We need a 'no Ghandi button in setup'

ltccone

Prince
Joined
Apr 2, 2003
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471
Location
Virginia, USA
In my last two games on TSL Earth I was sruck with Ghandi each time.

In my last game I was playing as Pericles, trying to get a culture victory. I was peaceful, and never attacked anyone. TWICE he declared a joint war against me, and I had to listen to his pathetic excuse about why he had to attack me.

The first time I waited it out and he made peace after I killed several of his units. He pissed me off the second time, and I blew up all his city defenses and walls, destroyed every unit, and pillaged every resource. I made peace when I wanted to.

In my present game (which I started pre-patch) I'm playing Spain on Eath TSL. 'There shall only be one' civ in Europe, so I was defeating the Poles when an Indian scout shows up. He sees the war going on, so he denounced me. So after I took care of the Poles, I captured Delhi, burned his stupidly placed second city to the ground, and captured.

I was NOT going to put up with 4000 years of Ghandi denouncing me.

The fun part of Earth TSL is finding out who your opponents are, since you know the map. I just want a way to never see Ghandi again.
 
There was a way to Mod out leasers in Civ V so I would assume you could do so in Civ VI. I would suggest asking over in the Mod forum.

I am wondering myself if every game has Australia in it? Seems like every game I have played since the Aussie Summer patch has had them in it.
 
For a leader with a supposed "avoid warmonger penalties" agenda, he sure does Joint War with other civs a lot.
 
In general there needs to be an option to choose which civs the RGN selects civs from. I've only played one game of Civ6 without Tomyris showing up (and I've literally never seen her without the Idealogue hidden trait, which makes an annoying leader insufferable), and I'm a little sick of her. I wouldn't mind disabling Gandhi, Pedro, and Teddy, either. Australia is easy enough to disable: I've just disabled the DLC. If they allowed selecting the civ list, though, then I could re-enable it and at least have Uluru show up in game...

For a leader with a supposed "avoid warmonger penalties" agenda, he sure does Joint War with other civs a lot.
In any game I've encountered him in, he's the biggest warmonger on the map. I originally thought it must be some kind of bug, but it hasn't been fixed yet... :(
 
I like playing as Australia nowadays as the AI spam formal joint wars against me the entire game, every game, so I spend a good chunk with 100% more production!

Last game i was allied with England and India most of the game, near the end just as the allied status ran out they both joint warred me. Pretty amusing.
 
For a leader with a supposed "avoid warmonger penalties" agenda, he sure does Joint War with other civs a lot.
Yes, which makes NO sense at all.
 
In general there needs to be an option to choose which civs the RGN selects civs from. I've only played one game of Civ6 without Tomyris showing up (and I've literally never seen her without the Idealogue hidden trait, which makes an annoying leader insufferable), and I'm a little sick of her. I wouldn't mind disabling Gandhi, Pedro, and Teddy, either. Australia is easy enough to disable: I've just disabled the DLC. If they allowed selecting the civ list, though, then I could re-enable it and at least have Uluru show up in game...


In any game I've encountered him in, he's the biggest warmonger on the map. I originally thought it must be some kind of bug, but it hasn't been fixed yet... :(
That's a good idea. We should have the ability to exclude any civ you don't want to play against.
 
In any game I've encountered him in, he's the biggest warmonger on the map. I originally thought it must be some kind of bug, but it hasn't been fixed yet... :(
I guess its not hard to find wars without warmonger penalties.

I agree though, I think a lot of fans have fancied the idea of an option to disable certain civs from the "random" list. Having a separate one for opponents and your own would be nice as well, for when you're up for playing as anyone but Norway, but only don't want to share space with Scythia.
 
One of these days there will be the ability to create mods for Civ 6 like the Really Advanced Setup for Civ 5. I don't know enough about modding to say exactly why we don't have that mod yet, but my understanding is that modding is still somehow limited.
 
I think Gandhi is just fine. It's a Civ tradition that he's the worst warmonger in the game due to that programming error in Civ 1. If you're playing against him, wipe him out. If you don't want to do that, then you can always play AS him. ;-)
 
YES PLEASE!!

If he is next to me I have to knock him out of the game as soon as I can
 
Twice I played china on TSL earth and the first thing I did in both games was to archer rush ghandi. Get rid of a highly annoying leader, grab the insanely well-resourced India, avoid seeing the dangerous varu, and rob a couple of holy sites early in the game. One stone kills several birds.
 
I just feel sorry for the indians who have to put up with this. I mean India has been quite warlike with some great leaders and I am sure plenty of them buy civ. The joke has run its course and is a bit tiredome.
That said, he adds that pain in the butt mechanic and the varu bring fear. I personally like him because he is normally OK to counter with diplomacy and turtling.

If that damn restart button was in place you could choose all your civs at the start and just rerun if needed.
I never exclude (yet) as I like playing their personalities, VI is quite good in this regard now I am getting used to diplomacy.
 
In general there needs to be an option to choose which civs the RGN selects civs from.

There is a clunky way of doing that: instead of selecting a single player game select multiplayer then hotseat. Once you have selected the basic game; map size/type, turn speed etc, you can then select the civs that you want the AI to play.
 
I just feel sorry for the indians who have to put up with this. I mean India has been quite warlike with some great leaders and I am sure plenty of them buy civ. The joke has run its course and is a bit tiredome.
That said, he adds that pain in the butt mechanic and the varu bring fear. I personally like him because he is normally OK to counter with diplomacy and turtling.

If that damn restart button was in place you could choose all your civs at the start and just rerun if needed.
I never exclude (yet) as I like playing their personalities, VI is quite good in this regard now I am getting used to diplomacy.
It makes no sense to have someone who supposedly hates war declare war on you.

What makes Ghandi so annoying to me is that if you ever fight a war anywhere he will denounce you for the rest of the game.
 
What makes Ghandi so annoying to me is that if you ever fight a war anywhere he will denounce you for the rest of the game.

This seems to be bacause you get a permanent -8 with him for warmongering. To stop the denouncement, stop warmongering, delegation, trade, open borders and while you will not be besties his neutrality means he will stop denouncing. Then again, you can just kill him, just make sure you do it properly, I had one game where he had a city in a remote location I could not get to through scythia. He just whined and whined
 
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There is a clunky way of doing that: instead of selecting a single player game select multiplayer then hotseat. Once you have selected the basic game; map size/type, turn speed etc, you can then select the civs that you want the AI to play.

That doesn't sound any different...? It's not people wanting to choose who the AI plays, other than that they'd like the ability to exclude leader X from that random draw.
 
I never exclude (yet) as I like playing their personalities, VI is quite good in this regard now I am getting used to diplomacy.

I don't exclude either. I'd like an 'any leader but X' option more for as I draw leaders to play, at random. I'm going through the whole lot once before repeating any, which means I manually do a random draw from a cup with the names of leaders I'm yet to play. It'd be nice for the computer to do that qualified random draw for me; but meh, no biggie I spose...

I'm definitely better at the diplomacy game since we found out which ways the views of the AI of each other were being presented!
 
lol... I agree its great to know that, I am getting a better idea of diplomacy by playing a game real slow and noting down all the dip in a spreadsheet, only up to turn 70 but some things are clear.

For example the Civs if disturbed from normal duty will change government, if you ever see them switch to Autocracy they are gearing up for war, very handy to know.
The whole friends thing and friends with an enemy is an interesting dynamic and suddenly they will fall out of friendship so you het get the freinds with enemy modifier but overall the +9 for 30 turns is powerful.

Its also clear that that +3 for a delegation lives with you for the whole game providing a positive buffer from the start... which helps on deity no end.

Warmonger I have only done in the classical era so far... -2 warmonger for taking a city... lol it degrades 1 point per 2 turns including while still at war... although the very start of the degradation seems to be a point a turn.. All warmongering degrades from the point of occurrence by the look of it.
My joint war with Monty shows that Monty did not have any warmongering feeling toward me. As soon as the joint war finished and I took a city off Kongo Monty went -2 for warmonger (no big deal as I am +28 with him overall)
Joint war +5 has not degraded yet, it may be a 30 turns ting which is awesome, get a hoint war done early and get good value for 150 turns.
I noticed this game that Egypt judges your military based on hers, so at the start she laughed at my military but when Kongo attacked her she started liking my military, Quiet a useful feature to remember.
With Monty he clearly has a city states secondary and as I was behind he gave me +12 for this... I am holding back on envoy civics as I am enjoying the popularity
The Joint war declaration against Kongo with Monty gave me a -6 warmonger in the classical era which degraded with everyone by the time the war finished. It shows that small targeted wars can be useful and not damaging.

Currently met 5 civs, just went peace with Kongo at -28 dip points (he does not like my science -6 as well as the -18 for having a city) The other 4 civs are all friendly with 3 within Ally range if I had the civic. Really quite an eye opener of a game but its sooo slow
 
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