    Votes: 22 4.3%
  • Lizardmen

    Votes: 49 9.5%
  • Beasts of Chaos

    Votes: 22 4.3%
  • Hordes of Chaos

    Votes: 45 8.8%
  • Skaven

    Votes: 62 12.1%
  • Ogre Kingdoms

    Votes: 19 3.7%
  • Tomb Kings

    Votes: 44 8.6%
  • Vampire Counts

    Votes: 58 11.3%

  • Total voters
    514
Does anyone think any Civ's should be added or subtracted from the list?
I've had a suggestion that "New Worlders" should be added as a new civ. This would incorperate Amazons, peoples of Skeggi and other new colonies in Lustria. Pirates, freebooters, etc...
I think it would be fun...though not exactly realistic. They aren't really allied and aren't really a distinctive Civilization per se...though they might be one in the future (like the early American Colonies were all rivals, but eventually forged a union)

So, anyone have any opinions? Or any ideas about other new civs?
 
Pirates and freebooters sound fun. Presents the possibility of the Empire or Brettonia being crippled by pirate invasions. Yar! :lol:
 
I hope chaos stays in as a civ on it's own. Now that i have time again to do something i'm working on a witchelf........hope to finish it soon.
 
I'd like to see Chaos stay as it's own civ as well. Other than that, I can't really come up with anything.
 
J_Period said:
Does anyone think any Civ's should be added or subtracted from the list?
I've had a suggestion that "New Worlders" should be added as a new civ. This would incorperate Amazons, peoples of Skeggi and other new colonies in Lustria. Pirates, freebooters, etc...
I think it would be fun...though not exactly realistic. They aren't really allied and aren't really a distinctive Civilization per se...though they might be one in the future (like the early American Colonies were all rivals, but eventually forged a union)

So, anyone have any opinions? Or any ideas about other new civs?

well, i dont really like this mixed freaky civ (but i think its cause i dont like amazons... well perhaps i would like them if they look pretty ;) )
And, well i think first of all we should concentrate on the civs we have and flesh them out ;)
i will do the rest of the human civs units which i can do without new models.
Elves will come as Tharidos does some nice things or someone manages to get me a warriormodel firing a bow (archer or longbowanimaiton... dont mind whichone)!

A well, i did some new units, kislev winged lancer, al muktar desert dog and tilea freelancer. And of course the witchhunter.
 
A freebooter civ would be great, but probably low priority like Sez said. Perhaps for now a pirate ship could used as a water-reztricted roaming barbarian unit.
 
J_Period said:
Does anyone think any Civ's should be added or subtracted from the list?
I've had a suggestion that "New Worlders" should be added as a new civ. This would incorperate Amazons ...
So, anyone have any opinions? Or any ideas about other new civs?

I guess the only real concern is that the Lizards and Dark Elves would be left all alone, on the Warhammer scenerio map, without a third civ to keep them company. This would be a bad thing. Personally, I would prefer a Skaven presence, but the fluff-lore does mention pirates and freebooters clinging on to a few colonies as well. (There are some wonderful stories about Clan Pestilens wiping out entire Lizard cities ... ok, I just like the rats, Go rats!)
 
seZereth said:
i will do the rest of the human civs units which i can do without new models.
Elves will come as Tharidos does some nice things or someone manages to get me a warriormodel firing a bow (archer or longbowanimaiton... dont mind whichone)!

Try this. Animation works but graphicerrors occur still.
 
WOOT!!!! A Warhammer fantasy mod!!! (its about time i found this, been wondering where the heck it was)

I was trying to make a warhammer mod resently, but to no avail. i have flags and leader heads (though pretty bad ones) and there are so many errors on startup that it takes 10 minuts of holding down the enter key to get through them all!
I can now give up (again) and play this proper one!!!:):):):)
 
Psychic_Llamas said:
WOOT!!!! A Warhammer fantasy mod!!! (its about time i found this, been wondering where the heck it was)

I was trying to make a warhammer mod resently, but to no avail. i have flags and leader heads (though pretty bad ones) and there are so many errors on startup that it takes 10 minuts of holding down the enter key to get through them all!
I can now give up (again) and play this proper one!!!:):):):)


Yea this time with some better graphics i hopoe ;)
Would be nice if u could contribute something, so we get faster to were we actually can play it ;) go and ask J what to do :P

P.S. updated the missing download for arab and kislev winged.
 
Psychic_Llamas said:
WOOT!!!! A Warhammer fantasy mod!!! (its about time i found this, been wondering where the heck it was)

I was trying to make a warhammer mod resently, but to no avail. i have flags and leader heads (though pretty bad ones) and there are so many errors on startup that it takes 10 minuts of holding down the enter key to get through them all!
I can now give up (again) and play this proper one!!!:):):):)

Hey Lama what resources did you use to make your CIV 3 map? I am trying to make one for CIV 4 and could use some help with it.
 
Hey Guys! I would love to help with this, (but keep in mind its my last year of High School and i need to focus alot in homework:( ) i have some reasonable experience with XML and have some very good warhammer civ flags(if i do say so myself) ive got them all. i also have alot of leaderhead pics but some of them are a little on the tacky side, still there not too bad.

About the map i made for Civ 3: i have in my possesion a very large, official, warhammer world map, with increadable detail of every land. if you need any help on any areas, i will be glad to help. (though Cathay and Ind are a little of a problem, had to improvise, but i found an awsome map of Cathay afterwards, ill see if i can find it again.)

But yeh, a little help with XML and Images and fluff is what im offering.

( EDIT: ) I can also beta test it if you like. Ive already come accross a major problem; the Game interface doesnot show ingame and therefore makes it impossible to play.

The exact error message was: "Failed to load python module CVEventInterface"

(P.S. hope there is a fix for this because it isnt good...)
 
Ideas For religeons i had for my mod:

RELIGEONS:
Asuryanism
God: Asuryan, The Phoenix King, Lord of all Elf Gods

Description: Asuryan is the greatest and oldest of all the Elven Gods and is sometimes known as the Phoenix King to many Elves, despite the ruler of Ulthuan sharing the same name. Asuryan is portrayed as a very wise Elf seated upon a white throne of marvellous intricacy. He wears a cloak of beautiful white feathers, not unlike the one worn by the Phoenix Kings of Ulthuan and carries a sceptre of his mastery. Asuryan can also take the form of a Phoenix or a Great Eagle.

Symbol: There are many symbols that represent Asuryan. The most common symbol is one of a stylised pyramid with a Phoenix in the centre spreading its huge wings. At the tip of the pyramid is portrayed the eternal flame as a sun shining rays of light. Mage-Priests of Asuryan wear robes of varying shades of red, yellow and gold often trimmed with flame designs.

Temples: The chief temple to Asuryan is the shrine of Asuryan in Ulthuan. It is here that the new Phoenix King is crowned. This most magnificent place of worship in the known world lies on the Island of Flame due north of Lothern in Ulthuan. Located on this island is the shrine of Asuryan which is more than a mere shrine but a huge, ancient pyramid. Other temples to Asuryan can only be found in the Loren Forest but these are much smaller than those found in Ulthuan and tend to be shrine-like. The ruins of the original Temples of Asuryan can be found in places in the Old World when the High Elves first settled.

Followers of Isha
God: Isha,Goddess of the Harvest

Description: Isha is the goddess of the harvest and is worshipped by most farmers throughout Ulthuan, but is also seen as the goddess of fertility or Earth Mother. The farmers often give offerings to her temples in the hope of a good harvest. She is a merciful god who lends succour to those in need of it. Isha is commonly depicted as a gloriously beautiful young elf woman with immeasurably long, golden ponytails flowing about her. She is the daughter of Asuryan and Lileath.

Symbol: Commonly a stylised eye with a single tear below it. Mage-Priests of Isha are usually female and they wear robes of pure white.

Temples: There are no temples to Isha as such but some elves have small shrines dedicated to her in their houses. Her worship is most popular among Wood Elves not least because she is the wife of Kurnous the Hunter and is immersed in their theological histories.

Cult of Khaine
God: Khaine, The War God, God of Blood and Murder

Description: Khaine is also known to elves as Kaela Mensha Khaine which means bloody-handed Khaine. To the Dark Elves Khaine is simply seen as the god of murder and blood or death, everything which they stand for. To the High Elves that never followed the dark path he is seen as an important god, a god which enhances the war-like side of their soul, but one which must be controlled. To Dark Elves Kaela Mensha Khaine is seen as a four armed, fanged, daemon-like giant surrounded by a sea of chittering scorpions: it is in this form that the murderers and assassins of the Old World have taken to worshipping. To the High Elves he is portrayed as a huge, angry elf warrior clad in bronze plate armour stained with blood. His long flowing jet-black hair is often caked with the blood of his foes. He is also seen as carrying two serrated blades that drip blood eternally.

Symbol: Khaine has many symbols. Common among Dark Elves and normal murderers is a stylised scorpion symbol. To High Elves the symbol is of a dagger dripping with one drop of blood. The colours of Khaine are black and red, symbolising night, death and blood.

Area of Worship: Khaine is worshipped by most who delight in death and murder with Naggaroth being the principal place of worship. The place that symbolises the god of murder is, surprisingly, just north of Ulthuan on an island called the Blighted Isle where the great black Alter of Khaine lies. Embedded in the alter is the Sword of Khaine forged by Vaul at the beginning of the world that could kill mortals and immortals alike, even gods. Open worship of Khaine is only performed at the start of a battle, at any other times it is forbidden; fearing that to worship such a god on a day to day basis would turn Ulthuan into another Naggaroth. The Dark Elves have no such hang-ups and do the exact opposite.

Temples: There is a dark place right at the heart of the High Elf realm of Ulthuan. This place is known as the Blighted Isle where the Shrine of Khaine lies. At the alter lies a weapon of supreme power and this weapon is said to be different to each and every person that sees it. To some it may appear to be a spear, to others an axe or a sword. When Ulthuan was young the greatest warrior of Elvenkind, Aenarion, the first Phoenix King of Ulthuan, grasped the Sword of Khaine and defended the Elven Kingdom from certain defeat at the hands of Chaos. Now the alter is a shunned place. Outside Ulthuan the only temples dedicated to Khaine lie in secret places in the Old World and the dreaded Dark Elf kingdom Naggaroth.

Sigmarism
God: Sigmar, Patron Deity of the Empire

Symbol: Twin-tailed Comet - The sign that appeared in the heavens on the night of Sigmar's birth, it has become a universal symbol of his cult. The twin-tailed comet has appeared two other times in Imperial history, in IC 1999 over the capital of Ostermark, Mordheim, prior to its destruction when the comet crashed in the middle of the city, destroying most of the civic structures and killing a substantial portion of the population. That particular comet was given the name 'Sigmar's Hammer,' since it was looked on as a herald of Sigmar's will, and since it destroyed the city of Mordheim, considered the capital of sinners, gamblers, drinkers, whores, and criminals, the comet has also become an icon of imminent Sigmarite judgment. A twin-tailed comet also attended the appearance of Valten of Lachenbad in IC 2522, and he bore the image of the heavenly icon on his chest. These were looked on as largely irrefutable evidence of his status as either an avatar of or the reborn Sigmar.

The Chaos Gods
Gods: Khorne, Slaanesh, Tzeentch, Nurgle

There are many Chaos Gods, though only a few of them are powerful enough to have any particularly large following: Khorne, Slaanesh, Tzeentch and Nurgle. These entities live within a realm known as the Warp, and have numerous magical creatures under their command, known to mortals as "daemons". Daemons can only live off of large amounts of magic, and thus can only enter into the mundane world for limited time periods -- prolonged separation from realms of chaotic magic will cause them to waste away and eventually dissipate altogether, and the Chaos Gods themselves cannot even enter the physical realm -- though their followers believe that when all of the Warhammer World falls to Chaos, the Chaos Gods will be able to tread the physical world freely.
Slaanesh, Tzeentch and Nurgle grant spells to their followers, and all of the Chaos Gods grant their followers various "blessings" that represent their "evolution" from mere mortals toward the ultimate goal of becoming immortal daemons. Precious few (if any) survive the process. These Chaos mutations are quite often debilitating, but sometimes offer various powers, such as increased strength, resistance to disease, and such -- but it more often forces cultists that have found "favor" with the Chaos Gods to hide their deformities, or to flee civilization altogether.
The powers of the Chaos Gods are strongest in the northernmost polar wastelands, where reality itself has been warped, and normal living things will either be mutated beyond recognition or utterly destroyed. They have several adherents serving in secret in the societies of humans and the Elder Races, and openly amongst the Chaotic Hordes to the north.

The Old Faith
Gods: not really any god, the worship of life and nature.

The oldest religion in the Old World, worshipped by Druids. Its practices revolve around worshipping nature and natural forces.

Symbol: the Pentagram, a 5 pointed star in a circle. usually green with a styalized tree in the background.

Worship is strongest in the north and west of Old World. Has strong links in rural areas. Many Rangers follow the Old Faith.

Indifferent with the other Old World cults. Has strong relations with Taal, the husband of Rhya.

Festivals: Summer and winter solstices, spring and autumn equinoxes. Lesser holy days associated with full and new moons.

The Words of The Old Ones
Gods: the old ones, worshiped by the slann at the dawn of time. (example: sotek)

Jintoism
A religeon founded in the 'asian' lands of imperial Cathay and Nippon
 
Civs i had planned and their leaders

High Elves-Asur
CALEDOR
ALLARIELL
Wood Elves-Asrai
ARIEL
ORION
Dark Elves-Druchii
MALEKITH
MORATHI
Dwarves of Karaz-a-Karak
THORGRIM
GOTREK
Chaos Dwarves
ASTRAGOTH
ZHATAN
Orcs
GRIMGOR
GORFANG
Goblins
SKARSNIK
GROM
Reichland
KARL_FRANZ
VOLKMAR
Bretonnia
LOUEN
GILLES
Westerland
MARIUS
MAACHT
Kislev
ZOLTAN
BORIS
Estalia
ADOLFO
ISABELA
Tilea
CRASSIUS
Norse
ERIC
The Boarder Princes
ALESANDR
PHILUS
Nehekhara-Tomb Kings of Khemri
SETTRA
KHALIDA
Lhamia
NEFERATA
NAGASH
Slann-Lustria
QUIZITEC
KROAK
Khorne
KHORNE
HAARGROTH
Slaanesh
SLAANESH
STYRKAAR
Tzeentch
TZEENTCH
CYSPETH
Nurgle
NURGLE
FEYTOR
Imperial Cathay
WU
WEI
Nippon
YORITOMO
GENJI
Ind
SHAKTIDHAR
ASTA RATHAL
Araby
JAFFAR
QUABIR
Kurgan
CROM
ARCHAON
Hung
CYNAN
ARCHAON
Ogre Kingdoms
GREASUS
GORGURTH
Skaven
THROT
IKIT
Sylvania
VLAD
MANNFRED
Albion
AGAM
DUNCO

If you want i can upload the images i used for you guys to use. interested?
 
ok, i am done with the main part of the empire, hooray! so J get them in, i wanna play with them :P
Link is as always in my Laboratory ;) (post#5 :P )

Will do some nippon and cathay units today. perhaps i post them tomorrow when i am done with them.

And J tell me if u want me to send you the art define (only the parts with new units) copied into a txt file or something. ( actually i started with writing new entries for the empire... but i will do it for cathay and nippon too i think.
I have a special idea about the cathay celestial guard, but for that i have to know if they are humans (which is what my idea will fit best) or are they actual magical beings with real wings? I will set them last on my todays task, cause i cant see your answer before tomorrow :P and perhaps i dont even come close to them.

Btw. it would be much easier if you simply tell me that i have artistical freedom and then you can write some details or descriptions on units u want to have a certain way into the army lists. (well ok, for most of the units i have templates on gws site, so this actually refers only to Ind, Araby, Nippon, Cathay and Estalia)


Another Thing, this is only a small change: copy to every entevent_idle a entevent fortify, so they will keep their position but present their weapons, it looks a bit better than the circle (well, circle looks very nice when they defend a city or another object, but i think 2 lines will be better).
(i saw that u know the trick with replacing "a" with "ab" to get b everywhere where a is too.... :P )
 
Lama do you have that Map digitized? Meaning can you post it here? If not think maybe you can take it to kinko's (I'll reimbeurse you if money is an issue) or something and have the whole thing scanned? (no offense JP, yours is great and I'm sorry you tore it to scan it but a whole one would be much easier to work with.)

If that is not going to work then I have the basic outline of the world done and could use some help by someone with some experience in filling it out. If you could tell me where you got your map then I could get one for myself, assuming they are still available that is.
 
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