Dancing Hoskuld
Deity
How are you all growing your cities so fast in the first place, even in previous versions? Maybe in my current game I've got bad terrain, but I'm struggling to get any cities to size 6 - in fact I'm having trouble getting a city to size 6 so that I can construct the buildings necessary to build ships better than canoes, the sailing tech is wasted on me because for the last couple of versions I've researched the tech but still not been able to build galleys until a lot later simply because my cities aren't big enough to build sail maker, shipwright etc. I've taken to ignoring the Sailing tech as a result because it's all but useless to me! By the time I research Sailing I don't usually have any city over size 2, maybe 3 if I'm extremely lucky.
Am I missing a trick? I'd noticed that cities are a lot slower to grow in the last couple of versions than they used to be. In any version I've never had a size 100 city, not even when I'm reaching the end of the tech tree. Yet again, the thought occurs to me that I must be playing it different than everyone else![]()
Just to ask the obvious questions, you are playing with a prehistoric start and a slow game speed eg snail? You are switching to the agriculture civics that mean you cities need less to grow and building food producing buildings?
Having seen this thread though it's no longer a mystery why my cities aren't growing, in earlier versions I'd got used to buildings providing enough food for early population boom and concentrating my workers on getting hammers (mines, lumberjacks etc). Now I know what has changed I am adopting a more aggressive farm-building and deforestation tactic with my workers, (not as many forest preserves later in the game now I need more farmland
) but I should at least be hitting size 6 soon.
I suppose I found it problematic because I never went all out for massive cities in the first place, so I wasn't experiencing that huge population growth that others were but now I know what has changed it's all good 
