Major changes
"Vision" victory graphics and mechanism changed
* Renamed everything "vision" to "capitol". So instead of a vision victory, you have a capitol victory. The idea is the same but the implementation and graphics are new.
* Instead of 6 generic visions, each civ has its own vision.
* Advocates can remove "enemy" capitol influence from a city with a new action button.
* A capitol victory warning popup comes at 25% and 50%.
* If a player changes state religion, and they owned a capitol, they are giving up on it: so it is automatically destroyed.
* If a capitol is destroyed, by razing or conversion, its influence is removed from all cities.
* Capitol screen now scrolls, and only shows founded capitols
* Fixed annoying bug where unfounded capitols showed as a magenta square in the religion screen
Changed movement rates of foot and animal units
* Jeckel's new JRouteNative modcomp allows different units to have different road speed benefits
* Animals now get no road or highway speed benefits, so they are less likely to spring on you from outside the fog of war.
* Foot units (survivor, guardian, etc) now treat highway as road, so only wheeled units get the speed benefit of highways.
Leaderhead improvements:
* Stein leaderhead (aranor's spadines) modified further by bernie14
* Added background text: jabie wrote Viktor, Ironhead, Kilobyte, Peter, Mick; KillerClowns wrote Brandi, Ares
* New flags and colors for Viktor (phoenix, red), Brandi (unicorn, pink), Stevie (tiedie, blue), Peter (castle, light purple), Tinker (orange, mushroom cloud), Kilobyte (transistor, dark yellow), Debbie (sword and wings, white)
* Deleted Max and Keith
* Change kilobyte from shaka anims to montezuma
Minor changes
* New building, ammo factory, required for jeep and guardian, so it is a little harder to build guardian units.
* Mutant animals can now pillage cottages, farms and pastures. You should be sure to keep some units near home to protect against them.
* Change all AIs to make more farms, should decrease difference between human player pop and AI pop
* Barracks no longer gives free XP for wheeled units, only melee and ranged, so the ute will no longer start at level 2
* Turn back ute strength to 8
* Eagle (hero) can no longer pillage, but gets free Sentry promotion
* Use "counter" AI instead of "city defense" for fuel trucks, so trucks should stack with attack units instead of hiding in cities
* Bug fix: for horse resource next to city, wild horse could pop on city, destroying it.
* Hero units start at level 4, 15 XP; you can level them a little but you will only get another 2 promos from a GG instead of another 6.
* In case of *really* poor start positions, add two food bonus. If adding food bonus, remove forest/jungle.
* Pedia promotions page now shows text for custom promotions rad-immune, less fuel and gas tank. Pedia building page now shows text for vision decay effect of city hall and capitol
Graphic changes
* Utility truck graphics change for different combinations of promotions. Graphics by refar.
* New buildings for fort, watchtower, and city walls by seZereth