Ket
Composite Of A Composite
Ok sorry was in the middle of a project so I just fired off a quick answer.
Since im not at home I cant read my change log so I'll try to answer as best as I can.
Other SDK Changes from the list
M.A.D. Nuked Mod (The Lopez) Current Warlords Version
Teg's Unit Statatistics
Ocedius Needs/Wants The Lopez's Scriptable Leader Traits
Sevo's Nuke Anywhere I dont think M.A.D. Depreciated the Code
Impaler's New Wonders HINT HINT HINT!
Im Sure Kalel would love the spell framework
Lunar I was using his TransportUpgradeFix, MPCameraFix, FirstStrikeFix, InterceptDomainBlockingFix, FloodplainsFix, DamageDampeningRemovalMod, Mongoose AirLethaltyMod , AirCombatMod, SeigeMod, UpgradeCostTraidMod, ExperienceCappingMod, UnitNameMod, TextColorMod, CityHappyStingMod, FlyingModExtension
Plot List Enhancement is popular but i dont know if it has any SDK hooks
About half of those are in my current code base, I still have to merge the rest... I just came accross some rather interesting things in the XML files seems I can make pluggable XML files as long as the data is not duplicated when it reads the XML out from memory it seems to put it in the correct place reguardless of the file name
I compiled the current .DLL and am the only one doing code work on both mods at the moment.
Since im not at home I cant read my change log so I'll try to answer as best as I can.
Other SDK Changes from the list
M.A.D. Nuked Mod (The Lopez) Current Warlords Version
Teg's Unit Statatistics
Ocedius Needs/Wants The Lopez's Scriptable Leader Traits
Sevo's Nuke Anywhere I dont think M.A.D. Depreciated the Code
Impaler's New Wonders HINT HINT HINT!
Im Sure Kalel would love the spell framework
Lunar I was using his TransportUpgradeFix, MPCameraFix, FirstStrikeFix, InterceptDomainBlockingFix, FloodplainsFix, DamageDampeningRemovalMod, Mongoose AirLethaltyMod , AirCombatMod, SeigeMod, UpgradeCostTraidMod, ExperienceCappingMod, UnitNameMod, TextColorMod, CityHappyStingMod, FlyingModExtension
Plot List Enhancement is popular but i dont know if it has any SDK hooks
About half of those are in my current code base, I still have to merge the rest... I just came accross some rather interesting things in the XML files seems I can make pluggable XML files as long as the data is not duplicated when it reads the XML out from memory it seems to put it in the correct place reguardless of the file name
I compiled the current .DLL and am the only one doing code work on both mods at the moment.