I don't understand what you are talking about. Neither pop growth restrictions, nor the food wastage affect the building of settlers, so these settings should encourage you to spam even more cities... especially since close-placed cities will allow you to use all the food from farms without much wastage.
On the contrary, that's my main gripe with food wastage : it makes cities harder to grow fast, so strategies based on food and fast city growth are hindered. It also means that
rule all, partly because of the numerous production bonuses available.
Whipping, Drafting, and farm cities filled with specialists fade before the power of the Mine (a whopping 7-10
with forest, road, Caste and Slavery) supported with a few farms, just enough to get 32 extra
(half wasted) after which the waste becomes too crippling to add more farms.
Furthermore you need Guilds to get rid with Agricultural Guilds of the last significant hindrance to growth , and Slavery carries a growth penalty too, so early whipping is even more hindered.
A cottage economy doesn't seem that great either because :
- By the point cottages start to grow you'll have Conscription which nicely makes use of all the extra farms you have. Canal systems is not far.
- You could remove forests to place cottages but Lumbermill is not that far away. Let's see: Lumbermill + Caste/Proletariat is +3
, but you'll have around +95% production at that point so that makes +5.85
(and EVEN MORE for buildings and especially military units) that you can ALSO convert to 5.85
or 4.68
/
/
. Village + Coinage is +1
+5
but villages need to GROW first, unlike lumbermills which you can just build; bonuses for
,
and
are fewer and mainly limited to your capital, furthermore converting
to
is a LOT more expensive than the other way around. For rush-building something you have the supply trains and the like that provide a better bargain.
- I don't know how is it in C2C, but in late game in AND towns (unlike in regular Civ 4) are not worth it compared to farms and factories, so why bother with cottages at all?
It's true that I haven't tried to play in a different way (and only went until the start of middle ages so far), since it's my first game I just went the path of the least resistance and did what seemed more effective. I'm going to try these other strategies if I get around to finishing this game and see how it goes...