The Capo
godless Heathen
Okay, there is some good news and some pretty bad news. I suppose I'll go with the good news first...
The good news is that the mod is basically updated as far as what I can finish on my own. I finally changed the text for the units, I got some new units in and have played a lot of games without any MAF issues, which is great considering I got a lot of MAFs in the early stages. I still haven't optimized the buildings and units yet so when that is finished this thing should run very smoothly. The LHs have all been updated and optimized, the only LH I am dubious about right now is Theodora and that is because it was an early Ekmek creation so isn't up to par with his latest stuff. HOPEFULLY Ekmek finishes Theodora soon, but I am relatively sure he hasn't been working on her lately. Anyway, the units look good, the mod is running smoothly, and the playtest will be ready for tomorrow barring some unforseen craziness.
Now some bad news; I finally heard back from the "code guy" and he listed at least five things that couldn't be added for various reasons, mostly due to performance or unfinished modding. So while this doesn't actually effect anything, since those features wouldn't have worked anyway, it does remove a lot of the content I wanted to add. Unfortunately SuperSpies is part of the issue, so I am going to have to learn some code myself and see if I can figure it out, I will say that it doesn't look good though, but we'll see. I did ask him if he could do two last things for me (they weren't mentioned in his list of things that couldn't be done), so hopefully that works out.
So to summarize; tomorrow the playtest will be out. If you want to playtest please PM me, otherwise I am going to send the playtest to whomever I like, so if you want it PM me, if you don't really care you still might be invited to playtest.
EDIT: Since posting this he has again PMed me and told me he'd get two of the things requested in. So it isn't so bad. I might have to learn some SDK compiling though in order to get Super Spies in. Unless anyone else wants to learn some SDK and feels like helpin the ol' Capo out. This does not change the schedule for the playtest though. It will be ready tomorrow. I want to do ONE more playtest after that and then I think I might be able to get the final version done.
The good news is that the mod is basically updated as far as what I can finish on my own. I finally changed the text for the units, I got some new units in and have played a lot of games without any MAF issues, which is great considering I got a lot of MAFs in the early stages. I still haven't optimized the buildings and units yet so when that is finished this thing should run very smoothly. The LHs have all been updated and optimized, the only LH I am dubious about right now is Theodora and that is because it was an early Ekmek creation so isn't up to par with his latest stuff. HOPEFULLY Ekmek finishes Theodora soon, but I am relatively sure he hasn't been working on her lately. Anyway, the units look good, the mod is running smoothly, and the playtest will be ready for tomorrow barring some unforseen craziness.

Now some bad news; I finally heard back from the "code guy" and he listed at least five things that couldn't be added for various reasons, mostly due to performance or unfinished modding. So while this doesn't actually effect anything, since those features wouldn't have worked anyway, it does remove a lot of the content I wanted to add. Unfortunately SuperSpies is part of the issue, so I am going to have to learn some code myself and see if I can figure it out, I will say that it doesn't look good though, but we'll see. I did ask him if he could do two last things for me (they weren't mentioned in his list of things that couldn't be done), so hopefully that works out.
So to summarize; tomorrow the playtest will be out. If you want to playtest please PM me, otherwise I am going to send the playtest to whomever I like, so if you want it PM me, if you don't really care you still might be invited to playtest.

EDIT: Since posting this he has again PMed me and told me he'd get two of the things requested in. So it isn't so bad. I might have to learn some SDK compiling though in order to get Super Spies in. Unless anyone else wants to learn some SDK and feels like helpin the ol' Capo out. This does not change the schedule for the playtest though. It will be ready tomorrow. I want to do ONE more playtest after that and then I think I might be able to get the final version done.