FloppyFishTully
Chieftain
- Joined
- Dec 26, 2015
- Messages
- 23
Hello lads and ladettes.
Lately I've been playing some of the older BTS games of the month, and I've started wondering about empire development.
Sometimes I think i build too many city improvements. They might pay off in the long term, specially in the earlier cities, but once the Alphabet and Currency come into play, I find a dilemma: building wealth/research, or further building stuff. If I'm running Organized Religion, the efficient thing is to build, but otherwise I couldn't say which pays off more.
Any thoughts?
EDIT: Also, about fractional beaker/gold output. How does it work?
For instance, let's say I have 4 cities with 7 commerce/turn, and 80% research. Each city would net 5.6 beakers. Are all the fractions (the 0.6 in this case) from each city eventually added up in the empire-wide output, or do they get lost/wasted?
Lately I've been playing some of the older BTS games of the month, and I've started wondering about empire development.
Sometimes I think i build too many city improvements. They might pay off in the long term, specially in the earlier cities, but once the Alphabet and Currency come into play, I find a dilemma: building wealth/research, or further building stuff. If I'm running Organized Religion, the efficient thing is to build, but otherwise I couldn't say which pays off more.
Any thoughts?
EDIT: Also, about fractional beaker/gold output. How does it work?
For instance, let's say I have 4 cities with 7 commerce/turn, and 80% research. Each city would net 5.6 beakers. Are all the fractions (the 0.6 in this case) from each city eventually added up in the empire-wide output, or do they get lost/wasted?