Welcome to Rise of Mankind

Zappara, a while back, I made an image of the entire 2.71 tech tree. It had to be split into two parts due to limitations at CFC. You might want to link to it in the OP, or somewhere.

Part 1
Part 2

YES. Very useful to have, I second this suggestion.
 
Oooh. Looking at that map make me think suddenly that "Future Tech" is now a wildly silly name, bearing in mind how much future tech is in the game! Could it perhaps be renamed "Utopia", "Utopian Existence" or something similar?
 
Newbie to RoM. Gamer (inexperienced), not computer magician. Love the mod.

BUT: technologies take too long to research (leading to cultural-historical absurdities). A civ should be able to research up to three technologies simultaneously, splitting the research points earned per turn among them.


What does "domination limit" mean? It comes in red, which is ominous, when one's civ exceeds the Domination Limit. Explanation?

Thanks.
 
Newbie to RoM. Gamer (inexperienced), not computer magician. Love the mod.

BUT: technologies take too long to research (leading to cultural-historical absurdities). A civ should be able to research up to three technologies simultaneously, splitting the research points earned per turn among them.


What does "domination limit" mean? It comes in red, which is ominous, when one's civ exceeds the Domination Limit. Explanation?

Thanks.

There are threads here complaining that technology research is to fast! Researching more than one technology at a time is probably not possible or maybe very difficult. It certianly wouldn't be Civ :)

"Domination limit" messages mean that you have achieved part of the domination victory conditions. See the statistics/victory screen to see which and how you are going against all the victory conditions. I often get the population domination percent but have never managed to get the land part of the victory. Usually because the game crashes because I am testing stuff.
 
Thanks for the explanation.

There's still something skewed when a civ can't get to drama before the earth-1 medieval period. Along the same line, city improvements are also too slow. Given that one turn can equal anything from 50-5 years, taking more than 100 years to build an improvement is unrealistic.

I also wish one could build colonies outside the cultural borders of the civilization that can bring revenues and resources into the civilization as long as a road connects the two.

Ah well. picky picky picky
 
Hello folks

Well, it`s high time to say that.
Rise of Mankind is the worst mod I play. Let me explain that, for example:

Trade caravan has power 2 + 100% against animals + defensive bonuses. WTH this is immortal early unit. I saw many games ( rom 2.8 huge earth map ) when Catherina discover China before 3000BC using trade caravan ( 150-200 turn I change number of turns 1590 ->2470 ) was it really possible to travel across whole (edit) inhabited (/edit) world in ancient era I don`t think so, it`s :):):):):):):):). What about conducting trade mission, assuming we have only one wheat inside our cultural border we can earn 210 gold each time we have sent caravan but if we have 8x wheat, 4x silk, 23xiron and many many more we earn.... 210 gold ( he? ) It`s :):):):):):):):).

let see jungle camp. I saw Wang kong has built it on forest and grassland. I`m pretty sure that jungle was very unpleasant place to live in ancient era even classical so there is no need to boost it.

many many more.........

This mod is so unbalanced I can`t even imagine the idea of this mod. Maybe you have plan like this: add more.... add more..... add more..... we can add BigFoot civilization, done add more..... add more.........


my english is terrible I know that see you modders
 
Hello folks

Hello, and Welcome to CFC.

Well, it`s high time to say that.
Rise of Mankind is the worst mod I play.

You are entitled to your opinion, no matter how wrong it is.
Let me explain that, for example:

Trade caravan has power 2 + 100% against animals + defensive bonuses. WTH this is immortal early unit. I saw many games ( rom 2.8 huge earth map ) when Catherina discover China before 3000BC using trade caravan ( 150-200 turn I change number of turns 1590 ->2470 ) was it really possible to travel across whole (edit) inhabited (/edit) world in ancient era I don`t think so, it`s :):):):):):):):). What about conducting trade mission, assuming we have only one wheat inside our cultural border we can earn 210 gold each time we have sent caravan but if we have 8x wheat, 4x silk, 23xiron and many many more we earn.... 210 gold ( he? ) It`s :):):):):):):):).

You realize this is a problem with BTS too, correct? Trade Missions from Merchants don't earn any more or less gold based on resources around. It's based purely on distance.

Also, the Merchant's strength implies that there are merchant guards with them. No smart merchant would leave without them. Also, you know that merchants are defensive only, correct? And most early units, like the axemen, boast a strength of 5, and can easily kill a trade caravan.

And about using merchants to explore: In history, you will find that traders and merchants were the main group of people exploring, mainly for personal profit. Why should this be any different in Civ?

let see jungle camp. I saw Wang kong has built it on forest and grassland. I`m pretty sure that jungle was very unpleasant place to live in ancient era even classical so there is no need to boost it.

That's a bug, jungle camps were meant to be built only on Jungles, which only give +1 :food:, so that you don't need to cut down the entire Rainforest.

many many more.........

Really? Like what? Sure, there are a few crash-related bugs, but those have already been fixed for the next release. What other bugs are there?

This mod is so unbalanced I can`t even imagine the idea of this mod.

You need to back up your statements with words, and descriptions. How is it unbalanced? What Specifically, is problematic?

If RoM isn't your cup of tea, well, we can't force you to play.

Maybe you have plan like this: add more.... add more..... add more.....
You realize that there hasn't been that many significant additions since 2.6, right? RoM is in the process of fine tuning now. Plus, what's wrong with adding more content, as long as it's balanced? More is better.
we can add BigFoot civilization, done add more..... add more.........
.

RoM focuses mainly on realism, and realistic technologies. There are no "fake" or "unrealistic" civilizations in RoM, so I don't understand what you are complaining about. If you want bigfoot, FFH2 Fictionalization might have something similar.


my english is terrible I know
Yes. It is.
 
Hahahaha... that made me laugh, Afforess. Although FFH2 is a great mod as well.
 
Wow, that's pretty much the most rude post ever. This guy has no idea the work that goes into creating a mod of this scale and shows no respect for it.
 
What I don't understand is the problem with any particular civ discovering any other area at any time. It's pretty much been proven that ancient man traveled extensively, from the Polynesians (maybe a good choice for a civ, leader: Big Kahuna) to the Vikings. Clovis man marched across the Bering land bridge to colonize North and South America. Mankind is inherently an explorer, and I think RoM and Civ in general allow for that quite well. Variances from the 'standard' timeline only make the game more interesting.
 
my english is terrible I know that see you modders

I could not understand his post; all I got is that he should not play play with modules. I would recommend Babelfish for his future post.

Also, the "Bigfoot civ" would not be part of FFH2, which is fantasy themed, but Fictionalization.
 
Although FFH2 is a great mod as well.

Also, the "Bigfoot civ" would not be part of FFH2, which is fantasy themed, but Fictionalization.

Right, Right. I didn't in any way to insult FFH2, I know it's awesome. (So awesome, my mother is addicted to that mod, but that's a really long story...)
 
Right, Right. I didn't in any way to insult FFH2, I know it's awesome. (So awesome, my mother is addicted to that mod, but that's a really long story...)

I did not read it as an insult to FFH2, since I understood the point you were making, I just thought I would mention the likely mod that the hypothetical "Bigfoot Civ" would be part of.
 
Right, Right. I didn't in any way to insult FFH2, I know it's awesome. (So awesome, my mother is addicted to that mod, but that's a really long story...)

Wow... that's cool. My Mom's interface with technology is entirely limited to the remote for her TV and that she drives a car with fuel injection. Even that last is a development of the last decade as before that she drove a '66 Chevelle with a carb. My Dad is slightly better since we got him a gameboy a few years back.
 
Wow... that's cool. My Mom's interface with technology is entirely limited to the remote for her TV and that she drives a car with fuel injection. Even that last is a development of the last decade as before that she drove a '66 Chevelle with a carb. My Dad is slightly better since we got him a gameboy a few years back.

Well, my dad is basically technology illiterate. He has a laptop, but basically uses Email, Word, and Excel, with occasion web browsing for research... Never tries any games.

My mom's played video games since Pong, but prefers fantasy games (like Zelda), so she naturally liked FFH2. Yes, having a technology-aware parent makes life a lot more fun.
 
I did not read it as an insult to FFH2, since I understood the point you were making, I just thought I would mention the likely mod that the hypothetical "Bigfoot Civ" would be part of.

Well, as the creator of said mod... what?

What in blazing blue hell is a "Bigfoot civ?"
 
Trust me, I'm not as insane as my mod would lead you to believe.

I never thought you were insane. Other posters just alerted me that it was more likely that your mod would have a "bigfoot civ" than FFH2.
 
Well, as the creator of said mod... what?

What in blazing blue hell is a "Bigfoot civ?"

Apologies then. Afforess stole my thoughts that it is more likely that the Bigfoot Civ would be part of your mod than FFH2, but I guess I was way off base there. I guess this whole "Bigfoot Civ" thing speaks to how unraveled that poster was.

BTW, I like the concept of Fictionalization, I need to make time to try it some time.
 
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