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WH Fantasy Mod Preview

Will you download a 100MB (finished, playable & tested) mod?

  • Sure.

    Votes: 75 87.2%
  • No, too big for me.

    Votes: 6 7.0%
  • No, I'm not interested in this mod.

    Votes: 5 5.8%

  • Total voters
    86
Originally posted by Kinboat
I'm working on this guy to make some draconians and figured I could do a few versions without the wings... Keep in mind that this is just the bare model without textures or anything

Sweet, a draconian. I thought you'd ignored my earlier request for one. BUt right now it looks more like a half man/ half velociraptor.:crazyeye:
 
Well the draconians will have wings and a slightly different head... (more dragon like :) ) This is just the base model that I thought I could turn into lizardmen too...
 
Hmm... will this mod have pollution in it? I hope not, unless you've changed the graphics, etc...
 
Originally posted by Raw is War?
Hmm... will this mod have pollution in it? I hope not, unless you've changed the graphics, etc...
You always have my version (check my sig). :D
I'm quite confident embryodead has thought about that already. :)
(What? I'm shamelessly plugging my own graphics? Whatever made you think that? ;))
 
Yeah, I too, think embryodead will have have thought about it carefully, just thought I'd ask really.

BTW, your graphics are really nice :)
 
Pollution is in the mod of course, and it uses mrtn's "wasteland" graphics :)

It is very rare though. it won't appear with large cities nor buildings, but some of great wonders like The Cursed Pit or Chaos Node produce large pollution and can even explode. A Fire/Warpstorm spell also pollutes area just like a nuke.
 
Nder: yes and no :)
The mod will come with no map, to serve as fantasy game in general. A set of maps/scenarios will come separately a bit later. This will include at least huge warhammer world map and old world map in 2 sizes, and 2 versions (clean and developed/populated)
 
Could you use a flying citadel unit? I cant think of any specific fantasy scenarios that have featured them, but civ III is just the right scale for such things.

I've prety much finished the model (though I'm still not 100% on it). I think it would fly for default and run animations and then sort of merge with the ground in the fortify. From there it could shoot fireballs from the tower or what ever, its a difficult scale for any thnig else. Having it on the ground would also make the death animation easier.

heres a little preview of what the fortify may look like , though once on the ground thats where it would stay till it moved again. However this could make an amusing attack animation :) splat!
 

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well there are no flying citadels, ships etc. in that world... it could be used for a scenario though. a thing called flying garden of bahb-ellon (im sure i spelled it totally wrong lol) was found in lustrian jungles. it looked very similiar to what you did, though it was one-of-a-kind ship built by ancient race that left the world long time ago. the guy that got the citadel actually conquered whole continent with it, until he summoned some demon that ate him up lol
 
Originally posted by Smoking mirror
Could you use a flying citadel unit? I cant think of any specific fantasy scenarios that have featured them, but civ III is just the right scale for such things.

I've prety much finished the model (though I'm still not 100% on it). I think it would fly for default and run animations and then sort of merge with the ground in the fortify. From there it could shoot fireballs from the tower or what ever, its a difficult scale for any thnig else. Having it on the ground would also make the death animation easier.

heres a little preview of what the fortify may look like , though once on the ground thats where it would stay till it moved again. However this could make an amusing attack animation :) splat!

I think this is a great idea, Smoking Mirror (read my signature). I've been waiting for this for a while. I think, though, that the attack should be from the air, or that if possible you should make an air attack. Having the flying citadel land when it attacks I think kind of defeats the purpose of a flying citadel a little. Great Job!:goodjob:

P.S. Sorry embryodead, I didn't mean to take your thread off topic, I just haven't seen a preview for this outside this thread so I wanted to comment here on it.:)
 
There's no problem Grandaem, I told SM he's welcome in this thread, since I like his units and will add them to WH-Mod.
 
Well here's the wondersplash I came up with for the firestorm... I've included two views (one slightly zoomed in) so you can pick which one you want to use... Still thinking about a design for a building graphic, maybe a circle of wizard statues.

As I've never done one of these before I hope I got everything right, but if you see any problems just let me know and I'll try to fix it.
 
Thanks Kinboat :) it's perfect, and the fireball alone is good for BLDG queue graphic.

I had to stop doing units and stuff for a while because of job I have, but I should be free again in 3-4 days.
 
Just wondering how things are going with the mod?
 
not so good ;)
but I'm still determined to finish it... waiting for smoking mirror's undead to be done, and some of my own units too.
 
your opening post with screen shots seems to suggest that you were able to make techs on the tech tree independant for each race, Um, If this is so... how did you do it, I've been trying to do this for ages and cannot find a solution.
 
Bane Star,
First of all, tech tree is one for all races, but many get different units / wonders / improvements on a given advancement. There is nothing to explain here, but that's probably not what you want.
BUT, what you want is possible, with new PTW patch. Using non-era techs you can show/hide whole tech trees, just look at the 1.27F patch readme.txt to get the idea. I'll use this feature only for necromancy though, at least for now, as I prefer the "old" method with tech trading etc.
 
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