AbsintheRed
Deity
Interesting that you mention those mods, I actually would have listed entirely different ones (apart from Dune Wars):You know, I think there’s a certain charm in having a Warlords mod out there. We have a lot of BTS mods (TAM; Dune Wars; Final Frontier Plus; Caveman2Cosmos; MongoosMod; etc. etc. etc.) but not that many Warlords mods — so it’s a nice change to have one.
If anyone feels differently, the game (except for the music files, which were lost) is available for download and can be modified by anyone, to be a BTS, “Vanilla” Civ4 — or even a Civ5 or Civ6 mod. Maybe someone will come forward and start the hard work of making a BTS port of this mod; anything is possible on the Internet.
Realism Invictus, all RFC mods (in particular Dawn of Civillization, Sword of Islam, and RFC Europe of course ), History Rewritten, Legends of Revolution, Sengoku, some bigger Fall From Heaven mods. And of course K-Mod, but that's already included in some of the listed ones.
That's the biggest achievement of Civ IV modding, the huge number of superb quality mods, with most of them being very unique in one or more aspects.
On the topic of a BtS port:
The problem with this mod being Warlords only is that noone really plays with the first expansion anymore.
I think the overwhelming majority of players who stick to Civ IV is playing with BtS and the mods available there.
Not to mention the various problems from a technical point of view. I'm sure there are many smaller things as well, apart from things already listed in the thread: the worse AI in general, the messed up merchant functions, and most importantly the unbearable late-game turn types.
So I'm pretty sure LoAA would greatly benefit from the port. Probably a couple new players would pop up too.
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