Welcome to Giant Earth Map (GEM)!

did you perchance not include all of the leaderhead data into the zip file for download?

I think the game error I'm having may be related. I noticed that v5.0 was a larger file by about 2 or 3 mb when I copy and replaced on my computer than v 5.1.

--> To ask an already asked question, Ghengis Kai, are there perhaps some files that weren't uploaded, I'd say between 2-5 mb worth???

1stcontact2035
 
I think the game error I'm having may be related. I noticed that v5.0 was a larger file by about 2 or 3 mb when I copy and replaced on my computer than v 5.1.

--> To ask an already asked question, Ghengis Kai, are there perhaps some files that weren't uploaded, I'd say between 2-5 mb worth???

1stcontact2035

There are a total of five new leaderheads I've incorporated in my own development version, Hirohito, Chiang, Hitler, Mussolini and Menzies. Like I said somewhere else in the forum, including just one of the leaderhead would excess the 10MB upload limit. So what I did in version 5.1 is that, I have defined all these new leaderheads in the XML files but removed the art files. I have tested many times that there should be no problem for this because no scenarios at the moment uses any of them. Even if you open civilopedia in game and try to read about any of the new leaders, you will only see blanks but it won't crash.

I have also disabled playing a game on random maps where you can freely choose which civ you want to play (in this case, if someone choose any of the new leaderhead would result a CTD). So unless you changed the default setting, there should be no problem.

In the future, I am thinking of posting individual leaderhead graphics for you to 'plug' into the mod, thats why I've included them in the XML files already.
 
I think the game error I'm having may be related. I noticed that v5.0 was a larger file by about 2 or 3 mb when I copy and replaced on my computer than v 5.1.

--> To ask an already asked question, Ghengis Kai, are there perhaps some files that weren't uploaded, I'd say between 2-5 mb worth???

1stcontact2035

Also, I think you must be somehow mistaken the reading. v5.1 (3.4MB) is significantly bigger than v5.0 (2.7MB).
 
Also, I think you must be somehow mistaken the reading. v5.1 (3.4MB) is significantly bigger than v5.0 (2.7MB).

I think we've both gotten a little sidetracked from the main issue: the map freezes and crashes on the load-up screen when loading init graphics. Please continue working towards fixing said problem, and I'll continue working on my end towards locating any bugs, etc. that I can find on my computer. I've already narrowed things down a bit: #1 I merged folders when I extracted GEM v 5.1, and something could have been left over from v 5.0 that messed up 5.1. #2 If any of my unit asset changes I made to v 5.0 were left intact, it may have messed up v 5.1 somehow. With regard to graphics interacting with startup menus in windowed mode, I noticed that the graphics were all screwy in windowed mode with everything (yes, every single thing). I'll run a quick test to see if this is related somehow to the new GEM version (simply pull the folder out and then place it back in afterwards, though I may want to see if putting a brand new folder will solve the issue). I may do other tests as well, and I'll post them as I do them.

1stcontact2035
 
Fixed the problem.

All I needed to do was delete the previous GEM folder from my Mods folder and then re-extract the GEM into the Mods folder. Fixed it right up. I should have figured it was something to the effect when the Modern Resouce Map version was 5.0 and not 5.1.
 
I just tested the scenario..
It looks like a fun map and very strategic
But at 6 minutes and 23 seconds in between turns(yes i timed it on my watch)..well it isnt for me..my comp well exceedes the recomended specs by 2-3 times in many areas...but still massive lag in between turns

its an amazing map and NO ONES comp exceeds recommended specs by 2-3 times on the Giant Earth Map :lol:
its not lag, its computation, and there is a lot of computatation that gets involved. best thing to do is, play the map whilst you are doing something else. I'm at about 1850 AD now on a quite mammoth game, probably about 350 turns in and its taking about 12 minutes per turn. Not because of 'lag', not because my computer is 'slow', but because there are about 23 million soldiers in the Old world, and they aint even modern yet! (ie 700plus? units)
but yeah, to have titanic battles and amazing strategic depth, this is the price we gotta pay =)
edit: and thats on emperor level, since you say you're a diety player, they'd probably be modern by then. imagine that! 0_o
 
hello! im playing the mod and so far i loved it! i dont know how to map but thats a great work!

i came here becasuse i started playing with portuguese civ in BTS, and it started somewhere near Rio de Janeiro, and i got desapointed because people keep mistaking portuguese people with brasilian people!:sad:
we portuguese only found Brasil in 1500ad!
but probably starting in Portugal it might be hard to expand with the spanish right beside us... inst it? i didnt get to europe yet...
but its a great job there! :goodjob:
 
hello! im playing the mod and so far i loved it! i dont know how to map but thats a great work!

i came here becasuse i started playing with portuguese civ in BTS, and it started somewhere near Rio de Janeiro, and i got desapointed because people keep mistaking portuguese people with brasilian people!:sad:
we portuguese only found Brasil in 1500ad!
but probably starting in Portugal it might be hard to expand with the spanish right beside us... inst it? i didnt get to europe yet...
but its a great job there! :goodjob:

It was a game play decision for placing Portugese to start in Rio de Janeiro. For the plain maps, I need to make all civs to start more balanced. If you want realism, try the scenarios.
 
I don't even know where to post this question.

I am working on making mod which "combines" Next War and GEM (for the time being) and have everything done except the fact that entering worldbuilder causes game to CTD via a misread with CvCoreDLL file that came with GEM v 5.1. I don't know how to compile SDK, and I am unsure how to post the entire mod at this point (25 MB zipped), so if anybody could help me with this I will be very grateful (I figured the file in question came from here, and if anyone knew how to change it to fix the problem Ghengis Kai or someone else in this forum).

1stcontact
Hopefully future creator of GEM with Next War Mod v0.1
 
That is rather strange. Everything else works?

I was the one who compiled the DLL in the SDK (although not the one who made the changes to it). Maybe you can mail the mod to me?

You could PM me for my email address.

Best Regards,
Ace
 
Back
Top Bottom