S.K. Ren
Prince
I'm a little stunned to say this but Warrior rushing seems to be super effective for taking out you're closest Civ in Deity. Granted if they are super far away you're better off waiting for swordsmen but I seem to have come up with a strategy for taking at least one, maybe two cities on Deity using only warriors which can later be replaced with Swordsmen.
The best civs for this are: Aztec and France. The reason is because both of them allow you to forgo building a Monument in your capital and still gain Social Policies. Nappy's UA gives a slightly better SP gain rate while Monty's Jaguars have better survivability. Rome, China and Japan make for strong candidates as well. China for it's GG bonus, Rome for it's Legion's and Japan because they cheat.
My Build order is:
My Tech order is:
Usually I just circle my Capital with my warrior until an AI finds me then look for his Capital. When my second Warrior finishes I set my guys up in rough terrain and declare war to build exp and keep the AI's army busy. Should you gain a level, save it. When my 4th warrior come out 2-3 of them should have a level stored up.
Now pick either his capital or his second city and surround it, defending in it's 3rd ring. When you're sure his army is spent attacking you and your warriors are all green, charge in and attack. If your Warriors drop to yellow don't panic. If they hit red or there are a few enemies around, use a promotion to heal them. On the next turn check and see which Warriors have a chance to survive attacking the city again. Those that have a decent chance of survival attack with them then use their promotion (if they have one). Everyone else heal and attack again. The city should fall.
By this time Iron Working should be done as well as your settler so find the nearest Iron Deposit and settle on top of it to give yourself swordsmen. With the money from conquest you now can upgrade 2-3 of your warriors to swordsmen and steamroll your continent. I would suggest Mathematics at this point for catapults.
My latest game was a Random Map(Got Continents)/Small/Deity/Standard Speed and by turn 100 I had eliminated Askia(~Turn 60) and Catherine has just given me the Farm. Took down Askia with 3 Warriors and a Swordsmen (Catherine was fighting with a CS so I had to wait for her to move giving me time to set up my Iron Expansion); I only lost 1 Warrior. Conquering Askia gave me enough money to upgrade my remaining two warriors to Swordsmen which I used to bite into Catherine's lands. Granted Warriors become obsolete fairly quickly but they can be used for a very effective preemptive strike on AI's, even on Deity.
So is this old news or did I find a new viable method for Deity?(Note: I initially tried this on Quick but found myself being outclassed relatively quickly. Epic and Marathon seem more like cheating as well since AI sucks at combat right now.)
The best civs for this are: Aztec and France. The reason is because both of them allow you to forgo building a Monument in your capital and still gain Social Policies. Nappy's UA gives a slightly better SP gain rate while Monty's Jaguars have better survivability. Rome, China and Japan make for strong candidates as well. China for it's GG bonus, Rome for it's Legion's and Japan because they cheat.
My Build order is:
- Warrior
- Warrior
- Warrior
- Settler
- Warrior/Barracks(Depends on if you need reinforcements asap)
- Warrior/Swordsmen
- Warrior/Swordsmen
- etc.
My Tech order is:
- Mining
- Bronze Working
- Iron Working
- Luxury Techs (Calendar/Trapping/Masonry/Fishing if my Capital is coastal)
- Construction (For Colosseum)
- Metal Casting-> Steel
Usually I just circle my Capital with my warrior until an AI finds me then look for his Capital. When my second Warrior finishes I set my guys up in rough terrain and declare war to build exp and keep the AI's army busy. Should you gain a level, save it. When my 4th warrior come out 2-3 of them should have a level stored up.
Now pick either his capital or his second city and surround it, defending in it's 3rd ring. When you're sure his army is spent attacking you and your warriors are all green, charge in and attack. If your Warriors drop to yellow don't panic. If they hit red or there are a few enemies around, use a promotion to heal them. On the next turn check and see which Warriors have a chance to survive attacking the city again. Those that have a decent chance of survival attack with them then use their promotion (if they have one). Everyone else heal and attack again. The city should fall.
By this time Iron Working should be done as well as your settler so find the nearest Iron Deposit and settle on top of it to give yourself swordsmen. With the money from conquest you now can upgrade 2-3 of your warriors to swordsmen and steamroll your continent. I would suggest Mathematics at this point for catapults.
My latest game was a Random Map(Got Continents)/Small/Deity/Standard Speed and by turn 100 I had eliminated Askia(~Turn 60) and Catherine has just given me the Farm. Took down Askia with 3 Warriors and a Swordsmen (Catherine was fighting with a CS so I had to wait for her to move giving me time to set up my Iron Expansion); I only lost 1 Warrior. Conquering Askia gave me enough money to upgrade my remaining two warriors to Swordsmen which I used to bite into Catherine's lands. Granted Warriors become obsolete fairly quickly but they can be used for a very effective preemptive strike on AI's, even on Deity.
So is this old news or did I find a new viable method for Deity?(Note: I initially tried this on Quick but found myself being outclassed relatively quickly. Epic and Marathon seem more like cheating as well since AI sucks at combat right now.)