Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,461
But they'd be okay if I pillaged everything they own?
"You shall never take our size 1 city that's going to rebel in 3 turns you vile wretched baby murderer!!!!!"
"Oh no worries chap we're ignoring it completely! Instead we're headed for your homeland to pillage your industrial heartland and breadbasket and forever ruin your culture and relegate you to fighting stone age barbarians which is all you'll be when I'm done!"
"Oh bless you, Peacebringer."
Yeah, still isn't tracking for me.
Fair point that the warmonger system could be better refined and apply to things like pillaging districts.
I think you may be overestimating, though, the long term impact of pillaging. Improvements get repaired without a builder charge. District repairs and building repairs take longer, but only the Space Port takes a really long time. Anything else is likely to be back up and running in no more than 10 or 20 turns.
The "baby murderer" comment is interesting to me. I do wonder whether people equate "warmonger points" = "how bad I've been"? If so, that may explain a lot of the frustration players experience when they get warmonger points for doing something they feel is justified, like capturing a city from a neighbour who started the war.
I don't think warmonger penalties should be seen in that light. They're not a diplomatic penalty for being a bad person. They're a diplomatic penalty to reflect that the AIs aren't happy that you're growing your empire at the expense of another leader.