Washington (IC) Immortal Cookbook

Yeah...part of me kinda wish I waited. Not that it's a bad game or anything. It is just very very different game and hasn't quite grabbed me yet. And yes, there are certainly some things that need to be worked out - like diplomacy. I look forward to one day seeing how you apply "kossinomics" to CiV.
 
...It's hard sometimes not being in the mind of the person who submitted the winning save.
I have to agree with Lymond here. Dhoom provided us with excellent save 1-st round, still I had hard time adapting myself to it. I believe this plus somewhat dificult map made so many people abandon it.
Competition makes it attractive but discourage discussion IMO.
May be we should make it more like succession game next time. Everyone gives detailed plan at the beginning of round, then we vote for the best plan, play it and so on. That way we will have both competition and discussion, and reduce the need of adaptation. Hopefully we will have more then 3 saves in the end.

Can try that if Kossin will find time to provide us with something interesting. :p
 
I like that idea very much actually.

Also Normal speed as it's faster and there are less excuses for it taking too long (I know I do!). Alternate speeds if people prefer to...

I'll look for another interesting map and a casual leader in days to come when I get some free time.
 
I have my hands deep in Civ V and even if it could have been better it's still somewhat fun, but horribly unbalanced.
No worries. Thanks for being upfront about the situation and thanks for sharing your Civ 5 experiences, to help reinforce my decision to delay my purchase of (or to never purchase) the game.


I am working on the achievements and if I make them all I will probably shelve the game to side until they make something with it (btw one of the most annoying things is that AIs like after you crush all their units to throw at you almost every city they have...even after they made patch that should adjust evaluation of cities in trades...).
Yeah, the "achievements" concept is a bit way-overdone in games these days, and the achievements tend to be very watered-down, such that anyone can accomplish them if they put the time into the game.

To me, I'd rather have really difficult things to achieve, to make achieving them be meaningful. That, or give me a more traditional "unlocking" type of achievement, where the achievements are easy enough to accomplish but they 1) teach you an important skill relevant to the game and 2) allow more of the game's content to be accessed. How do achievements in Civ 5 work?


Another problem is that the hammer costs especially of buildings are totally stupid to the point where you almost build only library, market, mint (where available), colosseum and nothing more.
That situation sounds like a real shame. "New" rarely equals "better" when you throw new people at a well-developed product and have them start by "throwing away the ideas of the prequel game" and "revive some other ideas from previous games (buildings costing maintenance)" and "just throw everything all together and we'll cross our fingers and see how it works."

Civ 4 still has a ton of flaws that would be easy to address if anyone cared to try and fix things (just ask TheMeInTeam and he'll come up with a great list for you--or search the forum because I've read a couple such messages from him and his ideas make sense), but Fireaxis sends the message that they don't really care and appear to just want to push what sounds like a poorly-designed sequel down our throats.


Some buildings are completely useless like for example granary, watermill which add static amount of food which you at start dont need (horizontal growth limits your vertical growth) and when you finally can have some surplus food it's more cost effective to buy influence by maritime cities even without patronage tree (with it it's almost thinkless). And you sometimes don't need to buy the influence just follow some basic quests they give.
That's a real shame. In Civ 4, you can often be very successful by skipping a lot of buildings, but most of the buildings in Civ 4 do have pretty good uses in the right situations.


If i run CIV I run only our SGOTM tests, so i will not submit.
Yeah, it was just a shot-in-the-dark guess that you guys were spending your time playing test games for the SGOTM. That said, it would be a wise idea, at least until you get used to how the fallout works.


Ah sorry for the rant... I just had to vent it a bit.
That's what we're here for (to listen).


Where Civ 4 = Cookbook+ SGOTM + SP + etc.
I understand. Well, I understand the idea that you are presenting but I do not know what you mean by SP.

SP maybe = Single Player games, i.e. games played on your own?


EDIT: I'm quite surprised you didn't sign up for this SGOTM, you are a great teammate!
Thanks for saying so. Real-life has kept me too busy to play the SGOTM this time around, but maybe next time.


So, long story short, this is a bad time for me to play much, and when I tried to play the round I wasn't having fun so I stopped.
Well, you will be more than welcome to rejoin us in the next round and I encourage you to do so! :)


May be we should make it more like succession game next time. Everyone gives detailed plan at the beginning of round, then we vote for the best plan, play it and so on. That way we will have both competition and discussion, and reduce the need of adaptation. Hopefully we will have more then 3 saves in the end.
So, we'd perhaps have a targeted Victory Condition from the start and some sort of goals partway through?

We'd almost have to play shorter rounds, I think, otherwise it's hard to say "be sure to Axeman rush one of the AIs that you meet" before you've met them and find out that your nearest neighbour is Sitting Bull (not a great AI to Axeman rush), or "tech to Alphabet" and then it turns out we are on a continent with only 1 AI who isn't Mansa and isn't easy to get to Friendly and thus won't trade techs with us anyway.

Either that or else our goals should be more internal to our empire, such as "let's try to generate a Great Scientist by X date and also see if we can't be the first to build The Oracle."

Then, we'd all have relatively similar things that we'd done in our games, but we could compare and contrast them in meaningful ways, like: "So-and-so got a Great Scientist really early but doing so cost them in terms of City expansion, while Another so-and-so is a bit behind on tech because they are actually 3 turns away from generating their Great Scientist."

Either way, it sounds like a pretty neat idea.


Also Normal speed as it's faster and there are less excuses for it taking too long (I know I do!). Alternate speeds if people prefer to...
At Normal Speed, I think that we'd definitely want to play a fewer number of turns per round (100 turns at Normal speed sounds to be a bit too much for a first round).


I'll look for another interesting map and a casual leader in days to come when I get some free time.
People could also give their suggestions here, if they have a particular Map Type, Leader, or whatever that they want to play out.
 
I have to agree with Lymond here. Dhoom provided us with excellent save 1-st round, still I had hard time adapting myself to it.
I'm not so sure. I think that your uses of Great People, Pacifism, and an early Golden Age really taught me a lot, and you wouldn't have been able to do so well if you hadn't have been able to "adapt" to someone else's game.

Certainly, my second round was a pretty poor performance and I learned a lot from others' games in all of the rounds that we played.


I believe this plus somewhat dificult map made so many people abandon it.
It is a really tough and challenging map.

That said, if we played a really easy game, would we have as much opportunity to learn?

Surely, even those who didn't play this round have learned a thing or two about Civ 4 from our write-ups and about Civ 5 from people's comments on that game. And those that did play partially through this round should have a chance to learn even more, as they can see how others may have done things differently and thus see if there are areas of their gameplay that can be improved upon.
 
I think discussion before start of the round might be more interesting and educational.
Post round discussion like nice dotmap, good tech rate,.., etc, somewhat less useful then discussion before start. Where to settle and why, what build first/tech first and why. It will encourage us to focus on what should be done in the next round rather then compare results of what have been done before.

Yes shorter rounds will work better then, especially on normal speed.

P.S. Do you still have trouble viewing images in my round 3 walkthrough?
 
I think discussion before start of the round might be more interesting and educational.
We can certainly start in this Cookbook for Round 4.

I mean, we've been trying to give feedback for people playing forwards, but it was pretty much limited to "here's what you should probably do in the first couple of turns, but then go ahead and play your own game."

Instead, we could consider deciding on our approach for the whole turnset. Not everyone would have to follow it, so that if someone wants to do something very different from the rest they can do so (building The Great Lighthouse in the first turnset, anyone?) but those of us that wanted to, could try and follow a similar, pre-decided-upon approach.


P.S. Do you still have trouble viewing images in my round 3 walkthrough?
Yes, I do, but the reason has become clear to me: you are using google. I have blocked most google sites because I am infuriated with the way that they are taking advantage of people and their computers by sending out a little connection to the google servers every time that you visit a web page which contains Google Analytics, anytime that you view a YouTube video, etc, and then they link all of that info together with your Facebook, Gmail, Picasaweb, etc accounts and build a non-anonymous profile of everything that you do on the web. It is bad enough that they are mirroring the internet and will one day likely try and claim ownership of all of the internet's content, but tracking everything that everyone does and then selling that info as a company whose primary business is Advertising and Marketing is not a service that I want to support.

So, I have blocked just about every google server that I've found trying to track me, but the downside with this enthusiastic blocking of their servers is that I sometimes have to figure out exactly which server of theirs hosts a particular service that I want to use and then manually unblock that single IP address.

I can understand enough of the gist of what you did from your text and from your final saved game, so I probably won't go to the trouble to figure out which IP address(es) are used for their picasaweb service.
 
/delurk to take part in the civ v discussion.

I had the opportunity to try my hand at CiV for a couple of games and I'd like to give my input here since I'm still very much attached to civ 4.

I started on prince and just for kicks having read on how good a CS sling is in that game, went for it. I was the french and it secured me a solid tech lead over everyone else. Continuing on the medieval path, teched to Knights and get this - built 1. Greece declared on me and guess what my one knight did? Yep, singlehandedly took out his rubble constisting of warriors and a few archers (none of which were garrisoned in a city) and slowly wore his 4 city empire down. 1 Knight. 1. I did follow this on my standard immortal to prove a point and no, the AI doesn't have brains on that difficulty either.

The AI of that game has no basic grasp of 1upt strategy nor does it field any sort of smart attacks nor adapt its strategy. It reacts poorly and makes poor decisions and is willing to pay an arm and a leg for peace even when the fight hasn't even started.

The interface is lacking in so many ways that it's not even funny. You will miss a lot of information you are so used to in 4 and it becomes frustrating. No score list at the corner of the screen, poor resource interface, no idea what each particular diplomatic choice results in - you really miss the simply +you did this and that -you did this and that from the diplo screen in 4. Heck, mousing over a worker won't even tell you when the improvement is ready. And these are just the tip of the HUGE iceberg.

I'm glad I did not jump on the early buyer bandwagon because the game is far from finished and it has little replay value due to the AI being utterly clueless resulting in the game being too easy. That combined with a really poor interface with next to no information provided compared to 4, I'm glad to be waiting for some serious patching action or even an expansion before getting into that game.
 
@Fleme

fair points... I agree with most of them...

to the tooltip...when you move the "hover slider" option (or however it's called, can't remember exactly) to 0 (completely left), then you get more detailed tooltip when you mouse over a tile (like for example you finally will know what the worker does and how long he will do it), don't ask me why...
There is no option in worker automatization to not override old improvements (I read that probably could be done through usersettings.ini), the same about intro cinematic which can be turned off only there.

The diplomacy thing is design decision and to some extend it's stupid, because it converted complex game into wargame... There is absolutely no point into diplomacy and usually you are lucky if you manage to pull through Research agreement (btw never ever make RA where the AI has more income and more gold...too risky, they probably plot war on you).
To same extend opening borders feels like inviting invasion, so I just don't open borders...

Knights+Longswords can own medieval cities on their own without support... TMIT does the same with Horseman in ancient times in one of his videos.

The AI completely doesnt know how to correctly judge its strength...And feels mighty when actually they should just sit and shut up. You didn't mention that when they declare on you, lose all their units on clueless offense and you show your units at their borders they throw on you half-full empire of cities, resources, gold etc. I even had peace offer from some AI which DoWed me with all their gold and I didn't even kill one of their units.

Did I mention I don't understand the game design of the game yet? Well if I didn't...then I say it now...I don't understand the game design...
 
We can certainly start in this Cookbook for Round 4.

You think there will be Round 4? Doubt that.
Even Gumbolt seems abandon this. :(
So I actually played my round to the end. This is not really spoiler since it does not show anything we don't know already, but still:

Spoiler :


I find your save stronger then mine with Kremlin in 5 and SoL in 2, plus all these GPs available. On other hand Monty going to attack you, means need deal with him before you go for eastern guys and they tech too fast so...

I declared on Lui on that very turn 1200AD (Bribed Monty and Pacal to join). Played sloppy, did not even made lumbermills on all these forests I saved. But that was good timing for war.

Vassalized Lui then Pacal then HC.

1525AD.jpg


That was enough for domination 1530AD.

Domination.jpg


Final score:

Spoiler :

Score.jpg





Enjoyed game and discussion pretty much. Hope there will be new one soon. Or should we wait for SGOTM to finish? How long it takes, 2 months? :crazyeye:
 
No, not willing to buy it while it's still buggy. I'll try out the demo first... maybe buy it at expansions like I did for Civ 3 and 4 :)

That's about where I am, as well. I'm liking Civ 4 and have plenty to enjoy here, including some mods like TAM and FfH2 that I want to play around with.
 
I have to agree with Lymond here. Dhoom provided us with excellent save 1-st round, still I had hard time adapting myself to it. I believe this plus somewhat dificult map made so many people abandon it.
Competition makes it attractive but discourage discussion IMO.
May be we should make it more like succession game next time. Everyone gives detailed plan at the beginning of round, then we vote for the best plan, play it and so on. That way we will have both competition and discussion, and reduce the need of adaptation. Hopefully we will have more then 3 saves in the end.

Can try that if Kossin will find time to provide us with something interesting. :p

That's an interesting idea.
 
You think there will be Round 4? Doubt that.
Even Gumbolt seems abandon this. :(
So I actually played my round to the end. This is not really spoiler since it does not show anything we don't know already, but still:

Enjoyed game and discussion pretty much. Hope there will be new one soon. Or should we wait for SGOTM to finish? How long it takes, 2 months? :crazyeye:

Well done!

I can take care of hosting the next map if Gumbolt doesn't mind... it really doesn't take that much time - and I can give suggestions at the start of rounds ;)
 
I'm game for another cookbook. I'll have an easier time playing a round starting next week, and really do get a lot out of the discussions here.
 
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