What a mod

Reisk@

Warlord
Joined
Dec 18, 2012
Messages
190
So vast and full of choices, seems the best there is.

But about culture and culture flips. In And 2.X the cultural flipping was virtually nonexistent because it allowed more units than And 1.75 and units could then keep cities from flipping. This caused ridiculous islands of rival cities deep in my territory and i preferred much more the 1.75 system where cultural flipping is very possible and a real threat is not being careful and counter it.

How is this in C2C ? Units seem to be even more numerous so are the cultural flippings even more nonexistent than in And 2.X ? Is the effect of my people living in rival's city different than in And-mods ? What if rival city with many defending units and overwhelming percentage of my people is revolted by agent ? How easily will that city defect to me ?

This really seems the best Civ mod there is but i hope that overwhelming culture could in the end only be countered with culture.
 
I don't believe that culture flips ever happen in Caveman to Cosmos. If fact, you will notice that a city will always retain the eight panels directly surrounding it, unless an enemy civ controls an adjacent fort, regardless of culture.

However, having a large presence of another civ's culture, especially one that you are at war with, can make people happy and increase the revolution bar if you are playing with the Revolutions option.

I think all the above is correct; I trust it will be otherwise corrected.
 
Shame, i really like And 1.75 style culture and C2C is by the far the best mod in variance and tech tree. I didn't find revolution fun because all rivals of same or bigger size fell into their revolutions. Not fun when all competitors just drop off.

Could there be an game option that my people in foreign cities increase the revolt risk more, like a "more powerful culture"-option to choose in the beginning of a game ?

Or can i tweak that value in some file myself ?
 
Culture flip has been non-existant in my C2C games (so far). But after a long time I usually still got these pesky small towns im my territory without war: There were elections by the Vienna Congress or the UN that gave them to me. That is a more realistic approach to me than the culture flip but maybe it could happen a little bit sooner and more often...
 
I agree Snofru and there is always a rare possibility to buy those cities but i think that if a player has a really overwhelming population/culture in rival city, that city really should riot pretty much all the time and soon make a flip.

It was quite funny when i had 99% population in a barbarian city for a long time and the damn thing just sat there. There were quite a lot of defenders too, thats why the flipping doesn't occur when i think it should and barbarian cities could maybe flip little sooner than rival civ cities.

And 1.75 has done this culture thing best imo. I think it is a too little of a threat in And 2.X and C2C as stack of units can erase all fear of city flipping. At least options for And 1.75 like culture gaming experience should exist, now it feels like dumbed down version. Rival culture just isn't a threat anymore and that is not fun.
 
Back on this one, is there a figure or variable somewhere in game files that i can change to increase the possiiblity of cultural city flipping ? Massive amounts of units that can be upheld in this mod really crack the balance of cultural threat imo as they practically prevent all city flipping by culture.

Is there a easy way to make cultural flipping work more often regardless of defending units ?
 
Back on this one, is there a figure or variable somewhere in game files that i can change to increase the possiiblity of cultural city flipping ? Massive amounts of units that can be upheld in this mod really crack the balance of cultural threat imo as they practically prevent all city flipping by culture.

Is there a easy way to make cultural flipping work more often regardless of defending units ?

As it was already mentioned the be st way is

a) to enable revolutions mod option before game starts
b) send in some spies to incite unhappiness and also to spread some of your culture

when the city finally goes into anarchy for some turns the possibility is that it flips to you if you accept it (may cause a war if you do so).
 
So vast and full of choices, seems the best there is.

But about culture and culture flips. In And 2.X the cultural flipping was virtually nonexistent because it allowed more units than And 1.75 and units could then keep cities from flipping. This caused ridiculous islands of rival cities deep in my territory and i preferred much more the 1.75 system where cultural flipping is very possible and a real threat is not being careful and counter it.

How is this in C2C ? Units seem to be even more numerous so are the cultural flippings even more nonexistent than in And 2.X ? Is the effect of my people living in rival's city different than in And-mods ? What if rival city with many defending units and overwhelming percentage of my people is revolted by agent ? How easily will that city defect to me ?

This really seems the best Civ mod there is but i hope that overwhelming culture could in the end only be countered with culture.

Thanks for the vote of support Reisk!
We appreciate your insight and would love to see your continued discussion on what makes C2C even better! Please keep it up and feel free to speak out!

I too would love to see more support for revolutions and better implementation of culture flipping. Let's try to figure out the best solution we can come up with.
 
As it was already mentioned the be st way is

a) to enable revolutions mod option before game starts
b) send in some spies to incite unhappiness and also to spread some of your culture

when the city finally goes into anarchy for some turns the possibility is that it flips to you if you accept it (may cause a war if you do so).

I think revolutions mod shouldn't be a necessary factor for culture flips to happen. I don't use it because it doesn't seem balanced enough and I still would like to see culture flipping and I'm sure I'm not alone..
 
I think revolutions mod shouldn't be a necessary factor for culture flips to happen. I don't use it because it doesn't seem balanced enough and I still would like to see culture flipping and I'm sure I'm not alone..

+1

JosEPh
 
Whatever is or is not happening with culture flips it was inherited from RoM:AND.

Everything else has changed since RoM:AND - this should too!...:p

This is one of VERY few cases (maybe the only one) where C2C has regressed by losing a feature from BtS, without even a proper option to remedy it...
 
Whatever is or is not happening with culture flips it was inherited from RoM:AND.

Yes that is true to an extent only,... But it was exacerbated during the v17 war over FB, City Limits by Civics, Realistic Culture Spread, and Legendary cities. I complained loudly back then that Culture was being neutered even further and By incorporating more of Afforess' FB, RCS, and something else (oh yeah, making the cities 8 outer tiles always in that cities control when building a new city) that cities would never flip much less the tiles around them.

JosEPh
 
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