turquoiseninja
Cylon Centurion
Dionysius said:no, cant figure out how.![]()
No biggie if none of us can do it, I recently recieved word from a Firaxian that it will be fixed in the patch anyway. Woot!


Dionysius said:no, cant figure out how.![]()
*Satis said:It's redundant, too. Seeing as Celtic UB (can't remember the name right now.. replaces walls) hands out Guerilla I like sweeties, what great benefit does the UU impart?
Now if they had +10% hill attack, they would rule.
Love Judge Dee's fort ZOC idea btw.
Expansive:
+50% Worker production. Health bonus reduced to +2
Charge promotion(+25% vs siege) get additional -20% collateral damage.
Explorers get Sentry by default.
City Garrison III get additional -15% collateral damage.
Fort
Provide healing of 10% per turn after research of Engeneering.
Provide Zone of Control and +1 visiblity after discovery of Optics.
City Ruins upon clearing(must be long) provide by chance:
- Survivors: 2 Workers - never a settler.
- Gold.
- Technology of razed civ if you don't have one(Small chance).
- Guerillas: Hostile warriors according to age(like after drafting) with three promotions
Formation (+25 vs mounted) reduce enemy withdraw chance by 5%
-> Woodsman III --- 25% attack into forests
-> upgrading units should not loose the xp --- units with 16/17 xp, loose 6xp cos you couldnt find anything to kill. REALLY SUCKS ASS
-> Forts can be built without removing forests
-> Zone of Control --- this can work via new fort logic, or special unit ability when stationed in a fort.
-> Fortress? --- maybe use cottage logic 20 turns and its a fortress? it grants +1 first strike chance. plus the extra defence bonuses
-> allow airunits to rebase there --- like the airfeild in Civ 3
-> Enslave option --- Unique Units can enslave enemy combatants and turn them into workers.
-> Bombers can destroy road connections --- come on! stopping an army counter attack becuase of not having roads is how wars are won
-> Can build city 1 tile away max, not the new 2 tile
-> be able to set the dimensions for world builder
-> A notice for your culture rate --- the '"5 turns until expansion'" that has somehow been neglected in Civ 4. it would work fantastically for the great person rate too "'20 turns until a great person is born'"
-> -can upgrade cavalry to gunship OR tank
-> if you gift a unit to a civ you should be able to ask for it back, perhaps a monitor on your military advisor, tracks which ai has your units. (it wont tell you were it is ofcourse, just who has what)
-> the spies cannot be seen no matter what, other spies should be able to see another within 1 tile or so.
-> Villages and Towns can recieve that city defence promotion bonus --- towns are vastly important to protect the flanks of a city, and their garrisons matter just as much as the city itself. all i want to see is units with the defender promotions work in town tiles