Ideas For religeons i had for my mod:
RELIGEONS:
Asuryanism
God: Asuryan, The Phoenix King, Lord of all Elf Gods
Description: Asuryan is the greatest and oldest of all the Elven Gods and is sometimes known as the Phoenix King to many Elves, despite the ruler of Ulthuan sharing the same name. Asuryan is portrayed as a very wise Elf seated upon a white throne of marvellous intricacy. He wears a cloak of beautiful white feathers, not unlike the one worn by the Phoenix Kings of Ulthuan and carries a sceptre of his mastery. Asuryan can also take the form of a Phoenix or a Great Eagle.
Symbol: There are many symbols that represent Asuryan. The most common symbol is one of a stylised pyramid with a Phoenix in the centre spreading its huge wings. At the tip of the pyramid is portrayed the eternal flame as a sun shining rays of light. Mage-Priests of Asuryan wear robes of varying shades of red, yellow and gold often trimmed with flame designs.
Temples: The chief temple to Asuryan is the shrine of Asuryan in Ulthuan. It is here that the new Phoenix King is crowned. This most magnificent place of worship in the known world lies on the Island of Flame due north of Lothern in Ulthuan. Located on this island is the shrine of Asuryan which is more than a mere shrine but a huge, ancient pyramid. Other temples to Asuryan can only be found in the Loren Forest but these are much smaller than those found in Ulthuan and tend to be shrine-like. The ruins of the original Temples of Asuryan can be found in places in the Old World when the High Elves first settled.
Followers of Isha
God: Isha,Goddess of the Harvest
Description: Isha is the goddess of the harvest and is worshipped by most farmers throughout Ulthuan, but is also seen as the goddess of fertility or Earth Mother. The farmers often give offerings to her temples in the hope of a good harvest. She is a merciful god who lends succour to those in need of it. Isha is commonly depicted as a gloriously beautiful young elf woman with immeasurably long, golden ponytails flowing about her. She is the daughter of Asuryan and Lileath.
Symbol: Commonly a stylised eye with a single tear below it. Mage-Priests of Isha are usually female and they wear robes of pure white.
Temples: There are no temples to Isha as such but some elves have small shrines dedicated to her in their houses. Her worship is most popular among Wood Elves not least because she is the wife of Kurnous the Hunter and is immersed in their theological histories.
Cult of Khaine
God: Khaine, The War God, God of Blood and Murder
Description: Khaine is also known to elves as Kaela Mensha Khaine which means bloody-handed Khaine. To the Dark Elves Khaine is simply seen as the god of murder and blood or death, everything which they stand for. To the High Elves that never followed the dark path he is seen as an important god, a god which enhances the war-like side of their soul, but one which must be controlled. To Dark Elves Kaela Mensha Khaine is seen as a four armed, fanged, daemon-like giant surrounded by a sea of chittering scorpions: it is in this form that the murderers and assassins of the Old World have taken to worshipping. To the High Elves he is portrayed as a huge, angry elf warrior clad in bronze plate armour stained with blood. His long flowing jet-black hair is often caked with the blood of his foes. He is also seen as carrying two serrated blades that drip blood eternally.
Symbol: Khaine has many symbols. Common among Dark Elves and normal murderers is a stylised scorpion symbol. To High Elves the symbol is of a dagger dripping with one drop of blood. The colours of Khaine are black and red, symbolising night, death and blood.
Area of Worship: Khaine is worshipped by most who delight in death and murder with Naggaroth being the principal place of worship. The place that symbolises the god of murder is, surprisingly, just north of Ulthuan on an island called the Blighted Isle where the great black Alter of Khaine lies. Embedded in the alter is the Sword of Khaine forged by Vaul at the beginning of the world that could kill mortals and immortals alike, even gods. Open worship of Khaine is only performed at the start of a battle, at any other times it is forbidden; fearing that to worship such a god on a day to day basis would turn Ulthuan into another Naggaroth. The Dark Elves have no such hang-ups and do the exact opposite.
Temples: There is a dark place right at the heart of the High Elf realm of Ulthuan. This place is known as the Blighted Isle where the Shrine of Khaine lies. At the alter lies a weapon of supreme power and this weapon is said to be different to each and every person that sees it. To some it may appear to be a spear, to others an axe or a sword. When Ulthuan was young the greatest warrior of Elvenkind, Aenarion, the first Phoenix King of Ulthuan, grasped the Sword of Khaine and defended the Elven Kingdom from certain defeat at the hands of Chaos. Now the alter is a shunned place. Outside Ulthuan the only temples dedicated to Khaine lie in secret places in the Old World and the dreaded Dark Elf kingdom Naggaroth.
Sigmarism
God: Sigmar, Patron Deity of the Empire
Symbol: Twin-tailed Comet - The sign that appeared in the heavens on the night of Sigmar's birth, it has become a universal symbol of his cult. The twin-tailed comet has appeared two other times in Imperial history, in IC 1999 over the capital of Ostermark, Mordheim, prior to its destruction when the comet crashed in the middle of the city, destroying most of the civic structures and killing a substantial portion of the population. That particular comet was given the name 'Sigmar's Hammer,' since it was looked on as a herald of Sigmar's will, and since it destroyed the city of Mordheim, considered the capital of sinners, gamblers, drinkers, whores, and criminals, the comet has also become an icon of imminent Sigmarite judgment. A twin-tailed comet also attended the appearance of Valten of Lachenbad in IC 2522, and he bore the image of the heavenly icon on his chest. These were looked on as largely irrefutable evidence of his status as either an avatar of or the reborn Sigmar.
The Chaos Gods
Gods: Khorne, Slaanesh, Tzeentch, Nurgle
There are many Chaos Gods, though only a few of them are powerful enough to have any particularly large following: Khorne, Slaanesh, Tzeentch and Nurgle. These entities live within a realm known as the Warp, and have numerous magical creatures under their command, known to mortals as "daemons". Daemons can only live off of large amounts of magic, and thus can only enter into the mundane world for limited time periods -- prolonged separation from realms of chaotic magic will cause them to waste away and eventually dissipate altogether, and the Chaos Gods themselves cannot even enter the physical realm -- though their followers believe that when all of the Warhammer World falls to Chaos, the Chaos Gods will be able to tread the physical world freely.
Slaanesh, Tzeentch and Nurgle grant spells to their followers, and all of the Chaos Gods grant their followers various "blessings" that represent their "evolution" from mere mortals toward the ultimate goal of becoming immortal daemons. Precious few (if any) survive the process. These Chaos mutations are quite often debilitating, but sometimes offer various powers, such as increased strength, resistance to disease, and such -- but it more often forces cultists that have found "favor" with the Chaos Gods to hide their deformities, or to flee civilization altogether.
The powers of the Chaos Gods are strongest in the northernmost polar wastelands, where reality itself has been warped, and normal living things will either be mutated beyond recognition or utterly destroyed. They have several adherents serving in secret in the societies of humans and the Elder Races, and openly amongst the Chaotic Hordes to the north.
The Old Faith
Gods: not really any god, the worship of life and nature.
The oldest religion in the Old World, worshipped by Druids. Its practices revolve around worshipping nature and natural forces.
Symbol: the Pentagram, a 5 pointed star in a circle. usually green with a styalized tree in the background.
Worship is strongest in the north and west of Old World. Has strong links in rural areas. Many Rangers follow the Old Faith.
Indifferent with the other Old World cults. Has strong relations with Taal, the husband of Rhya.
Festivals: Summer and winter solstices, spring and autumn equinoxes. Lesser holy days associated with full and new moons.
The Words of The Old Ones
Gods: the old ones, worshiped by the slann at the dawn of time. (example: sotek)
Jintoism
A religeon founded in the 'asian' lands of imperial Cathay and Nippon