This is intended to be read by ALL HOF players:
Hail fellow Emperors and Empresses!
As many of you know, I won't openly discuss the game verification process....normally. Regretfully, I must break with that a little today in order to address something.
Typically, when a player gets their game excluded for excessive reloads, it's new players that have never submitted HOF games before. It's sometimes intentional, more often lack of familiarity with the rules and standards.
However, lately we've having to decline some games from regular submitters for reloads. Now of course I will not mention who they are, but this development naturally bothered me and caused me to investigate further. As I dug into it, I noticed that even though many games were still within the acceptable reload limits, the overall rates of reloading had gone up while minutes and turns per reload had gone down. This overall "community" progression has occured consistently for several months, and there have been days we've rejected more games than we've accepted.
Based on this, I've decided it's time to adjust the reload policy. At the same time, however, I want to give everyone time to adapt and have fair warning.
So, the policy will shift according to the following schedule:
Hail fellow Emperors and Empresses!
As many of you know, I won't openly discuss the game verification process....normally. Regretfully, I must break with that a little today in order to address something.
Typically, when a player gets their game excluded for excessive reloads, it's new players that have never submitted HOF games before. It's sometimes intentional, more often lack of familiarity with the rules and standards.
However, lately we've having to decline some games from regular submitters for reloads. Now of course I will not mention who they are, but this development naturally bothered me and caused me to investigate further. As I dug into it, I noticed that even though many games were still within the acceptable reload limits, the overall rates of reloading had gone up while minutes and turns per reload had gone down. This overall "community" progression has occured consistently for several months, and there have been days we've rejected more games than we've accepted.
Based on this, I've decided it's time to adjust the reload policy. At the same time, however, I want to give everyone time to adapt and have fair warning.
So, the policy will shift according to the following schedule:
- For the days of May 1-14, games will still be judged by the old standards.
- Beginning May 15th, games registering average reloads more often than an half an hour will be excluded.
- Vanilla games (which do not have a game clock, hence no minutes/hours) will be judged against similar games of PTW/C3C.