Warlord to Regent

WaterDragoon

Chieftain
Joined
Jan 31, 2007
Messages
99
Hey guys!

I beat my last warlord game. the one from a few posts down. lots of questions about trade and such but i will look around here firs.

I Have started my first Regent game. Large Continents with 10 other civs. I
Have one question already. What is generaly the tactic most used:

1. take over the whole continent, no matter whole big it is. Or ...

2. clear out the civs close to you and leave the farthest alone.

See... my fear is that I won't ever be able to trust the A.I to stay out of my borders so i am not sure if i can leave another civ on my continent. in my last game i beat the last civ on my standard map continent to about 6 cities and never heard from them the rest of the game. Is there a way to ensure a civ will leave me alone?

I could not have beat warlord without everyones help and patience. thanks!

P.S. I remembered another question i have. I think i space my cities to far apart. However post here seemed to indicate that there are many different ways to place cities. So is tere one or two "Right"
ways or is it really whatever you wish?
 
Hey! :)

Let's see....


I Have started my first Regent game. Large Continents with 10 other civs. I
Have one question already. What is generaly the tactic most used:

1. take over the whole continent, no matter whole big it is. Or ...

2. clear out the civs close to you and leave the farthest alone.
It depends what the strategy is. I would think the second option is most common, but I can't possibly know.



See... my fear is that I won't ever be able to trust the A.I to stay out of my borders so i am not sure if i can leave another civ on my continent. in my last game i beat the last civ on my standard map continent to about 6 cities and never heard from them the rest of the game. Is there a way to ensure a civ will leave me alone?
They are less likely to pick a fight with you if your attack power is superior to theirs. They will probably go to war with you at some time, if a third part buys them into it. Often the AI succumbs to short term profit, even if they already exist on your mercy.
So the answer to your question is; the only way you can make sure they never will bother you is to eliminate them.



P.S. I remembered another question i have. I think i space my cities to far apart. However post here seemed to indicate that there are many different ways to place cities. So is tere one or two "Right"
ways or is it really whatever you wish?
Your play style decide much of this. Other factors are difficulty level, map size, number of opponents, terrain and your strategy. There are at least one article in the war academy about this. Many players place their cities very tight, some prefer fewer larger cities. I like long lasting games and will benefit from hospitals, letting me grow large metros. I also have a policy of playing as similar to the AI as possible (almost). Thus I have much space between my cities.
 
P.S. I remembered another question i have. I think i space my cities to far apart. However post here seemed to indicate that there are many different ways to place cities. So is tere one or two "Right"
ways or is it really whatever you wish?

In most levels you can play however you wish for spacing. I would note that you won't lose by placing town closer together at any level, but you could lose by placing them too far apart at some levels.

Too me there is very little reason to spacing out at CxxxxxC in any game and CxxxC is often problematic at Deity or Sid, or any AW war game.
 
Well the logical answer is start with option 2, and if all goes well go for option 1!

Getting a whole continent really is an advantage, because the AI doesn't tend to invade well across seas. Typically it will send a small stack of units which you can deal with, and then send another small stack until it runs out of units.

The whole continent will usually be enough land to go for most victory types except for conquest or domination (where you will need to land on the other continent) or 20k Culture (where you don't need much land, but do need a different strategy.)

As for city spacing there are a few things to take into account. To grow beyond 12 you will need a hospital. That only occurs quite late so you might come to the conclusion you only need 12 workable tiles per city.

If you space your cities 3 moves apart defenders from one city can reach another city in a single turn if they are connected by roads.

If your cities are so corrupt that they are realistically only ever going to get 1 uncorrupted shield and coin (corruption of 90%) you might as well slam down as many as you can.

If you are aiming to claim as much land with the fewest cities possible, then spacing them so that you leave a single line of squares between the initial 9 and you existing border causes the border to streatch to cover that gap.


When you combine these factors this means that you might want full access to all the squares in the cross for the cities in the core closest to your capital, but you might find 3 moves away is fine. Beyond that 3 moves away is good for defense, once you get into the corrupt area 2 squares away maximises the productivity, but 4 squares away maximises the space you can claim with the fewest cities
 
At regent level I would place them either CxxC or CxxxC dependant on access to fresh water. And at regent you should be able to keep up in production with any of the AI's.

Remember, in the early part of the game your goal is growth. Irrigate your wheats, cows and game. Get out early settlers, build a granary once your workers have improved a few tiles.

Have your early cities build warriors and workers once your capitol is rolling along pumping settlers.

If you're a little weak you might get squeezed for some tribute or get attacked by them ore aggressive AI's. It's a gamble you can take for reapid growth but you're much better at switching over to wartime production.

I just played a game where the Celts decided to declare on me right after I had pulled the Rep slingshot and switched to Republic. It was early and they got out a single GS that slaughtered one of my warriors. So I had to fight them right through their Golden Age. Cities where lost, recaptured and some outright destroyed. Luckily their iron supply was atop a mountain and a single spear was able to disconnect and hold it for the duration. I enlisted a few close neighbors to keep Brennus busy on other fronts and the war finally ended when he was eliminated.

Don't sweat the threat of early war too much. It can be fun.
 
Thanks for the response guys. I have put forth the info and hopefully I am making good strides. Nottingham was attacked by the French but i was able to repel the attack and then they asked for peace a few turns later. I accepted on the terms that i acquired the city of Lyons and tribute. I could not swing the worker though.

Anywho I think i am going to have to get war ready very soon to wipe france out. I have a feeling that this is going to be a war game so i am going to go monarchy for gov. I am going to post a sav. to see how you all think my first regent game is going. I know you all probably get tired of these kinds of posts but it has really helped my game with the advice i have gotten here.

One thing that i seem to have trouble grasping is the first moves article is the war acedmy. I am not sure i am follow the advice to a "T"

don't let the sav title fool you i am farther than 4000 bc i just don't make a new file for every sav.
 
I haven't looked at the save yet.

Be careful about declaring a war on France before your 20 turn peace treaty expires. You want to make sure your reputation is intact.

A few things on warfare...
Bring in a partner that can create a second front for your enemy. You'll need to have an embassy established with your ally, declare on your enemy or give them the boot order (which is better because they declare on you which gives you war happiness) then pay your ally with techs or gold to fight with you. You'll have to keep fighting until the ally makes peace, 20 turns and cancel the MA or you've eliminated the enemy.

Monarchy is ok but I still think you can get away with republic. The key is to minimizing losses.

This means controlling the high ground and funneling the enemy to low ground, bring siege weapons to soften their defenses behind cities and protecting your offensive units (IE horses) with a better defenders (sword). Dont leave low defense units in the open unprotected or they're toast.

Treat elite units like matadors. Let them take the easy redlined or low defense units while your vets try to get to matador status. This will increase your MGL chances everytime they win.
 
The only reason to go wider than CxxxxC is because the land in between is crappy and in your core. If your core is right up against tundra, it may make sense to ignore a bunch of it and build cities on the other side of it, so you dont' get cities with low rank corruption that can't grow big anyway.
 
I know you all probably get tired of these kinds of posts but it has really helped my game with the advice i have gotten here.

don't let the sav title fool you i am farther than 4000 bc i just don't make a new file for every sav.

Whomper makes a good point, don't trash your reputation just to slug it out w/ France. Hiya Whomper! Go CUBS!

Also, many of us Monarch/Emp players love these level of questions. Don't stop posting. This forum is fantastic for helping people out w/o making them feel like the newbs we once all were. Make sence?
 
1. While it's all very well to explore far away lands, the area to the east badly leads to be uncovered. For all we know, there may be some very good city sites there. One scout should have gone east before heading to points unknown. As it is, someone needs to get over there.

2. Never mine food bonuses in despotism. If the cow were irrigated, London would be a six-turn SF.

3. London is about to build an archer with 18 shields in the bin. It is making 9 spt and is about chop a forest for another 10. Plus another shield on growth. That's 18 wasted shields! I would switch to a settler. Even that's a lot to throw down the drain. Avoid overruns and be aware of when the chop will come in.

4. Hook up that horse! You want to be building swords or horses, not archers.

5. MM problems. London should be making 3 fpt this turn and be three food away from growing. Instead, it's 2 and 2.

To put this more clearly, York is making 2 fpt this turn. This is correct. It should continue 2-3-3, filling out the box. The last is the stage London should have been at on this turn.

The reason is game mechanics. Whenever a city grows, it gets shields (but not food or commerce) from whatever tile the governor decides to place the new citizen on. If the city is making 3 fpt or more, the governor will place it on a high shield tile, normally giving you an additional shield. If it is making less than that, it will place it on a high-food tile. So when you fill up the box, high-food selections should generally come last. 2-2-3-3 or 3-3-4 are better than the opposite. Of course, if sharing tiles, you might want to shuffle a bit. Just be aware of it.
 
Anywho I think i am going to have to get war ready very soon to wipe france out.
You have a lot of expansion left to do. There is no hurry for war. Until your borders meet, it's just a waste of resources. Get your core in shape first. As it is, Lyons is a useless town, although taking it certainly crippled Joan - which is a good thing.

I have a feeling that this is going to be a war game so i am going to go monarchy for gov.
Go with republic. There will be plenty of peace in the game.

I know you all probably get tired of these kinds of posts but it has really helped my game with the advice i have gotten here.
If we didn't enjoy giving it out, you wouldn't be getting it. :p
 
2. Never mine food bonuses in despotism. If the cow were irrigated, London would be a six-turn SF.
very true, except for 4 cases:

Wine or sugar (in CSC) on plain
oasis (in CSC) if you are not agricultural.

If you aren't agricultural and you have 2 food bonuses (like wheat or cow) and not a lot of forest, it may make sense to mine the second to create a 4 turn settler factory, at least until you get a second city up to create a 2nd 6 turner.
 
There are always exceptions in civ, aren't there? Each case needs to be evaluated individually. In this case, the cow needs irrigation.
 
Thanks again you guys!. I am going to take the advice given and start
applying it to the game. East of london is not much by the way. over those mts is about 9 sq. grassland...3 BG's...and 1 game tile. then ocean. The continents shoots out west.

Hmmm north may be a different direction as well. I am currently planning on heading due south with settlers. then ...bye bye France.... just for declaring on me earlier.

I will try to watch my growth in food and i will irrigate the cow.

Oh one last thing. since this is vanilla the C3C rules do not apply. :(
In fact i have no bacco or oasis'
 
East of london is not much by the way. over those mts is about 9 sq. grassland...3 BG's...and 1 game tile. then ocean. The continents shoots out west.
Given your position on the minimap, there couldn't be much over there. But it's so close that it's core territory and cities need to be placed there. Didn't I see flood plains, BTW?

In any case, the reason why I suggested exploring it first is that in a half-dozen turns the job would be done. Three scouts is about the right number at large continents. Given your starting position, one goes north, one goes north-west and the other goes west. But send one on a little jaunt to the east first to get that out of the way before sending it on its main mission. Anyway. Small beer.
 
Whenever a city grows, it gets shields (but not food or commerce) from whatever tile the governor decides to place the new citizen on. If the city is making 3 fpt or more, the governor will place it on a high shield tile, normally giving you an additional shield. If it is making less than that, it will place it on a high-food tile. So when you fill up the box, high-food selections should generally come last. 2-2-3-3 or 3-3-4 are better than the opposite. Of course, if sharing tiles, you might want to shuffle a bit. Just be aware of it.
Thank you, very useful info. I can only wonder how I never noticed that myself? :o



very true, except for 4 cases:
Wine or sugar (in CSC) on plain
oasis (in CSC) if you are not agricultural.
I am tired, please tell me what CSC stands for?
 
...(sigh).....

Well my sav was corrupted! So I am on my second regent game. I am apply what i have learned though. I do have a question;

If you have no govenor options selected does this shield thing still work? Will
I still get a free shield in the inturn? Also If a city does not have barracks should it create a warrior? here is why i ask

When I found a city, the very first build i make is warrior. Generally this takes 5 turns. SHould i be doing that? My next build is usually a worker. 5 for warrior generally and then another 5 for worker and then I grow on that 10 turn. Then I decide if that city will be a barracks city or a granary city. is that a good way to start a city ?
 
If you have no govenor options selected does this shield thing still work? Will I still get a free shield in the inturn?
Yes.

Also If a city does not have barracks should it create a warrior?
There is nothing wrong with doing this at the beginning of the game. Typically I will have 5-8 reg warriors by the time my initial REX is finished. These can be used as MPs and/or scouts so they are not useless. Most get disbanded when I switch to Republic.

When I found a city, the very first build i make is warrior. Generally this takes 5 turns. SHould i be doing that? My next build is usually a worker. 5 for warrior generally and then another 5 for worker and then I grow on that 10 turn. Then I decide if that city will be a barracks city or a granary city. is that a good way to start a city ?
In short, yes. The long answer is that a new city generally wants its own worker (or more). Later in the game, it can come from elsewhere but in the beginning, it will have to supply its own. In the common case where a city makes 2fpt and 2spt, what you do is right. If it only makes 1spt, then build the worker from the start.
 
Great I was hoping you would say that. It means i am at least start off right... :lol:

I was wondering, if "one" were to be using some expanded resources that were downloaded, would I be able to post a sav if needed for others to view?
 
To me, Warlord to Regent was no different. Chieftain to Warlord was no different. Thus, Chieftain to Regent is really not that different, it's just that in Chieftain, it's so easy to score a cultural victory. In regent I usually eliminate on 1 on 1's and dominate on multiples.
 
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