[We the People] Mod overview

If you want to activate the new movement system, of which I am a big fan, because it is much more realistic, you have to do the following.
In the file Assets\XML\GlobalDefinesAlt.xml change the value iDefineIntVal from 1 -> 0
XML:
<Define>
        <DefineName>USE_CLASSIC_MOVEMENT_SYSTEM</DefineName>.
        <iDefineIntVal>0</iDefineIntVal>
        <bAlwaysHardcoded>1</bAlwaysHardcoded>
</Define>
Technically yes, but since the value is hardcoded into the DLL you will need to recompile that file in order for the change to take effect. Also we decided to disable the new movement cost system because we encountered a bug, which we did not have time to fix prior to the release.

Having said that, if people still want the new movement system, this is the way to enable it.
 
Ty nightingale, glad to know.
So,should multiplayer be stable?
I have spent ages investigating every single OOS found and I'm unaware of any such issues left. I asked people to test it weeks ago and so far nobody have reported any OOS issues. Sounds good enough to me.
 
Sorry, I'm a bit of a technical bundy. Can someone tell me what I do with this step please? I copy the files that are in that folder, and paste them in the Mods folder one step back? Or in the game files elsewhere?
Thanks :hammer2:

Capture.PNG
 
Sorry, I'm a bit of a technical bundy. Can someone tell me what I do with this step please? I copy the files that are in that folder, and paste them in the Mods folder one step back? Or in the game files elsewhere?
Thanks :hammer2:

View attachment 659251
  1. You open the folder "Copy to Colonization.exe"
  2. You open another window and set it to the window where Colonization.exe is
  3. You move or copy the files from window 1 to window 2
 
Are campaigns started with 4.0 compatible or it is recommended to begin a new adventure?

Regards
XSamatan
 
Are campaigns started with 4.0 compatible or it is recommended to begin a new adventure?
4.0.1 is savegame compatible, so you can keep your savegame from 4.0. :thumbsup:
 
  1. You open the folder "Copy to Colonization.exe"
  2. You open another window and set it to the window where Colonization.exe is
  3. You move or copy the files from window 1 to window 2

... the same folder as the Colonization.exe.
Okay, I'm not finding the folder that has Colonization.exe in it. Where is it likely to be please?
Thanks.
FTR, I only just redownloaded Civ4 Col, when I heard about this mod.
 
You mean this main folder? So I'm not looking for the words Colonization.exe... just the game as pictured in this folder?
Sorry if these are dumb questions to you guys, I really am not technical at all! I just want to do it once, do it right... and not mess anything up!

This folder..PNG
 
You mean this main folder? So I'm not looking for the words Colonization.exe... just the game as pictured in this folder?
Sorry if these are dumb questions to you guys, I really am not technical at all! I just want to do it once, do it right... and not mess anything up!
Turn on file extensions and Colonization becomes Colonization.exe.

Turns out that it is really hard to write a good install guide because there are so many details people can get wrong. I didn't think about hiding file extensions because I never do that, but indeed windows does that by default for some reason.
 
Thanks!
 
Turn on file extensions and Colonization becomes Colonization.exe.

Turns out that it is really hard to write a good install guide because there are so many details people can get wrong. I didn't think about hiding file extensions because I never do that, but indeed windows does that by default for some reason.
Windows hides file extensions by default if I remember correctly.
I suggest changing the text in that paragraph to "Сopy the files from the Must be copied to the Civilization IV Colonization folder containing files such as Colonization and Colonization_PitBoss". These files are in the Steam version of the game and in the GOG version.
 
It's great playing Colonization again, though a bit overwhelming with all the new content this mod adds! So thanks for the help.
Having said that... I can't seem to make new settlements. Anyone else having this problem? I'll take some pics if it helps, showing it isn't giving me the option on the bar at the bottom, nor does "B" do it.
 
I can't seem to make new settlements. Anyone else having this problem? I'll take some pics if it helps, showing it isn't giving me the option on the bar at the bottom, nor does "B" do it.
You need to use the settler profession. It requires some cargo to use it so it might not show up in the menu if you are missing it.
 
Ah, good to know...
 
Back
Top Bottom