And where would the money to keep the design work going have come from while they weren't releasing, exactly? Should people work for free so you can get what you want?
With very rare exceptions (basically, games that are passion projects of people with very deep pocket, you have to chose two:
-Complexity/Quality of Features (done up to modern AAA standards).
-Number of Features
-A game that doesn't cost hundreds (plural) of dollars.
You can have all the features the devs/fans would like done up to modern AAA standards, but that's going to be a multi-hundreds of dollars game. Or you can have a sub-100$ game with lots of features, but it won't have state of the art graphic and the features will all be kept relatively simple. Or you can have features up to modern standards and a (Base game) price under 100%, but have to cut features or hold them back for expansions.
There is no rational world where there is a reasonable expectation to have all three.
Ok, I wasn't clear in my first post about the extra ages. I did say "yeah, and we're gonna have to pay for'em".
I actually don't mind that.
btw, the game was over $170 CDN for the founders edition.
"There is no rational world where there is a reasonable expectation to have all three." I actually agree with that.
However, it would have been nice to tell us what isn't going to be in the base game, and will have to wait for DLC.
(obviously not everything, you do want some surprises, but some idea of what isn't gonna be there would have been nice)
No matter what, the game still feels unfinished. (btw, for extra ages after modern, they could easily have plopped in a screen saying
"Stay tuned for more" or something. THAT would have shutup a lot of people, and would have taken very little time/resources to do.
(and of course, a teaser like that would fire up the speculation threads. win/win all around)
This ain't my first rodeo for games/software. Nice thing about being retired. I can flap my gums all I like.
