1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Welcome to Orbis

Discussion in 'Orbis Modmod' started by Ahwaric, Mar 28, 2009.

  1. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland


    Installation:
    Base mod: Orbis 1.0 (249 MB)
    Patch: 1.0b
    Quickfix: ElementalUnity

    The soundtrack (467 MB) is optional, and simply adds background music (will be silent otherwise). Some people reported crashes without soundtrack though (not confirmed).
    It can be installed at any time (installing does not affect saves or other game files in any way).
    If you want better movie quality, please use FfH media pack (will have to manually copy the files)

    Orbis is a mod based on FfH , but much different in almost every aspect. You have been warned! :p
    Main features:
    Changed economy (i.e. 3 :food: per population requirement)
    10 guilds with big impact on gameplay
    2 additional religions: Cult of the Dragon (unadoptable), White Hand
    New civilizations
    • Dao - agnostic eastern civilization, attuned to elements
    • Mechanos - anti-theist, anti-magical steampunk faction
    • Palatinate - high middle ages civ, with guild synergies and a bit darker side
    • Scions - undead romans, originally created by Tarqueline
    • Tlacatl - lizards that play differently depending on alignment (merge of Mazatl and Cualli from Fall Further)
    Changed civilizations
    • Doviello - werewolves and masters of tundra survival
    • Sidar - immortality on most units, no more waning
    • expanded Amurites, Elohim, additions & changes to every civilization

    new units, buildings, game mechanics, art and a lot more...
     
  2. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    People Involved in Orbis creation:

    Ahwaric

    Plenty of other people that gave their advice or written pedia (Opera, Arkhamarkham4269, Imuratep, Kalina...)

    Credits
    Fall from Heaven Team - the greatest of all mods
    Fall Further Team - I am stealing a lot ;)
    Main Menu theme: image Dana Daukshta, music Barbarian Campaign Opening from Rome: Total War
    Mechanos theme - Ben Houge (the wheel clan theme from Arcanum), leader art by Justin Sweet

    Ideas stolen:
    Fall Further, Apepis, , sputnik 323, Marnok, Tarqueline, MagisterCultuum, Jabie, MaxAstro
    Graphics:seZereth, Woodelf, Danrell, Hrochland, C.Roland, Master Lexx (GreenMod), Psychic_Llamas and whole Warhammer Mod, Vehem and Fall Further modmod, Refar, Chamaedrys, Chuggi, GarretSidzaka, Rishardas
    Code help: Xienwolf, Sto!

    Spoiler :
    Also: my girlfriend for suggesting troll lairs. If you do not like trolls and swamp ruins, I will let her know ;)

    Included mods:
    FlavourMod 2 by Jean Elcard
    SuperSpies by
     
  3. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    I might need this one...
     
  4. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    Reserved - just in case...
     
  5. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    7,194
    Location:
    Not Lying through my teeth
    Yay! Go orbis
     
  6. Thunder_Gr

    Thunder_Gr Chieftain

    Joined:
    Dec 8, 2008
    Messages:
    1,362
    Location:
    Universe
    Congratulations on the new Forum! :goodjob:
     
  7. A Golden Dragon

    A Golden Dragon Golden Dragon

    Joined:
    Dec 20, 2008
    Messages:
    232
    HURRAY a forum for orbis :)
     
  8. Tayschrenn

    Tayschrenn Chieftain

    Joined:
    Dec 20, 2008
    Messages:
    75
    Congratz Ahwaric

    Tayschrenn

    (the man who stopped playing FFHII to go on to just playing ORBIS, yes just the modmod of a mod on the Expansion of Civ IV)
     
  9. Taalen

    Taalen Chieftain

    Joined:
    Aug 15, 2005
    Messages:
    94
    Location:
    The heathlands of Finland
    Yay :)

    Congrats on the forum
     
  10. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Congratulations on your own forum! :goodjob:
     
  11. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    we are moving up in the world :)
     
  12. Iceciro

    Iceciro Special Ability: Decimate

    Joined:
    Jul 12, 2006
    Messages:
    1,944
    Location:
    in ur empire, takin ur cities
    Congratulations Ahwaric!

    Good luck and good health to you and Orbis.
     
  13. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    Thanks a lot guys, the forum was really needed. I feel I can breath again :)

    That will be helpfull, looks like I will have more work with Orbis now...
    Sick leave, on the other hand, would mean that I have more time... ;)
     
  14. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    I hope you come down with an illness that allows you time off from work however doesn't affect you much
     
  15. Willgar

    Willgar Chieftain

    Joined:
    Sep 22, 2007
    Messages:
    308
    Congratulations Ahwaric! :goodjob:
     
  16. Tasunke

    Tasunke Crazy Horse

    Joined:
    Mar 20, 2009
    Messages:
    2,750
    Location:
    the 1800s
    Does it work with patch z? I would think so but ... and does this one have an enhanced fort schematic?

    Ah, and congratulations ... yes. I have only heard of mod today, as a matter of fact, must be a sign of your increased sucess :)
     
  17. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    Now it does...

    I have just uploaded version 0.22 c.
    It requires reinstall. Make sure to delete Orbis folder after uninstall, then install again with 0.40z as base.

    I have merged all new stuff in it, so no patch, just a base mod. Everyone should download it again.
     
  18. Maglor

    Maglor Chieftain

    Joined:
    Apr 2, 2009
    Messages:
    13
    Just wanted to thank Ahwaric for a truly exceptional modmod. Been puttering around with this for some months now and it has been great. Also, a very special thanks for introducing me to Dead can Dance.

    (Apologies if this is the wrong place to post. Lurking remains 'fun' for only so long...)
     
  19. James009

    James009 Chieftain

    Joined:
    Nov 13, 2002
    Messages:
    276
    Love the mod! Looks great! Seriously, this mod rocks.

    Two questions:
    1) Is this multiplayer compatible? My friend and I are trying to play via LAN and keep getting OOS errors. Maybe we re-installed it wrong (FfH is OOS'ing too)... so... maybe its us.
    2) Anyone else getting the model glitch with the Bannor Warriors? They stand with the "T" stance, arms to side and all. Glitch or did I install it wrong?

    Thanks!

    EDIT: Total re-install on both machines fixed all issues. Disregard above claims! :D


    EDIT: A friend and I made it to about 150 turns and now we keep getting an OOS (sync) error. We reload and it usually works for a few turns and then goes OOS again. I'm going to look more into it.

    I just did a little more testing and could it have anything to do with Loki? Each turn he does something and it temporarily goes OOS at about the same time... then after a few turns it just goes completely OOS.

    I've tested the save on two sets of machines.

    Any way I can remove Loki to see if hes the problem?

    Another possibility is that it is the Ranged Barrage or Bombardment. I remember Rise of Mankind getting errors in relation to this as well... Any way to disable that for MP?
     
  20. CladInShadows

    CladInShadows Chieftain

    Joined:
    Jul 2, 2008
    Messages:
    76
    thank you! congratulations guys on making the first modmod that i've actually felt is worth having over the original. you really have managed to improve the game without simply over saturating it with every feature possible like a certain other modmod has, and it's ended up making a great game even better. i'm really impressed by the work you've done :)
     

Share This Page