I looked around but there doesn't seem to be a "how to convert a mod from Warlords to Beyond the Sword" HOWTO out there. I am not interested in that project at this time--because of how LoAA copied over all of Warlord's XML templates, modifying only some fields, this would be a non-trivial project. I also don't want to deal with how espionage and random events would affect LoAA's scenario . I do feel, however, it is a worthy project if it would reduce the endgame turn done slowdown LoAA suffers from. Anyway, on to the good news: I have updated LoAA yet again. Today's update has the following fixes: The correct civilizations are available for random maps Workers now can make windmills Random maps now generate LoAA-specific resources I have added three map scripts to LoAA: Two PerfectWorld variants, and "SandBar" which is an extensively hacked PerfectWorld for making a random map in roughly the same general style as LoAA's official scenario map. With three map scripts included with LoAA, the patch is getting a little too big to include as an attachment, so let me give people a couple of URLs that point to the patch: http://samiam.org/Civ4/Arabia.html http://civ4.vk.tj - Sam  This could be made simpler by just having LoAA's desert tribes and use random maps. There are some tricky balancing issues between the Romans/Persians/Assyrians and the Arab tribes in the scenario map; I don't even try to make a random map with anyone besides the desert tribes.