Water movement- easy question

planetfall

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New to civ6 and can't figure out the minimum needed to get settlers across water. Older versions were simple, load settlers on gallery or gallon and move unit, debark and plant.

I don't know if it matters if ocean tile or not, just can't figure out how to complete task.
 
You no longer need to load units onto boats. Instead, your land units turn into small boats when they move into water.

You need technology to move your units into coastal water and into ocean.
 
You no longer need to load units onto boats. Instead, your land units turn into small boats when they move into water.

You need technology to move your units into coastal water and into ocean.

If there is any "option" I really hate in thuis game it`s this one. The idea of swimming units, builders & soildiers juming into water instead of taking the shortest route right one a hill or a forst tile. Someone should do a mod here, if it ain`t done already I`ll look into it.

We need embarking & debarking like we had in eralyer civs
 
We need embarking & debarking like we had in eralyer civs
NO, we do not! As bad as the AI is at naval movement, we don’t need to make it worse. Entertaining for the player(s) who enjoy micromanaging getting troops and transport together, but sea-transport destruction for AI in civ4 (unless it was civ3).
 
I personally would like to see some hybrid, some ability to transport more than one land unit in a boat/ship.

In my experience with Civ3, the AI would load up a cargo ship and send it with two or three escorts to be part of an invasion. Yes, more escorts than transports. Individual little ripples (not waves, LOL) that could show up unannounced. I played less Civ4, but their AI was better about loading ships and assaulting coastal cities. While the AI could do it, I imagine that the feedback from human players was that they found using transport ships to be less fun, more busy work.

It's convenient that scouts/skirmishers and other land units can swim, I still find it hard to land a significant force and move it into battle.
Embarked/swimming units are sooo much weaker that they are easy prey for a city defender, ranged unit, or local attack ship. I prefer bringing 3 (or 4 or 5) units on a transport ship, escorted, and landing them to defend with full strength. Building a navy -- or later in the game, a carrier battle group -- was one of my favorite things to do in Civ3.
 
You can still play with navy in civ6. You need high seas in random city config and to make more fun increase both the bombard range and travel range.
Also select a world map with lots of water.

The AI does not do much with navies in later ERAs, so you are unapposed. 3 ships bombarding will kill any city defense and then you can walk right in...
 
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I don't mind current rules so much, it's implied that they are just finding local ships/boats to ship the unit. The only problem is in constricted waterways or lakes, then it becomes a hassle. Also this game has a lot of cliffs, so that can be annoying. But I certainly didn't mind the transport system, it's less micro than 1 upt to be honest.

edit: actually started a game of Civ 4 last night. It's amazing how well the AI can use transports. I kept getting attacked by many different civs and having to defend my continent from multiple directions. Yeah the AI can use transports better than it can directly embark units. Crazy. I ended up losing one city, but was able to recapture it later. I forgot how difficult this game is. And learned to take more seriously my troop strength. They really gang up on you if you are weak.
 
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NO, we do not! As bad as the AI is at naval movement, we don’t need to make it worse. Entertaining for the player(s) who enjoy micromanaging getting troops and transport together, but sea-transport destruction for AI in civ4 (unless it was civ3).

Anything is better than units swimming aroung in open oceans. If AI can`t handle this by now well then fix it!
 
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