Warring with the new civs

Arkangelus

Prince
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I've been giving this some thought - from the very first mention of Polders, I was sarcastically jumping in going yay, extra bonuses when I plunder them :lol:. But quite a few of the new civs will actually be a bit different to play against, and offer a couple of unique bonus oppertunities.

First off, The Netherlands - as soon as they can get Polders down, its worth taking them. The production and gold upgrades later arent Dutch-exclusive - if you take a border city with its 3 polders, then it'll still become just as useful as you continue on through the game. It might be harder to conquer initially as you'll have to slog through Marshes, but it'd still be a richer prize than another civ's cities.

Austria could be initially frustrating, but useful in the long run if they snap up all their neighbouring city-states. On a big map, if they take 4, then you go to war with them and liberate them all, you've got a whole load of new BFFs!

Carthage will be very dangerous to war with early on, since their mountain crossing only kicks in after their first Great General. Even if you attack one of their units 3 times and kill it instantly, their accumulated points will still add up towards that General who'll give all their forces more maneuverability throughout the rest of the game... it might be better just to leave them alone a little while, actually...
 
I doubt Carthage's AI will be able to benefit much from their mountain crossing UA.
 
On the contrary - won't it just see Mountains from then on as equivalent to grasslands for pathing issues? Leaving units on them at the end of turns is another issue entirely though.

Its pretty decent at using Hills for the Incans, after all.
 
Don't forget Ethiopia, they are going to be a headache throughout the entire game and especially when they get their UU. War against Ethiopia will be quite a messy thing and will drag on, unless they have more cities than you do.
 
Don't forget Ethiopia, they are going to be a headache throughout the entire game and especially when they get their UU. War against Ethiopia will be quite a messy thing and will drag on, unless they have more cities than you do.

True indeed. Taking Addis Ababa for a domination victory, especially during the Renaissance / late game, will become quite a pain in the ass.
 
True indeed. Taking Addis Ababa for a domination victory, especially during the Renaissance / late game, will become quite a pain in the ass.

nuclear weapons.

A lot of nuclear weapons.
 
the huns might also be a civ that you'll want to rush because of the extra technology and production, right off the bat. plus, the hunnic ai will probably like razing cities, so you'll kind of want to watch out for that.
 
Nukes, the universal solution to every problem in civilization games.

Hear hear!

In all seriousness, Ethiopia are going to be a complete pain. Whether the AI ensures that they play with fewer cities to enhance this potential is another thing entirely.
 
I've been giving this some thought - from the very first mention of Polders, I was sarcastically jumping in going yay, extra bonuses when I plunder them :lol:. But quite a few of the new civs will actually be a bit different to play against, and offer a couple of unique bonus oppertunities.

First off, The Netherlands - as soon as they can get Polders down, its worth taking them. The production and gold upgrades later arent Dutch-exclusive - if you take a border city with its 3 polders, then it'll still become just as useful as you continue on through the game. It might be harder to conquer initially as you'll have to slog through Marshes, but it'd still be a richer prize than another civ's cities.

Austria could be initially frustrating, but useful in the long run if they snap up all their neighbouring city-states. On a big map, if they take 4, then you go to war with them and liberate them all, you've got a whole load of new BFFs!

Carthage will be very dangerous to war with early on, since their mountain crossing only kicks in after their first Great General. Even if you attack one of their units 3 times and kill it instantly, their accumulated points will still add up towards that General who'll give all their forces more maneuverability throughout the rest of the game... it might be better just to leave them alone a little while, actually...

Eh, I think all of these are a bit of a stretch. Who knows if the AI will be competent enough to utilize their UAs. Even if they are, it's not like I'm avoiding war with Carthage, for example, just because they could get a GG and climb over some mountains. The only Civ I might be worried about fighting would be Ethiopia. That's it, basically.
 
Hear hear!

In all seriousness, Ethiopia are going to be a complete pain. Whether the AI ensures that they play with fewer cities to enhance this potential is another thing entirely.

Why would it? Being the largest nation or langer than before comes with its own advantages.
 
Why would it? Being the largest nation or langer than before comes with its own advantages.

Also true. It depends on the game situation I suppose - the benefits of being a large nation are dulled, say, when you're one of eight similar-sized nations on a large/huge map or something.
 
I'm more worried about Pacal. I suspect he's going to be much like Montezuma in the early game, with an ancient UU and UB and everything. In the late game, I suspect he'll love nukes as much as Gandhi does...
 
For one thing, I'd love to see Siam vs Carthage. What a battle that could turn into. Siam in some games I have played, and one I watched, made so many Naresuan elephants, I could not count them all. They kept coming in waves against fortified pikemen, cannon, and two trebs. Absolutely insane.
 
Yep, I have a feeling Carthage is going to be very vulnerable to the mountain crossing UA, if it's able to make use of it at all.

I don't know about that. I've been on an Inca binge lately and play lots of starts near mountains, the more the better (I didn't adjust map settings however)

and it's a toss up for me between an AI getting bottlenecked and one that can move their units through mountains.

Do we know how it will be implemented? If they treat mountains like Hills, it might be too slow.

If they move through it like plains, it could make for some interesting attacks.
 
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