It's no surprise that different people simply like different aspects of the games they play. The world would be boring if everyone was the same.
As for me, I like the added complexity. I'm such a fan of variety and depth that I don't even care if units or abilities become somewhat redundant (I'm not saying this is the case, just explaining my point of view), I just like variety. Perfectly fine that others prefer a more "efficient" approach.
For backstory, I must admit that I rarely read it or play my games based on it. I like to make the backstory up as I go. As long as I understand what it's supposed to do, I'm fine with minimal pedia entries.
Where economy is concerned, I haven't been able to pin it down. As Kuriotates, my economy took off and I was well ahead of my enemies (Noble difficulty). As Mazatl, I was struggling. It was only one game apiece so I don't know if it was luck or some fundamental difference. I don't even really know how I'd investigate one economy vs. another.
As for me, I like the added complexity. I'm such a fan of variety and depth that I don't even care if units or abilities become somewhat redundant (I'm not saying this is the case, just explaining my point of view), I just like variety. Perfectly fine that others prefer a more "efficient" approach.
For backstory, I must admit that I rarely read it or play my games based on it. I like to make the backstory up as I go. As long as I understand what it's supposed to do, I'm fine with minimal pedia entries.
Where economy is concerned, I haven't been able to pin it down. As Kuriotates, my economy took off and I was well ahead of my enemies (Noble difficulty). As Mazatl, I was struggling. It was only one game apiece so I don't know if it was luck or some fundamental difference. I don't even really know how I'd investigate one economy vs. another.