WH Discussion Thread

Stormrage said:
I was thinking that it would be best if they didn`t have musketmen! (only very scientific civs use it)

They can also use jungle swarsm and carnosaurs like the Lizardmen? :)

You may be right about the musketman and I agree with the carnosaurus and the jungle sworm.
 
We can loose the chariot and the artilelry units, Impi can be used for offense and defense, (7/6/1).

I`m also thinking they should have 2MP like the elves (Zulu UU has it too).

Of course, this army list can be updated when Shiro and Plotinus make some new african units :)
 
Stormrage said:
We can loose the chariot and the artilelry units, Impi can be used for offense and defense, (7/6/1).

I`m also thinking they should have 2MP like the elves (Zulu UU has it too).

Of course, this army list can be updated when Shiro and Plotinus make some new african units :)

Good for the 2MP but I don't agree with the impi both for ofense and defense. There are plenty of units to chose a defensive one.
 
Stormrage said:
Yes, of course, this is just for us :)

What do you, as a WH table top player, not the WH mod maker, think of all this? :)

@Scytale - don`t go there, trust me ;)

I just want to know the reason. I thought the southland civ was a good ideea and I want to know why mrtn thinks it's not.
 
The thing is, Southlands are already represented by Lizardmen and Savage Ork Boyz, and there is nothing to base a human civ on, unlike Cathay, Nippon and other civs that were created from fluff. Just cos we think it would be cool, doesn`t neccesarily have anything to do with the actual mod.

But since both Civ and WH are games of customization, and Gomurr was kind enough to open this thread we can discuss it, and as you can see above, mrtn has no problem with that :)
 
I personally think it is very interesting (from a tabletop view), If I were to make it I would use beatmen stats. And btw I do know you didnt ask me, but you know.... :p
 
You gonna make it? :)

We currently have 27 civs. 2 more are coming, thats 29. So that leaves us with just 2 opened slots. Candidates for those 2 slots are:
1.Ogre Kingdoms
2.Hobgoblin Hegemony
3.Ape-men of Siam
4.New Southlands civ
5.Border Princes

I think we can forget the radio-active monkeys ;) And I think we can forget about mrtn letting Border Princes and Southlanders in.
So we are left with the OK and HH, and I think those 2 deserve the remaining spots. Unfortunately, that means pestering aaglo a bit more :(
 
Man, I kinda want to go paint my space orks...
 
Scytale said:
I just want to know the reason. I thought the southland civ was a good ideea and I want to know why mrtn thinks it's not.

Because it has as much relevence to a Warhammer mod as it does to any other mod in existence.
 
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