1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[WARLORDS MOD + SCENARIO] Legends of Ancient Arabia

Discussion in 'Civ4 - Modpacks' started by Gordon Farrell, Nov 2, 2007.

  1. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    8,212
    Location:
    Szeged, Hungary
    Interesting that you mention those mods, I actually would have listed entirely different ones (apart from Dune Wars):
    Realism Invictus, all RFC mods (in particular Dawn of Civillization, Sword of Islam, and RFC Europe of course ;)), History Rewritten, Legends of Revolution, Sengoku, some bigger Fall From Heaven mods. And of course K-Mod, but that's already included in some of the listed ones.
    That's the biggest achievement of Civ IV modding, the huge number of superb quality mods, with most of them being very unique in one or more aspects.

    On the topic of a BtS port:
    The problem with this mod being Warlords only is that noone really plays with the first expansion anymore.
    I think the overwhelming majority of players who stick to Civ IV is playing with BtS and the mods available there.
    Not to mention the various problems from a technical point of view. I'm sure there are many smaller things as well, apart from things already listed in the thread: the worse AI in general, the messed up merchant functions, and most importantly the unbearable late-game turn types.
    So I'm pretty sure LoAA would greatly benefit from the port. Probably a couple new players would pop up too.
     
    Last edited: May 12, 2017
  2. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    Let me know when you find a volunteer to make a BTS port of Legenda of Ancient Arabia (also, could we please have this volunteer find some music for it while working on the port; we lost the old music). I am looking forward to seeing this done — asking someone to do a lot of work when we don’t pay them is not always successful — and I think it will make for an interesting take on this mod. This volunteer should post their progress here; I suggest that they call their mod LOAA-BTS.

    Welcome to the world of open source economics: Since no one is getting paid to do the work, there is no motivation for anyone to do the work. Another rule of open source economics: You are not a customer of the product because you never paid for the product. This second rule also has a corollary: If you’re not paying for a product, you are the product. There’s a reason Google searches tend to point you to “go here to buy a product” pages — that’s how Google owns so much space in Mountain View and is able to pay thousands of programmers six figure salaries.

    Back to LOAA, I am sure a BTS port would be in many ways an improvement, but it’s not interesting enough of an improvement for me to do. To be honest (TBH), I kind of enjoy playing a mod knowing I could be the only person in the world who plays it. Having more players of this mod isn’t something that matters to me (if it did, I wouldn’t port it to BTS; I would port it to Civilization VI)
     
  3. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    8,212
    Location:
    Szeged, Hungary
    Welcome? :lol:
    I'm here for quite a while, deeply involved.
    So I also absolutely disagree with this. So much work had already been done on Civ IV I can't even measure it. Millions of work hours, definitely.
    All the wonderful art, all the superb mods were/are done for free, driven by pure commitment to this wonderful game.
    And many people are still involved in modding - some do it as a hobby, some because of attachment to some mods or Civ IV itself.
    The point is, it's clear that there is still a great deal of motivation here, even after 10 years.
    While the first part is obviously true, the second part is obviously not.
    I have no idea how could your corollary be applied here, in case of modder-player relations.
     
    Last edited: May 13, 2017
  4. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    8,212
    Location:
    Szeged, Hungary
    Ohh and about LoAA:
    Since it's an XML-only mod, it's actually only a couple hours of work to port it into BtS.
    But if you say there is absolutely no demand for it then there is no point thinking about it, so I guess I agree.
     
  5. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    You’re right of course...I should have used the word “tedium”. I don’t find the work I have done on map scripts nor the work I did to get LOAA to work with map scripts (as well as fixing a few gameplay bugs; e.g. the windmill bug and the ongoing issue with Arabian Merchants being a game breaker) “work” .... I consider it “fun.” But I can see why someone else would call it “work.”

    Here is what I meant to say: Since there is no money exchanging hands, there is little motivating someone to make a BTS port of LOAA. To wit, people have been asking for a BTS port of LOAA since 2007, yet, here we are in 2017 and no one has done that work, or should I say “tedious task.”

    For anyone and everyone reading this thread, you have my blessing, and I am sure Gordon Farrell’s blessing, to make a Beyond the Sword (BTS) port of LOAA. If it really only takes a few hours to do, it shouldn’t be too hard to find someone to do it; I would love to see it done. I just don’t consider that project “fun” and am unwilling to expend the effort to make it so at this point in my life.
     
  6. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    My play testing indicates that the 60gp Arabian Merchants give just enough gold to stop a midgame economic crush after the first conquest wave at noble difficulty and marathon speed. With a combination of a cottage economy, specialist economy (which needs special buildings), and the Arabian Merchants, I can do an early midgame conquest of about half the Arabian Caulixtla map and not go bankrupt doing so.
     
  7. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    I have confirmed that it’s possible to win this patched version of Legends of Ancient Arabia at “Noble” difficulty; the scoring system is broken (it incorrectly says you are a “Dan Quayle” leader), but I was able to win a Marathon speed game at Noble difficulty by using the 60gp each Arabian Merchants to make the economic issues manageable until I had the technology in place to build wealth (playing the Hijazi on the Arabian Caulixtla map included with the mod). Reports of players winning at Prince or higher difficulties would be appreciated; I am curious what the highest winnable difficulty level is.

    Attached is an updated version of the mod with this patch. Use 7zip at http://7-zip.org to unzip this file; install instructions are included. For reference, here is the older 2013 version of the game (where the only difference is how Arabian Merchants are handled; in the older version, the merchants give you 600 gold, but the player is only allowed three for the entire game): https://forums.civfanatics.com/thre...of-ancient-arabia.249649/page-5#post-12124577

    I think this makes for a good game. Now, if someone else would make a BTS port or add some Arabian music to this mod, I am sure it would improve it, but this version is fun for me to play, and hopefully other people to play, from time to time.
     

    Attached Files:

    Last edited: May 19, 2017
  8. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    In the 2018 update, I have fixed a bug where huge maps would have more than nine players. Since Legends of Ancient Arabia only has nine playable tribes, this resulted in tribes being duplicated. This update now has a CIV4WorldInfo.xml file which limits the player count on huge maps.

    @AbsintheRed I am hoping you or someone else will make a Beyond the Sword port for this game.
     

    Attached Files:

  9. Rathvilly

    Rathvilly Emperor

    Joined:
    Sep 10, 2007
    Messages:
    115
    This is a real gem - played original today - excellent work went into this ...
     
  10. vktj

    vktj Chieftain

    Joined:
    May 6, 2012
    Messages:
    199
    Here is a 2018 update for my extra large map of the ArabiaCaulixtla map included with my revision to this mod. Changes from the 2014 map:
    • Seven resources were not marked in the older map: 2xCamels, 1xPig, 1xIron, 1xCopper, 1xWheat, and 1xAmber
    • The tribal huts are now marked with rainbow colored stars
    • The image now includes a minimap with a list of tribes as well as their starting locations marked
    • The background is now an attractive texture, instead of just being flat blue
    • The image is now a 3:2 image, suitable for printing at print shops which make posters
    This image is public domain, in so much as it is possible to make a screenshot (actually, a montage of over 100 screenshots) of a commercial video game public domain.
     

    Attached Files:

    AbsintheRed likes this.

Share This Page