Everyone that isn't a sissy tree-hugger should have
Woodworking, including the Skaven.
If it was possible I'd rather have a
Treehugger tech that
forbids Deforestation, but that's not the way civ 3 works...
As far as I see it the Rat Ogre is about as powerful as an Ogre Bull. That's
not the same as a Dragon Ogre, so I'd rather have the Rat Ogre with troll-like stats, or something like that.
And if we don't get any special skaven monsters I say they get dragons, as everyone else.
I don't see the ToT unit as a spawn, it's far too tiny for that.
It could (maybe) be some sort of plague guy though, imagine that those claws are infected.
@LMR!: Write diplo talk if you haven't any skaven units to work on.

Quick-quick! Squeek!
And tell me if you start or not, so I know what to wait for and what to do myself.
I've started to think about the Beastmen diplo, I fear it will involve eating the player quite a bit...
@Stormrage: The arty units will always be a bit messed up, as the human civs start with catapults at Siegecraft. In other words, it will be messed up however you change it, so I'd rather be lazy and concentrate on other things.