Hmm, quite a quandary... I haven't had any games rejected due to reload counts, but I think 1 hour is way to high. This is especially true for some of the longer style games like milking and 100K. I started playing HOF games as quick tiny conquests when I had less than an hour available to play GOTM. Half of my tiny conquests probably had a reload rate of 0 and the other half a count of 1 (if I used Mapfinder). I would play when I gave the baby a bottle. If I had to pick a time I would say 15 minutes as that is how long it take my boy to finish a bottle these days. I think you need to consider more criteria when excluding games. The 1000BC reload count could be a relatively strict time limit/load count. The games that get bogged down in micro management near the end we should allow to have higher reload counts. Even now, I play my HOF games when I don't think I have time for GOTM turn or two. It will now take me months to find additional 1 hour increments to finish some of the larger map games I will need for the quartermaster's challenge. Maybe I should just forget about the QC as my reload count on a huge map is going to be huge as all I'll have time to do is MM the builds and have to save the game.