[WH40K] Space Marines Land Speeder (07/16/06)

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
keldath said:
Hi!!

Well Done On A Great Art Work.

I Liked All Your Wh40 Models, Isure Would Love To See More.

Just One Thing - Is It Possible For Yuo Tho Show
Th Defenitions For The Unitartinfo.xml File?
Thank you.
Are you referring to the CIV4ArtDefines_Unit.xml file? If so then here it is:
Code:
<UnitArtInfo>
	<Type>ART_DEF_WH40K_UNIT_LANDSPEEDER</Type>
	<fScale>0.46</fScale>
	<fInterfaceScale>0.7</fInterfaceScale>
	<NIF>Art/Units/LandSpeeder/LandSpeeder.nif</NIF>
	<KFM>Art/Units/LandSpeeder/LandSpeeder.kfm</KFM>
	<SHADERNIF>Art/Units/LandSpeeder/LandSpeeder_FX.nif</SHADERNIF>
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
		<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
		<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<iDamageStates>4</iDamageStates>
	<fBattleDistance>0.5</fBattleDistance>
	<fRangedDeathTime>0.12</fRangedDeathTime>
	<bActAsRanged>1</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
		<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
	</AudioRunSounds>
	<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
	<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>

Oh and I forgot to mention this when I did it but I updated the unit, details in the first post.
 
Ok i tried this unit and it keeps coming out the same as the Hellhound tank?? here is my ArtDefines? whats going on??
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_LANDSPEEDER</Type>
<fScale>0.46</fScale>
<fInterfaceScale>0.7</fInterfaceScale>
<NIF>Art/Units/LandSpeeder/LandSpeeder.nif</NIF>
<KFM>Art/Units/LandSpeeder/LandSpeeder.kfm</KFM>
<SHADERNIF>Art/Units/LandSpeeder/LandSpeeder_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


:blush:
Are you sure you're using the new landspeeder art definition (ART_DEF_UNIT_LANDSPEEDER) in its unit definition (the one in unitinfos)? I know personally, because I create a new unit by copy pasting an existing one, I often forget to change the art definition to point to the new unit and then I get exactly this kinda deal.
 
Yeppers that was it, thx, is there anyway to get fire action coming from it??
Fire action? You mean shooting? Because I it already has that, did you look in the spoiler, I give instructions on how to make the sounds and the effects work. If you mean that you want it to fire a flamethrower type of thing then you'll to create a new effect, which is a bit more complicated.
 
Look at the date this unit was created. BtS didn't exist back then. ;)
So the xml in this thread definitely is outdated for use in BtS.
 
I like Warhammer 40k and the idea of new units for CivIV, but you have to be careful of copyright infringements with Relic Entertainment, THQ, etc.

Importing models from their games, exporting them into CivIV and distributing them to others without consent could be big trouble.
 
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