OK, I did NOT vote for combat as a priority but, just as T-P has said, that does NOT mean that there aren't things about combat which cannot be improved.
My key issues are as follows:
1) Units should have 'Morale', 'Firepower' and 'Armour' ratings.
2) Units should have an 'Operational Range' to limit how far they can penetrate into uknown and enemy territories! (No great surprise THERE I guess

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3) Tiles should have a stack limit and, if possible, units should have a 'stack no.'! So a tank might have a 3, whilst infantry might have a 1!
4) A bonus system for units WITH other units which encourages combined arms tactics. So, for instance, tanks might give a bonus to the move and/or Firepower of all other units in a stack, wheras Cavalry might give a bonus to morale and/or Attack Strength. Archers might give a bonus to attack strength and/or reduce the morale of units in the opposing stacks (to represent 'harrassing fire'. Infantry and other 'defensive' units might boost the hp and/or defense strength of other units! These are just very crude suggestions, but I am sure you can see what I am getting at!
5) Along with (4), more emphasis on an ability to attack as a STACK-either in a tactical 'mini-map' or just an abstract 'stack move and attack' system!
6) Seperation of turns into movement and combat phases (not as important as the other 5 points!)
What all of my 6 points are about is making war a much more TACTICAL/STRATEGIC exercise, instead of just an exercise of moving 'Stacks of Doom' into enemy territory, and destroying your opposition where they stand, without any great thought! So, for instance, wheras now you can just move 20 tanks to capture the enemy city in the heart of your enemies nation, you would now have to split it into 4 lots of 5 tanks (point 3) and, in fact, you would be better off having 5 stacks of 2 tanks, mixed in with about 3 infantry units, a Spec Ops unit and a couple of bombardment units (Point 4)! These 5 stacks could then surround a city, with each stack being moved to attack a city simultaneously-or being broken up to attack several different cities (Points 5 and 6)! Last of all, due to operational range constraints, your stacks would now be forced to capture and consolidate border cities before moving deeper into enemy territory!
Anyway, I'd be intrested in hearing thoughts (both negative and positive, about the ideas I have posted here!!)
Yours,
Aussie_Lurker.