Welcome to the Rapture project

Why "Torah" for Judaism? You know it's just a part of the bible, Judaism may seem to focus on that part but the other two parts (Neveeim, Ktuvim) are also very important to the religion. If anything it should be "Bible" for Judaism and "New Testament" for Christianity (or "Tanakh" if you want the Hebrew name for the Bible).
 
Well Torah is a one thing that is agreed on by all is why I had it. But now after I read a little more on wiki though I see the Tanakh includes the Torah, Nevi'im, and Ketuvim. Also the Karaite Jews used it as well. Did not think about it at first sorry. Easy change only one spot.
 
Is it possible to add this mod to another mod?
 
No harm done johny :).
 
You mention decay and spiritual commerce in the OP.
How does this work?
 
You mention decay and spiritual commerce in the OP.
How does this work?

It was never really finished. Basically there is a constant decay and spread going on based on which civics and what era it is. The spiritual commerce acts as a factor in the equation. The way it is generated was by adding it to buildings, projects, specialist, religions, corporations, etc for example. You can add it just by adding more lines to the commerces to get it.

The WoC added Health, Happiness, Experience, Philosophical, and Spiritual commerce. Now the commerces do nothing but display unless there is something else in the game to use them. So health does not equal just better health in a city unless someone adds something for it to read the health and make it change the health based on it.

I originally wanted each mythology(family) to use these in different combinations to make them more unique. Anyway the spiritual parts are there in the SDK. I just need to put it together.
 
Is it possible to add this mod to another mod?

Sorry before for not answering. Just really don't know how to respond to this. Well yes you can just like anything in Civ4. Is it easy? Well that is something else. The main problem that is with adding this is...

Well Civ4 treats the Buddhism and Hinduism as very old religions. They really should not begin until 500 BC. Confucianism and Taoism began even around 500 BC. Judaism (some argue earlier than this) really concretely is around in 1000 BC, and Zoroastrianism is around 1000 BC. So the problem is where do the aka pagan religions fit it in.

That is why I started redoing the tech tree. The game simple as default does not really give any justice to the ancient era. It goes fast because that is the design. I was hoping to equal out the time it takes in turns per era and the religions that are in the default game start after the pagan religions have been firmly founded.

Now besides that I heard people post very simple ideas on most of the religions.

Judaism did spread to other cultures. For example the Khazars.
http://en.wikipedia.org/wiki/Khazars

Hinduism did spread to other cultures. For example Bali
http://en.wikipedia.org/wiki/Bali

Zoro did spread to other cultures. For example Mesopotamia was not Zoroastrian. Zoro comes from a pre-Vedic religion. Persia and India had many of the same gods.

Every culture performed human sacrifices at one point in religious service although the amount is extreme in Mesoamerica.

Nearly every religion has had a holy war. Zen Buddhist were killing others for example in Japan. Hindus have things happening today with Muslims. Chinese were fighting ridiculously everyone against their Mandate of Heaven. Zoroastrians were killing Christians and others. The Jews, Christians, and Muslims I don't think I need to explain.

Anyway I wanted to treat them all the same in having a way for each to wage a holy war. The idea of Civ4 is "what if" I mean. I wanted to leave that as "what if".
 
Well,

First of all, I have to say that I liked the idea. Congratulation!

Now, the questions:

What's necessary to use your mod? Is just BTS necessary or WoC is required also?

I suggest that you post in the beggining of this thread what is required and how to install your mod.
 
Well,

First of all, I have to say that I liked the idea. Congratulation!

Now, the questions:

What's necessary to use your mod? Is just BTS necessary or WoC is required also?

I suggest that you post in the beggining of this thread what is required and how to install your mod.
I added this to help explain. I think it is enough. Please let me know if it is not clear.

All of these downloads should be treated as alpha. They all use BtS 3.19. I still have a dll and code as well in the WoC Lite Rapture for BtS 3.17.

WoC Lite Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=10440

RevDCM Rapture Download
http://forums.civfanatics.com/downloads.php?do=file&id=14017

RevDCM Rapture(Only Religions)
http://forums.civfanatics.com/downloads.php?do=file&id=14028

To install simply extract the files to your mods folder. You will need either winrar or 7zip to extract the files. Both can be used freely. In your mods folder you should see the folder for the mod and inside of this folder you should see the assets folder. The path should look something like this.

Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RevolutionDCM\Assets
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\WoC Lite\Assets
 
I am going to update the files very slightly with some minor error fixes. Like the name of the mod for example. I am sure as everyone can see there is plenty of bigger things to do but I have not very much time at the moment. I wanted to just get what I had uploaded so at least others can use it.

I forgot that darn text fix for Tanakh. Anyway instead of me reuploading the entire files again I will just include a small patch to fix it. You need to overwrite only one file.
 
There was some things packed into the rapture1.fpk file that should of been left out.

Sorry about the bugs. This has the unit religion spreading effects and the Zoroastrian founding movie.
 
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