Welcome to Giant Earth Map (GEM)!

You only need a modified DLL for 40 players - you can just use the one I supplied in the last post, although it does include some additional AI improvements.

If you want a "clean" DLL with only Solvers patch, use the DLL I supplied here.

This should go into the Beyond the Sword\Mods\Giant Earth Map\assets directory and overwrite the current DLL there.

Best Regards,
Ace

Best Regards,
Ace
 
thanks guys for making it work with 3.17.
i first played this mod perhaps 2 years ago, and it just keeps getting more and more fun.
great job =)
 
Guys I know this a super nub question..so I have the official 3.17 patch, so now I download the unofficial and extract it to where?Patches in my bts folder?Then download GEM followed by Ace's updated dll correct?

Thank you
 
What do you want to do? If you want to play GEM only, you just need GEM (goes in the mods folder) and the DLL that I posted.

The DLL includes the Better AI patch v0.21 (which in turn includes Solver's Unofficial Patch v0.19) - I guess there might be some little feature related to XML that was in the XML and is therefore not included, most likely the removal of barrage promotion on armore units - but I have not bothered to check.

If you just download GEM and use my DLL you should be fine.

Best Regards,
Ace
 
@Ace
Just to make sure and clarify, I replace the current Cvgamecore.dll in GEM with yours?
It may have been answered on the previous page but still wasn't sure..

Thanks allot, much appreciated!
 
Announcement:

I will update GEM to v5.1 very soon, which will be compatible with BTS 3.17 and have unofficial patch 0.19, Better AI 0.21, and many miscellenous modifications discussed over the last few weeks included.
 
I have a suggestion. When you select leaders in the general scenario, you only have one leader to choose from of that civilization. For example, Persia only has Cyrus, America only has washington, etc etc. Is there anyway to make it so you can play as every leader in the game in the general Earth with old/new resources scenarios?
 
I have a suggestion. When you select leaders in the general scenario, you only have one leader to choose from of that civilization. For example, Persia only has Cyrus, America only has washington, etc etc. Is there anyway to make it so you can play as every leader in the game in the general Earth with old/new resources scenarios?

Not so simple to do.
 
Just wanted to thank you for your prompt response to my post a month or so ago, Genghis. And a massive thanks on providing such a great map. I've been playing the full BTS mod with 30+ civs and this has been such great fun. Can't wait to get my teeth into 5.1 and some of the scenarios. I'll try and give some more constructive feedback once i've played a bit more!!
 
Just wanted to thank you for your prompt response to my post a month or so ago, Genghis. And a massive thanks on providing such a great map. I've been playing the full BTS mod with 30+ civs and this has been such great fun. Can't wait to get my teeth into 5.1 and some of the scenarios. I'll try and give some more constructive feedback once i've played a bit more!!

It's my pleasure ;)
 
I just tried out GEM 5.1 on BtS v. 3.17 and it seems to CTD at init graphics when loading any of the maps.

I can load the mod, but can't load the maps.

I just downloaded v. 3.17 yesterday, along with GEM 5.1. I'm not sure if I accidentally installed GEM 5.0 again or incorrectly installed or something (had to download from separate computer and use travel-drive to install onto this computer due to slow internet).

Anway, I would appreciate any help you could give.

1stcontact2035
 
I just tried out GEM 5.1 on BtS v. 3.17 and it seems to CTD at init graphics when loading any of the maps.

I can load the mod, but can't load the maps.

I just downloaded v. 3.17 yesterday, along with GEM 5.1. I'm not sure if I accidentally installed GEM 5.0 again or incorrectly installed or something (had to download from separate computer and use travel-drive to install onto this computer due to slow internet).

Anway, I would appreciate any help you could give.

1stcontact2035

Probably it is to do with the new flags or somehow, something wrong with the leaderhead/civilization definition. I can't say why this would happen at this stage.

Can you try loading v5.0's map in v5.1 mod? (if you haven't deleted yet).
 
With regard to loading v 5.0's map, does that mean taking the map from the v 5.0 mod or simply loading the map that says v 5.0 in the v 5.1 mod? I actually have to dig out a backup disk to hopefully find the v 5.0 mod (I overwrit the mod with the 5.1 mod on my desktop yesterday).

But, I spent the past 30 minutes testing which maps do and don't work using this mod on my computer, and what error I encounter when they don't work. In fact, all of the maps seem to have the exact same error at the exact same moment. I then decided to try something, a hunch on a whim, I took the computer out of full screen mode. When I did, the graphics in the startup menu where all buggy (I can printscreen and post it later for clarity). It was almost as if much of the graphics files where being redirected to the startup files and mixed in somehow, at least it seemed that way visually (especially with the Earth on startup, which was now a mix of what I'm guessing was nearly all of the graphics for the mod strewn together stringing along). I hope I am being clear enough. The figureheads seem to have a "strobe" effect, where they white-out and come back into focus, doing this mutliple times, only to eventually have the whiteout effect win over. I'll be honest, I am in physics and not a computer programmer, but to me it seems like there may be an abstract "link" between the startup menus and the main core graphics of the mod that shouldn't exist.

1stcontact2035
 
I just tested the scenario..
It looks like a fun map and very strategic
But at 6 minutes and 23 seconds in between turns(yes i timed it on my watch)..well it isnt for me..my comp well exceedes the recomended specs by 2-3 times in many areas...but still massive lag in between turns
 
I did play 3 turns however, and as britain demolished German Air Force, Germany Navy, took back Amsterdam, and pushed germany to the edge of their city..had infantry paratroopers and marines seiging a german city..
This was on Diety
To me it seemed pretty easy though, like all of CIV4 is
With the AI never transporting units by boat or anything, it becomes like taking candy from a baby...would be especilly easy to play germany cuz not like british or americans gonna land troops in Normandy, heck you prolly wont fight any of their ground units at all aside from the inital ones at start that britain owns
 
Hello Kai,

did you perchance not include all of the leaderhead data into the zip file for download? I am having problems with my game crashing whenever I encounter Hirohito, Chiang, Hitler or Mussolini. Seems like some data is missing there, and this causes the game to crash.

Best Regards,
Martin / Ace
 
Oh well... sorry for posting prematurely. This is not exactly a GEM Bug. It only happened to me because I do use GEM as my standard mod (like the settings) and was playing a custom game, where these leaders were used by the AI, since they are default for some of the new civs.

They are not in the scenario, so there's no problem then. However... is there any way for me to get the correct leaderheads?

Best Regards,
Martin / Ace

P.S.: I copied those from the "Road to War" mod for now. Their quality is a bit sub-standard compared to the other civ4 leaderheads, but they seem to work, so at least I can recover my crashing saved game :-)
 
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