I'm just starting to play again the mod after 2 years...
The amount of work you did guys is insane ! I'm speechless. There are so many new things, especially the goods/ressources. I spent some time trying to understand why it looks necessary to differentiate coal/charcoal/peat (first time hearing of the last one btw) and... yeah it makes sense indeed. The immersion in this historical era feels more real than ever.
It's tough to re-learn all of this though, despites countless hours of previous games in both the original game and Civ IV colonization. But it's part of the fun for me and I guess for most of us.
Nevertheless, I'm a bit worried how this project can be easily understood now by newcomers. Especially the very numerous "double" icons/pictures of resources when that's the first time you see those.
A short example to give you a "noob" point of view :
I want to train a scout (a basic and old thing in Colonization) because I know how important exploration can be early. When clicking on a colonist, this possibility does not appear. Before it was always possible very soon in the game because you got a dragoon and then horses available. Now I guess that's because some new resources are still lacking. I go to Civilopedia. Scout page. I see I need 50 "icon", 20 "icon". Ok the 50 looks like horses, but the 20 ones... it took me 15min to find it was "provisions" ^^.
Three reasons for this :
- icon name does not appear on Civilopedia when hovering on it, you have to guess what it is but in your colony the picture is different (small picture/big picture). When you had like 30 icons to check, it was easy to guess. Now with 99 to check (or 198 more exactly)... first hours are not easy. It's true though hovering on it in your colony displays "required for scouts".
- nowhere the word "provisions" appear in the Civilopedia entry "scout". It's written horses are required but not provisions. 4.1 Civilopedia (ENG).
- I'm kinda blind maybe also.
I hope this basic feedback will help you target what stupid details can potentially deter new players to push further. It's very good but also overwhelming at first, as expected.
Big thanks to all for this amazing and free experience. I continue years after years to advertise it each time I speak to nostalgic 1994/2008 colonization players. "You think the game is dead ? Oh you don't know the WtP project then...."
I can't wait to spend again hours and hours to "master" all aspects of this 4.1 version.