chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,561
I made a proposal a while back that the T4 promotions should be pushed back to T5. Like you have to go Shock I-III, grab some other promotion other than Overrun/March/Mobility, then get the capstone. This has the side benefit of players picking Sentry (Sentry II should be merged with Mobility for Cavalry imo), Woodsman, and Amphibious more often, since you have to pick a side promo at some time.I think one possible way to address the immortal units and make it so that humans don’t have such a huge advantage over AI is to limit the number of promotions to a Maximum of, say, 5. That way you get all 3 of whatever specialization you want (e.g. land melee gets 3 drill or 3 shock), 1 tier 4 finisher for enhanced effects, and 1 bonus promotion (movement, sentry, cover, etc). As it is, I normally farm my units to level 10+ and never die. Those handful of units are nigh unkillable and have so many bonuses that they can wipe out huge swaths of enemies very quickly. It also makes losing units even more impactful. With fewer promotions that can be gained, you won’t be hurt so badly if you lose a unit, the units will be more specialized instead of turning into jack of all trades monsters, and it’ll mean you need more units. That’s one way I can imagine making war much more difficult for me, at least. I’m able to use a small subset of super units to easily clear out any enemy.
Charge/Cover/Formation would have to be slightly nerfed, though.
I never get my units to level 10+ and I have no idea how. By the time you get there, you've probably fought so much that you've already won. I am perfectly fine winning dom games with level 6-7 units.