Harleqin
Hippo Power
Well then. This is something I've wanted to do for some time and as one my my friends doesn't rate artillery very much, then let's revive this old Charis Classic (also known as CC ).
Read here for the original game
The rules are the same as then and I'll just repeat them here. Thanks a lot to Charis for doing all that typing for me
- We don't need one artillery unit in every city, but we must have at least one unit of it for each city we have. This replaces the rule in the quote above.
Also the normal exploits will NOT be allowed and no automatisation of workers.
We will not play the French as I'm getting a bit tired of them. The map will be large and it will be continents as I want to be able to use ships for bombardment as well.
Who is interested and what civ would you prefer? Korea might be a good choice due to their fitting UU. We will lose the Musketeer aspect, but I don't see a problem with that. Remember, we will need Mathematics for catapults. I could also see Japan or the Arabs as an option, though their UU's will be weakened.
Sign up in the thread and let me know your civ preference. I will go with a roster of 5 or 6 players and two spots are already spoken for (me and Brian W).
Read here for the original game
The rules are the same as then and I'll just repeat them here. Thanks a lot to Charis for doing all that typing for me
- No city may be attacked on any round until artillery support has fired on the
town (catapult, cannon, artillery, radar artillery, cruise missile or any bombardment)
- The only exception is that Paratroopers do not require artillery support.
- Paratroopers are suggested to be made and used, and should pillage key supply
lines and special resources as a key part of their mission.
- Cities need artillery garrisons. For a captured city, one artillery unit must
remain as garrison. For a built city, an artillery unit should be produced or
imported (AFTER that city builds/gets an infantry defender) (SEE BELOW)
- For cannon, artillery, radar art, a footsoldier is required in the same square
to operate the equipment. (This goes for city garrison as well)
- Note that a Marine attacking a city after naval bombardment is another
option opened up nicely ;P
A side effect of these rules is that we won't get to crush the AI in massive
blitzreigs due to the artillery movement speed (further making paratrooper
deployment behind enemy lines more useful).
- We don't need one artillery unit in every city, but we must have at least one unit of it for each city we have. This replaces the rule in the quote above.
Also the normal exploits will NOT be allowed and no automatisation of workers.
We will not play the French as I'm getting a bit tired of them. The map will be large and it will be continents as I want to be able to use ships for bombardment as well.
Who is interested and what civ would you prefer? Korea might be a good choice due to their fitting UU. We will lose the Musketeer aspect, but I don't see a problem with that. Remember, we will need Mathematics for catapults. I could also see Japan or the Arabs as an option, though their UU's will be weakened.
Sign up in the thread and let me know your civ preference. I will go with a roster of 5 or 6 players and two spots are already spoken for (me and Brian W).