What about all these Attacko writings, have they became outdated now with the new combat system?
I think the best way to word this point I'm trying to make is, if you cannot see the combat structure to be superior in Civ V vs Civ IV assuming AI will get smarter (which it can, I mean it's just breaking down what we think in our heads into code)... Then there's the issue...
Before Civ V, we had no choice but to accept the way Civ IV's combat engine was...
Does it make sense in your mind that your stacks of doom had more catapults than units that should protect them?
In the old days when they did this for real, did you think the stacks they used had majority collateral damage units vs foot soldiers? How does the ratio look?
Not saying Civ V in it's current state mimic this well eitiher, BUT it has the potential to... I know that when I war now, 1 or 2 siege units usually will be ample, and you want at least one more melee than you have bows on offense...
Defense it's purely bow advantage, especially longbows... THIS makes perfect sense...
Just imagine the meta game of Civ V to be that of Civ IV, with Civ V combat in Civ IV, and that's the game I wished Civ V was...
I'm sure you did too to an extent...