Should mounted units get weapons?
I liked it when the weapons system was introduced but it's changed a lot since and now feels incomplete. Initially, metals showed up a tech later and a forge was needed (for most civs, anyway), so there was significant development needed to get weapons. There were good reasons for the changes (less micro, AI friendly) but now weapons require no effort to get, so long as there are metals available.
I feel the changes have really lessened the value of mounted units. Melee units upgrade naturally as better metals are revealed. But not mounted units...
Consider a match up of early melee & mounted units: the axeman/swordsman vs the horseman. At base value, the horseman has an edge in the field (withdrawal). If copper is found, it's fairly even. But if iron is found, the difference is big enough that there's little point in building mounted units for direct combat.
It seems weird to me... Mounted units use the same weapons as melee units but can't use the weapon mechanic. Meanwhile, melee units end up being stronger than a charging mount. Maybe it's best for gameplay (?) but it's all wrong thematically. I think mounted units could at least get some weaker upgrade so they remain viable. Maybe +1 attack with copper, +1 defence with iron.
I liked it when the weapons system was introduced but it's changed a lot since and now feels incomplete. Initially, metals showed up a tech later and a forge was needed (for most civs, anyway), so there was significant development needed to get weapons. There were good reasons for the changes (less micro, AI friendly) but now weapons require no effort to get, so long as there are metals available.
I feel the changes have really lessened the value of mounted units. Melee units upgrade naturally as better metals are revealed. But not mounted units...
Consider a match up of early melee & mounted units: the axeman/swordsman vs the horseman. At base value, the horseman has an edge in the field (withdrawal). If copper is found, it's fairly even. But if iron is found, the difference is big enough that there's little point in building mounted units for direct combat.
It seems weird to me... Mounted units use the same weapons as melee units but can't use the weapon mechanic. Meanwhile, melee units end up being stronger than a charging mount. Maybe it's best for gameplay (?) but it's all wrong thematically. I think mounted units could at least get some weaker upgrade so they remain viable. Maybe +1 attack with copper, +1 defence with iron.